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1996-05-19
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Article: 19501
Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!news.ner.bbnplanet.net!nntp-hub2.barrnet.net!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!void.agames.com!usenet
From: Barry Focha <focha@agames.com>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing
Subject: Re: Atlanta Area Artists Needed
Date: 13 May 1996 18:35:45 GMT
Organization: The Old Atari
Lines: 18
Message-ID: <4n7ve1$1dr@void.agames.com>
References: <4mmb2k$dgk@mule2.mindspring.com>
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To: magicode@alt.mindspring.com
Xref: news2.cais.com comp.graphics.apps.lightwave:19501 comp.graphics.apps.photoshop:16110 comp.graphics.apps.wavefront:4078 comp.graphics.misc:10137 comp.graphics.packages.3dstudio:16627 comp.graphics.rendering.misc:2486 comp.graphics.rendering.raytracin
Jim,
Greetings, my name is Barry Focha and i have been working for Atari
games/Time Warner Interactive(now Williams/Midway) for about two and a
half years as a 3d modeler/animator. I am a little anxious to get out of
california and my girlfriend has this love of Atlanta so we have been
talking of moving there later in the year. My current project(Primal
Rage 2) will be finished Oct 1 and i was thinking of moving closer to
November. I have been using studio for over four years now and consider
myself very competent at it. This last month i moved to Alias and i love
it, but i hear Max is quite good and should be getting it for my pc soon.
So i was wondering if you might need anyone around that time frame.
Also, i am disillusioned with coin-op and am looking foward to getting
into games on home hardware. I was hoping you could reply and let me
know a little about kind of games Magicode has and is currently
developing. I am very excited about moving to your side of the country
and it is a great relief to find that there are software companies in
Georgia. I look foward to hearing from you. Barry
Article: 19502
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 13 May 1996 18:40:52 GMT
Organization: Pipeline
Lines: 5
Message-ID: <4n7vnk$g17@news1.t1.usa.pipeline.com>
References: <4n7gua$li0@dfw-ixnews3.ix.netcom.com>
NNTP-Posting-Host: 38.8.150.7
X-PipeUser: mikeling
X-PipeHub: nyc.pipeline.com
X-PipeGCOS: (Michael C. Ling)
X-Newsreader: Pipeline v3.5.0
Maybe this thread should be changed to a discussion on how to do character
animation in Lightwave.
--
M C L -
Article: 19503
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Pricing
Date: Mon, 13 May 96 15:47:31
Organization: NewTek Technical Support
Lines: 40
Distribution: world
Message-ID: <19960513.77C8AA0.E409@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 10-May-1996 11:48 , Bernd Kreimeier wrote:
BK> In article <19960509.77E4690.10DE2@bbs.newtek.com> chuck@bbs.newtek.com
BK> (Chuck Baker) writes:
BK> > From: chuck@bbs.newtek.com (Chuck Baker)
BK> > On Wed 8-May-1996 19:12 , VirtualBri
BK> > V> >doing much of it in-house) were unable to implement linking to our
BK> FTP
BK> > V> site;
BK>
BK> > V> <A HREF="ftp://ftp.newtek.com"> NewTek's FTP site</A>
BK>
BK> > V> Um, OK, what was unimplementable about that? Interesting....
BK> > V> --Brian
BK> > Good question. We wondered, too, since it worked fine when we did it
BK> here.
BK> Site specific problems usually indicate a broken DNS/NIS installation. I
BK> can't think of any other cause but failing the lookup of "ftp.newtek.com".
BK> They could have easily tried the IP instead.
BK> b.
Interesting! That (using the IP) was what we had to do, for the FTP. I think
the BBS telnet connect worked either way.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19504
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet
From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unclean Boolean unions.
Date: 13 May 1996 19:48:50 GMT
Organization: Pipeline
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X-PipeGCOS: (Michael C. Ling)
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Thanks, but I think it is probably notthat. The objects I am referring were
made from metaformed objects.
On May 12, 1996 10:18:50 in article <Re: Unclean Boolean unions.>,
'mad@torment.tmisnet.com (Mark Dunakin)' wrote:
>------------
>I had a similar thing happen like this and I couldn't figure out why the
seam
>wouldn't disappear. I did so much as to keep zooming in in the object to
see
>if I could figure out what was going on. Finally, when I went back into
>Modeler, I found out that what was happening was there was one polygon
still
>in the midel of the object slicing striaght through it. I deleted it and
had
>no more problems........md
Article: 19505
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 13 May 1996 21:24:24 GMT
Organization: Digital Equipment Corporation
Lines: 52
Distribution: world
Message-ID: <4n89a8$54v@nntpd.lkg.dec.com>
References: <4n0gad$erv@hermes.acs.unt.edu> <4n1apg$3g0@newsbf02.news.aol.com>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
In article <4n1apg$3g0@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes:
|>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!nntp-hub2.barrnet.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
|>From: stranahan@aol.com (Stranahan)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: LW is an Island
|>Date: 11 May 1996 02:06:40 -0400
|>Organization: America Online, Inc. (1-800-827-6364)
|>Lines: 35
|>Sender: root@newsbf02.news.aol.com
|>Message-ID: <4n1apg$3g0@newsbf02.news.aol.com>
|>References: <4n0gad$erv@hermes.acs.unt.edu>
|>Reply-To: stranahan@aol.com (Stranahan)
|>
|>A few points responding a couple of different posts, but first - I believe
|>Chuck is a good honest guy who is doing his best in a company run by
|>morons. It's not Chuck's fault that Tim has lost nearly every key 1st and
|>2nd generation NewTek employee. It's not Chuck's fault that manipulaitve
|>people who don't understand the company's products or markets are in key
|>management positions. So, this isn't a slam on Chuck - who is trying to
|>explain a lot of inexplicable stuff, and doing a good job.
|>
|>1) The issue isn't resources - what are the combined salaries of Donetta
|>Colbach, Jim Parsons, and Dwight Parscale? Are there other, more qualified
|>people out there in the world? There are ways - plenty of them - to do
|>better with the resources NewTek has.
|>
|>2) NewTek didn't market LW when -it should have-...ie a year ago, before
|>Max or SoftImage were announced and shipping. Again, when I worked at
|>NewTek and said we HAD to focus on LightWave at NAB 95, Tim's quote was
|>'We're not a LightWave company.' He threw together Toaster For Window in
|>about 8 weeks - when I left, he had only a vauge plan and no way to solve
|>that 'product's' numerous problems.
|>
|>3) The Toaster didn't 'sell itself' - it was sold by people who don't work
|>at NewTek because Tim proved he was full of shit one time too many. It's
|>EASY to SAY it sold itself - you didn't do or see the work that went into
|>making the Toaster a Big Deal.
|>
|>
|>
|>_____________________________________________
|>Lee Stranahan
|>
Lee's right, I didn't see the work that went into making the Toaster a big
deal. Instead I was working at an amiga dealer and saw people that did not
even know the Toaster exsisted trip over themselves to buy one when they
saw it in use in the store. Newteks great marketing back then seemed to
miss a great many people. The people marketing the Toaster were in the right
place at the right time to be sure.
-bill
Article: 19506
Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!news.clark.net!clark.net!jamesb
From: "J.A.B." <jamesb@clark.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: Mon, 13 May 1996 17:33:42 -0400
Organization: Clark Internet Services, Inc.
Lines: 46
Message-ID: <Pine.SOL.3.93.960513173227.6016A-100000@clark.net>
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In-Reply-To: <1961.6704T951T2517@studio42.se>
On 11 May 1996, Johan Steen wrote:
>
> >In article <4mu2m1$o06@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu
> >(John Gregor) writes:
> >>
> >> Not to mention that for every month that Newtek keeps prolonging the
> >> Amiga's agony, its another month that those same resources could be better
> >> spent adding features to the PC version.
> >>
>
> >Hey, wait a minute, I take *grave* exception to that statement. There are
> >lots of Amiga users still, and the ultimate fate of the Amiga is still far
> >from determined - either way.
>
> >LW is one of the few remaining "mainstream" packages that is availible for
> >Amigas, and for that very reason, NewTek gets my money.
>
> >Did you ever think that maybe the continued loyalty of Amiga users is the
> >only reason why there is still a PC version to add features to? That the one
> >thing that NewTek has that the 3D studio people don't is access to the Amiga
> >market?
>
> >Get your head out of your ass. Just because you don't use it, doesn't mean
> >there's no demand.
>
> Couldn't agree more! I gladly spend my money into Newtek for the Amiga
> version of Lightwave, and I know lot's of other people with me doing the
> same thing. As a loyal Amiga user I will continue buying upgrades for
> Lightwave Amiga.
>
That's right! I hope to get my upgrade in the not-too-distance-future!
Heck, at $295... you sure can NOT go wrong! ;)
Alex
---------------------------------------------------------------
James "Alex" Brooks Amiga 4000/040/28MHz 22MB RAM
VideoToaster 4000 3.1/3.5 Emplant Deluxe / MAC / DOS
Syquest 3.5" 270MB Bernoulli 90Pro
NEC 3xp Triple Speed CDROM Warp Engine 4028
Epson ES-600C Scanner E-Mail: jamesb@clark.net
--------------------------------------------------------------
Article: 19507
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!world1.bawave.com!news.clark.net!clark.net!jamesb
From: "J.A.B." <jamesb@clark.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Toaster version or SA?
Date: Mon, 13 May 1996 17:36:26 -0400
Organization: Clark Internet Services, Inc.
Lines: 17
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I was just wondering if anyone knows if the upgrade for use VideoToaster
users that upgrading to LW 5.0 is a Standalone OR a Toaster version for
$295?
TIA
Alex
---------------------------------------------------------------
James "Alex" Brooks Amiga 4000/040/28MHz 22MB RAM
VideoToaster 4000 3.1/3.5 Emplant Deluxe / MAC / DOS
Syquest 3.5" 270MB Bernoulli 90Pro
NEC 3xp Triple Speed CDROM Warp Engine 4028
Epson ES-600C Scanner E-Mail: jamesb@clark.net
--------------------------------------------------------------
Article: 19508
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!hookup!news.nstn.ca!news
From: what@do.you.want. (Mack)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 13 May 1996 21:58:12 GMT
Organization: whatz up
Lines: 66
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References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com>
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Xref: news2.cais.com comp.graphics.animation:35647 comp.graphics.apps.lightwave:19508 comp.graphics.packages.3dstudio:16631
In article <4mtnfb$pk4@newsbf02.news.aol.com>, virtualbri@aol.com says...
>
>Mack proves he has no idea what he is talking about:
>
>>You get what you pay for. The Lightwave users for TV effects and the like
>are
>>using custom and upgraded versions of Lightwave costing ten thousand
>dollars
>>and more. running on expensive hardware. the modeling is rarely done in
>>software, but digitized like most highend models.
>
>No, they are using Beta versions of software, which show features we see
>in about 6 months to a year. The computers it runs on I could by off the
>shelf. And many of the models are constructed by very talented artists.
>Please, learn something about LightWave before commenting like this.
>--Brian
>
>====== http://members.aol.com/virtualbri/ ======
>== Home of the rather large and mostly complete ==
>===== LightWave 3D Internet Resource Lists =====
the B5 Station was modeled in Lightwave, i don't think so.
rarely are models for the high end actually modeled in software. and if you
call an SGI or Dec Alpha "off the self", then you must have a pretty cool
shelf.
All Software has it's limits. Even ILM and Pixar, with access to the best
modeling software around, Alias, use clay models for most of their movies.
Casper, Toy Story, B5, and many more used DIGITIZED models.
There are some things that still take to long to model in software and as a
sculture, I can work faster in clay and althought here are some things I can
model in software better and faster, clay is still the most natural medium to
work in. if Lightwave was so great there would be no copies of Alias sold
and no 3d digitizers either.
use the proper tool for the job. if i'm going to animate sci-fi scenes for TV,
yes, use Lightwave.
animation for games, 3D Studio
High end paarticle effects and rendering, Alias.
hardcore charater animation, SoftImage.
Give another package a chance and you might be surprised.
I gave lightwave a chance, liked what i saw, but worked faster in 3ds4 and
max and realised i could make more money as an independent using those
products. I have 3 machines to use when rendering. I have a week, in most
cases, to get my animation completed from start to finish, if i'm lucky.I
couldn't say to my customer, "wait a little while longer and you'll get a nice
raytraced image to display at 256 colours" "sorry, you lost the job because I
need in two days"if i had better lead ins and was doing broadcast work, maybe
i'd get lightwave, but right now it's not the right tool for the job.
lightwave is far from being the swiss army knife or animation, but 3ds4 and
max are pretty good that way.
If i want film quaility, i'll use Alias. Every package has pros and cons, it's
just time lightwave users that complain about every other package going woke
up and smelled the coffee.i talk to Lightwave users all the time that see the
benifits of other packages, so the ones on the news groups whining all the
time must be a small minority. i don't hear users of any other packages
making similar claims as this small bunch of fanatics. and users of Alias and
Softimage have definate bragging rights.
Though i'm sure my words will be twisted yet again by some person with
software's equivilant of penis envy, others considering which package to buy
should consider which package best suits their personal needs, not's some
yahoo's opinion of what the Holy Grail is.
Article: 19509
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From: John Reddington <john@beanbaw.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bluescreening with Premeire
Date: Mon, 13 May 1996 23:04:11 GMT
Organization: None
Lines: 14
Message-ID: <338705224wnr@beanbaw.demon.co.uk>
References: <4n6qkg$r5o@newsbf02.news.aol.com>
Reply-To: john@beanbaw.demon.co.uk
X-NNTP-Posting-Host: beanbaw.demon.co.uk
X-Broken-Date: Monday, May 13, 1996 23.04.11
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Sorry to spoil the party, but I still feel everyone should be aware
that there are still plenty of people who ordered the book before
Christmas and still haven't received a copy yet.
I'm not saying anyone is getting ripped off. I'm sure we're not.
But in my opinion the service stinks and I still can't understand how
they reckon it should take six weeks to ship to the UK!!!! Just what in
hell are they using for transportation?????
I still reckon you should wait a while before ordering, especially if
you live in the UK.
John Reddington - Email John@beanbaw.demon.co.uk
Article: 19510
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news
From: david goerndt <davidg@iag.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Mon, 13 May 1996 20:01:00 -0400
Organization: stage 22 imaging, inc.
Lines: 34
Message-ID: <3197CD3C.42C7@iag.net>
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ebarba@usa.pipeline.com wrote:
>
> Mr. Leonard and Greenberg are still missing the concept of this
> comparisson. It really should'nt be a vs. because, as I have stated before,
> both packages have there advantages. the average guy out there just wants a
> good honest opinion, and not a war of words.
>
> I don't know many Alias or Lightwave users that have had both packages on
> there desk for three plus years. I have, and have been using Alias for a
> long time, longer than the software has been marketed to the entertainment
> industry. I can say with little predjudice, (unlike Mr. Leonard) that there
> are alot of instances where Lightwave is a better choice for the job.
>
> Lightwave is the little engine that could, the more people say "You can't
> do that with a hobbist package" the more artists like myself (and hats off
> to the Vinton guys) just keep getting bigger jobs to do with it. Lightwave
> is getting better with every rev. And yes Mr. Greenberg, belive it or not,
> Alan, Stuart and Fori are very framiliar with the other "high end"
> packages. I personally have shown them Alias and Softimage many times.
> Lightwaves biggest asset, is its ablity to move quickly compared to the
> other guys. So if your mad that you spent so much money on your equipment,
> and software (are you listening Bill) and are being beat out at biding
> time to a Lightwave house, don't bitch and moan, take a honest look and
> stop suffering from the mother goose syndrome. I think you will be very
> impressed when you realize what me and the other ex-amblin guys are working
> on now at DD. We will be doing things for film, and I think there will be
> some very surprised individuals out there.......
>
>
> --
> Eric Barba
> ericb@d2.com Digital Domain
> ebarba@usa.pipeline.com HomeGood point, Eric, since it's rarely how many tools you have but how you use them and what the output looks like
and is the client pleased Say hello to Grant from the guys at Stage 22
Article: 19511
Newsgroups: comp.graphics.apps.lightwave
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From: Pat Borjon <borjon>
Subject: Re:Re: BONES: World coordinates question(sort of)
Sender: usenet@apollo.hp.com (Usenet News)
Message-ID: <DrD9Br.Kt0@apollo.hp.com>
Date: Mon, 13 May 1996 23:02:15 GMT
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Lines: 24
>> One of the first things i do when i add a bone to a scene to make a
>> alpha char. walk is rot pitch 90 degrees so that it stands upright like
>> a leg... from this angle tho, 2 of the axis of rot take on same qualities
>> cuz of(i guess) gimbal lock(as the ref man states it). What i would like
>> to do is set up the bones in this position, then tell Lightwave that THIS
>> set of rot angles is 0,0,0 degrees.
>>
>> then my old heading could now become my new(needed) bank angle...pitch, of
>> course, would stay the same.
>>
>> any clues...?
>It helps to bring your model in lying on it's back.
>Then assemble your bones, when your done pitch the object upright.
Sat night i thought about rot pitch 90 deg on bone, r, keyframe & then make a
null the parent of the bone so i can start w/0,0,0 rot deg BUT you CANT make a
NULL the parent of a bone. I'll try to resave the letter in modeller lying it
on its face, assign a bone, & rot object but i'd think the axes would still
give gimbal lock. i'll let ya know tho.
thanks for your idea.
Article: 19512
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From: Mark Mahler <markm@rainbo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Job Opening 3D Animator
Date: 13 May 1996 13:22:01 -0700
Organization: Rainbow Studios
Lines: 35
Sender: root@primenet.com
Message-ID: <31979A94.77E7@rainbo.com>
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Opening: 3D Animator
Rainbow Studio has openings for experienced 3D Animators with
minimum 2 years experience. Skills needed include:
- Excellent 3D animation abilities
- Extensive 3D modelling and texturing experience
- Use of 3D Studio Rel. 4, or Lightwave 4.0, or Softimage, a
must
- A love for action games and movies is a plus
The position involves animating action sequences for our PC
CD-ROM games, as well as work on upcoming feature film projects.
Animators with a passion for creating exciting 3D experiences
are needed to create the following game sequences: first person
POV of enemies attacking, first and third person cut scenes, &
great death scenes.
Rainbow Studio is a Digital Entertainment Studio specializing in
making action arcade games for the PC and Playstation platforms.
Our most recent game release is The Hive. We are based in
Phoenix Arizona, where lifestyle and cost of living are both
unbeatable! Take a look at The Hive art gallery on the web at
http://com.primenet.com/hive
Please send resume, and graphic examples (video or CD) to:
Mark Mahler
Producer
Rainbow Studios
3830 N. 7th Street
Phoenix, AZ 85014
Markm@Rainbo.com
RainbowA@aol.com
Article: 19513
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 13 May 1996 22:45:47 GMT
Organization: Pipeline
Lines: 19
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On May 13, 1996 21:58:12 in article <Re: MAX or Lightwave? How about some
MAX here folks.>, 'what@do.you.want. (Mack)' wrote:
>the B5 Station was modeled in Lightwave, i don't think so.
>rarely are models for the high end actually modeled in software. and if
you
>call an SGI or Dec Alpha "off the self", then you must have a pretty cool
>shelf.
A lot of "impossible" things are very possible, IF you know how.
If it wasn't easier to do things on the computer why would CAD exist? It
wouldn't make any sense for people make a car engine in clay and then
digitize it for a cad program.
--
M C L -
Article: 19514
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From: mfrazin@interaccess.com (Shadow)
Newsgroups: comp.graphics.apps.lightwave
Subject: adobe photoshop vs coraldraw 6
Date: Mon, 13 May 1996 19:41:05 -0600
Organization: InterAccess,Chicagoland's Full Service Internet Provider
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For digital manipulation of images and animation which would be better? Any
opinions?
Article: 19515
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From: mfrazin@interaccess.com (Shadow)
Newsgroups: comp.graphics.apps.lightwave
Subject: where to find renamer
Date: Mon, 13 May 1996 19:44:40 -0600
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Where can I find renamer for the amiga or PC. I need it to rename file
extensions on PC generated images so the VT4000 can read and display them.
thank you.
Article: 19516
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From: mfrazin@interaccess.com (Shadow)
Newsgroups: comp.graphics.apps.lightwave
Subject: Where to find LW 3rd party product in chicago area
Date: Mon, 13 May 1996 19:50:10 -0600
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Finding hardware and third party items for lightwave on the amiga and PC in
the chicagoarea is proving to be difficult. Can anyone recommend a good
store stocking these items?
thank you.
Article: 19517
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From: Jean Marc Rodrigue <cpostinc@passport.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: out-put to flc!
Date: 14 May 1996 01:16:22 GMT
Organization: Creative Post Inc.
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Try the Newtek FTP site: ftp.newtek.com.
There is a zip file (somewhere in there) called flicsave.zip that should help you.
I have previously tried to use the HIIP flic saver that came with Elastic Reality
morphing software but that didn't work. I thought all HIIP loaders and savers were
supposed to work with all supported software but according to a tech at Elastic
Reality ( the developers of HIIP ) Newtek didn't implement HIIP properly.
I wonder why ?
Jean Marc Rodrigue
Motion Control Camera\Computer Animation
ART 'n Motion
A division of Creative Post Inc.
** Watch the skies !! TWISTER is coming !!**
(And I'm not talking about the Speilberg movie)
Article: 19518
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From: achan@ix.netcom.com(Alan Chan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unclean Boolean unions.
Date: 13 May 1996 23:29:24 GMT
Organization: Netcom
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In <4n83n2$jc4@news1.t1.usa.pipeline.com>
mikeling@nyc.pipeline.com(Michael C. Ling) writes:
>
>Thanks, but I think it is probably notthat. The objects I am referring
were
>made from metaformed objects.
Slicing a nonplanar polygon _will_ create a seam.
AC
Article: 19519
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From: lara@vvm.com (Paul Lara)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: Tue, 14 May 1996 01:50:27 GMT
Organization: VDO Productions
Lines: 16
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stranahan@aol.com (Stranahan) wrote:
>Everyone at an individual level at NewTek is a good person, and has the
>best intentions at heart.
>------------------------------------------------
>Well, not everyone.
Damn, Lee! Can't you let a rotting dog lie?
You really should have a Coke and a Smile, ya know?
Paul.
Article: 19520
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From: lara@vvm.com (Paul Lara)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VT/Windows in Indiana?
Date: Tue, 14 May 1996 02:07:14 GMT
Organization: VDO Productions
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"David J. Hillyer" <dhillyer@pop.nlci.com> wrote:
>I'm looking for a production house in Indiana that is using a Video
>Toaster for Windows.
> I'd like to do 1 or more of the videos with a company so I have some idea of
>how the toaster would meet our needs before I put a proposal through to
>get one for here. Any help/ideas appreciated!!
Judging by the 'challenges' NewTek faced at this year's NAB, I
wouldn't hold out hope for a 'Toaster for Windows' anytime soon. That
was the one conspicuously absent product from their presentations.
There was _one_ unit sitting on the desk, and on Tuesday morning, it
seemed to take them several *hours* to get the thing to even boot!
(Tim was over there fretting over the startups; something about SCSI
problems).
Article: 19521
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From: lara@vvm.com (Paul Lara)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Firewire interface
Date: Tue, 14 May 1996 02:15:10 GMT
Organization: VDO Productions
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Robert Christoffersen <rjchris@inetnebr.com> wrote:
>Looking to see if anyone knows of a third party addition to the Flyer
>that would allow direct dumping of Sony DV into a Flyer? Somebody did
>mention a VLAB plug-in that was to be available, but I didn't think that
>was the 1394 protocol? Am I wrong? Is there a flyer news group on-line?
Tim Jennison is "very, very,very interested" in development of a
firewire I/O for the Flyer, but the holdup for everyone now seems to
be Sony; they haven't yet released the Codecs chips for others to use.
>Is there a flyer news group on-line?
Been wondering the same thing myself. If anyone knows of a
mailing list or newsgroup, please let me know!
Paul Lara
VDO PROductions
Article: 19522
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Hidden Features: take 5.0
Date: 14 May 1996 02:36:04 GMT
Organization: Internet Express (800-592-1240 customer service)
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At the extreme personal risk of being drawn and quartered (sounds like
something to do in Modeler, don't it?) I thought I'd bravely toss out a
LightWave related question:
The "Experimental Features" thingy is still in 5.0 (Intel),
(Ctrl-Shift-F1), yet none of the key sequences for the previous hidden
features (ones now standard) have an effect in any of the various panels.
(Ctrl-Shift-F2, Ctrl-Shift-F3... etc.).
So, is the Experimental Features warning an impotent vestige of prior
functionality? (Gawd, aren't computerized thesauri great?) Or are there
*new* hidden features yet undiscovered? And has anyone found 'em yet? :)
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
Article: 19523
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From: Hell@down.com (Pixel Twister)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: Tue, 14 May 1996 03:01:36 GMT
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bman2@ix.netcom.com(Brenden Mecleary ) wrote:
> Well put! Enough with all this competition! Haven't you got
>better things to do with your time?
> Brenden Mecleary
> bman2@ix.netcom.com
> http://www.geocities.com/CapitolHill/1979/
>>
>>Shut up and get back to animating.
>>
>>George.
Yer Damn Right, Brenden!
I propose we start a new thread about not arguing about brand names!
In all seriousness, I believe that these "pissing contests" are a
byproduct of being Human. Everyone wants to think that what they are
using is best, and will go to extreme measures to prove to themselves
that they are correct. I have been silent about thus far, but the
previous to articles finally sparked something. George, wonderful
advice! Until everybody learns, however, I am just dumping these
threads in my killfile.
Happy Animating!
yer pal
t od d d d d d d
toddcr@cts.com
http://www.users.cts.com/crash/t/toddcr/
Article: 19524
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From: crs2093@inforamp.net (crs2093)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 14 May 1996 02:43:02 GMT
Organization: iSTAR internet inc.
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>In article <4mtnfb$pk4@newsbf02.news.aol.com>, virtualbri@aol.com says...
>>
>>Mack proves he has no idea what he is talking about:
>>
>>>You get what you pay for. The Lightwave users for TV effects and the like
>>are
>>>using custom and upgraded versions of Lightwave costing ten thousand
>>dollars
>>>and more. running on expensive hardware. the modeling is rarely done in
>>>software, but digitized like most highend models.
>>
>>No, they are using Beta versions of software, which show features we see
>>in about 6 months to a year. The computers it runs on I could by off the
>>shelf. And many of the models are constructed by very talented artists.
>>Please, learn something about LightWave before commenting like this.
>>--Brian
>>
>>====== http://members.aol.com/virtualbri/ ======
>>== Home of the rather large and mostly complete ==
>>===== LightWave 3D Internet Resource Lists =====
>the B5 Station was modeled in Lightwave, i don't think so.
>rarely are models for the high end actually modeled in software.
[snip]
Not to get into the my-software-is-better-than-your-software bit, you should
know that the B5 station WAS modeled using LW. If you wish to learn Ron
Thorton's techniques for building models similar to the B5 station, I would
recommend checking out his tapes. There is no modeling in clay on those...
-Dave
david.wyand@canrem.com
Article: 19525
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unclean Boolean unions.
Date: Mon, 13 May 1996 23:39:37 -0400
Organization: Concentric Internet Services
Lines: 19
Message-ID: <31980079.56A2@pilot.msu.edu>
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Alan Chan wrote:
>
> In <4n83n2$jc4@news1.t1.usa.pipeline.com>
> mikeling@nyc.pipeline.com(Michael C. Ling) writes:
> >
> >Thanks, but I think it is probably notthat. The objects I am referring
> were
> >made from metaformed objects.
>
> Slicing a nonplanar polygon _will_ create a seam.
>
> AC
...and metaforming produces a lot of nonplanars.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19526
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From: John Brandwood <jcb@mail.rain.org>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT to Mac ?
Date: Mon, 13 May 1996 17:20:18 -0700
Organization: RAIN Public Access Internet (805) 967-RAIN
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Ken Geary wrote:
> O.K. , let's go further, if you have a hub, does the server control what
> goes in/out of the hub or is it similar electrically to a direct
> connection between cpu's? Thanks.
In simplistic terms it just acts like a big hunk of metal connecting all the
different wires together.
In real terms, there are 'managed' hubs and 'unmanaged' hubs.
Unmanaged hubs don't care what protocols (NFS, AppleTalk, NT) the attached
machines are using, it only cares about the electrical signal. It will
typically be smart enough to handle the situation when devices get disconnected
whilst in use, and even artificially disconnect a device if it causes too many
collisions.
Managed hubs understand the software protocols, and add significant functionality
in large networks. They are expensive, and not needed for home or small-business
use.
That's about the limit of my knowledge, I'm afraid. I've never had to look after
anything bigger than the small 2-hub network at the office, or my single hub
network at home.
Hope this helps,
John.
Article: 19527
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 14 May 96 04:40:31 GMT
Organization: Earthlink Network, Inc.
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On 5/11/96 1:07AM, in message <31944AD5.16C4@odyssee.net>, Gordon Cameron
<gocam@odyssee.net> wrote:
> > A dual processor Pentium Pro (which is available and a good deal) IS faster
> > than almost any SGI workstation.
>
> Perhaps true in raw processor performance - but it really depends what you
> are
> doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
> (symmetric multi-processing), and, on top of this, they do many things very
> very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT
> shipping yet),
I believe Intergraph does.
> good realtime texture mapping with large scenes where all
> textures are not resident in texmem, remarkable memory bandwidth
The Alpha chip communicates with RAM at 256 bits.
>
> > SGI _CAN'T_ produce machines that are even remotely faster than what's
> > available in the PC world. They haven't for quite a long time now.
>
> This is plain not true... They own MIPS, whose R5000s, for example, perform
> not badly at all.
>
"Not badly at all" is hardly a good thing considering it hasn't been released
yet and that DEC has faster chips waiting in the wings too.
--
-=Fred=-
Article: 19528
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 14 May 96 04:45:20 GMT
Organization: Earthlink Network, Inc.
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On 5/12/96 3:21PM, in message
<jmonahan-1205961521190001@phx-ip-57.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
> The new Indy's with R5000 Mips chips and ready for full 64 bit operating
> systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop, Illustrator,
> Kai's AND ALIAS Animator are available for $17,000.
>
> Doesn't that head them in the right direction?
>
> Joe Monahan
>
>
Yes, it heads them in the right direction, but they'd better stay to the side
to make way for faster traffic.
--
-=Fred=-
Article: 19529
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 14 May 96 04:50:21 GMT
Organization: Earthlink Network, Inc.
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<31945794.5DAF@osu.edu> <N.051196.233155.59@earthlink.net.earthlink.net>
<4n5r69$8k@vixen.cso.uiuc.edu>
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On 5/12/96 4:11PM, in message <4n5r69$8k@vixen.cso.uiuc.edu>, Noam Ben-Ami
<nbenami@uiuc.edu> wrote:
>
> Sorry to disagree with you Fred, but as a programmer, I'd be willing to
> consider the new changes as a qualifier for the title of "completely
> new." Heck, multithreaded operation alone is worth that title! The
> improvements to be gotten from threads are pretty terrific. As for the
> rest, they are much more than simple lensflares.
> I haven't seen any Max output, and IMHO, the old 3DStudio renderer was
> kind of shitty unless you were willing to put a lot of work into making
> everything look just right.
>
> --
> Noam Ben-Ami is nbenami@ux4.cso.uiuc
West Side Story was a complete re-write of Romeo & Juliet, but it was still
Romeo & Juliet.
--
-=Fred=-
Article: 19530
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 14 May 96 04:52:23 GMT
Organization: Earthlink Network, Inc.
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On 5/10/96 1:44AM, in message
<jmonahan-1005960144490001@phx-ip-90.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
> In article <N.050996.014033.18@earthlink.net.earthlink.net>,
> fwtep@earthlink.net wrote:
>
> > A dual processor Pentium Pro (which is available and a good deal) IS faster
> > than almost any SGI workstation.
> > SGI _CAN'T_ produce machines that are even remotely faster than what's
> > available in the PC world. They haven't for quite a long time now.
> -=Fred=-
>
> Thats funny Fred. really.
>
> Joe
I've clocked them side by side, have you? (Assuming sarcasm in your post above)
--
-=Fred=-
Article: 19531
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: Tue, 14 May 96 04:53:22 GMT
Organization: Earthlink Network, Inc.
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On 5/12/96 10:49PM, in message <4n6ihp$93c@dfw-ixnews5.ix.netcom.com>, Brenden
Mecleary <bman2@ix.netcom.com> wrote:
> Well put! Enough with all this competition! Haven't you got
> better things to do with your time?
>
> Brenden Mecleary
> bman2@ix.netcom.com
> http://www.geocities.com/CapitolHill/1979/
>
Well, you see, since I use Lightwave on an Alpha, I have TONS of time I have
to fill now...
--
-=Fred=-
Article: 19532
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: Mon, 13 May 1996 23:56:45 -0400
Organization: Express Access Online Communications, USA
Lines: 17
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Dinosaur wrote:
> Import/Export on the Amiga LightWave uses the RAM disk (one of the
> benefits of the Amiga OS.) Of course, there is no true Ram disk on
> WINNT or Win 95 so Layout and Modeler didn't have import/export for
> 4.0
Amiga standalone 3.5 didn't have it either, as I recall. The real
difference is that the LW components are more tightly coupled under the
Toaster. When it became possible for Layout and Modeler to run asyn-
chronously, a true IPC mechanism became necessary for import/export.
As it happens, LW is still passing data through a temp file.
- Ernie
Article: 19533
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: Tue, 14 May 1996 00:10:01 -0400
Organization: Express Access Online Communications, USA
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Steve Koren wrote:
> Mostly I was just trying to point out (since many folks don't realize
> it) that you *can* render using VM without it slowing your render by a
> factor of 1000 :-).
A good point to make--hitting virtual memory isn't like falling off a
cliff. I run LW in 32 megs under Win 95 and hit vm often enough, but
a lot of the time this means the drive light blinks for about a second,
once per segment.
- Ernie
Article: 19534
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From: ejd@millcomm.com (Eric Donaldson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: For Sale: DPS PAR for Amiga with 1.6G Drive
Date: 14 May 1996 04:32:49 GMT
Organization: Waka Naka Beachside
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The PAR has been sold.
- Eric
Article: 19535
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From: format@guitar.sound.net (SURFER)
Newsgroups: comp.graphics.apps.lightwave
Subject: Bug is fixed for 5.0!
Date: Tue, 14 May 1996 04:58:07 GMT
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There was a bug with LW 4.0...you couldn't save a scene with 'Anim
Type' turned on, you always had to turn it off before saving the scene
or LW would crash the next time the scene was loaded in and rendered.
I just got my new 5.0 Intel:
I saved a scene with AVI Anim Type turned on. Loaded the scene back in
and rendered it directly with no problems. I also loaded the scene in
and changed the Anim type without it crashing either.
Article: 19536
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From: caviello@interramp.com (Anthony Caviello)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: Tue, 14 May 1996 04:27:05 GMT
Organization: PSI Public Usenet Link
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I was curious about using the new INTEL IVI codec for lightwave
rendering.
My question is how do you actually implement it. Right now when I
render an AVI from lightwave I get to pick the codec. To start using
the new intel IVI do I have to replace something in my LW config.
Obviously I must download the new codec, but I'm not clear how I use
it, or render directly with. Do I need to swap it with the old intel
codec in my control panel (NT).
Article: 19537
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From: caviello@interramp.com (Anthony Caviello)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: Tue, 14 May 1996 04:27:01 GMT
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I love having a separate modeler and layout. I hope it stays
separate. I think it has a lot to do with why so much good work is
done with lightwave.
For me, when I use layout, it's like I've entered a soundstage. While
in modeler I'm in a workshop building and sculpting. In each area, I
can clearly focus without distraction.
It seems baffling to combine the two, it would be like walking onto a
hollywood soundstage on the set, and finding the carpenters building
sets and props, behind the actors, while the director and cameraman
are trying to set up their scene.
Article: 19538
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 14 May 1996 03:45:29 GMT
Organization: Netcom
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--->the B5 Station was modeled in Lightwave, i don't think so.<---
Not only was it modeled in LW, but it was done on an Amiga. The B5
station is not a difficult object to make. Perhaps at the time it was,
considering how far modeler has come since 2.0 beta. A difficult model
at the time was the seaQuest sub. It was done in software by two
talented artists.
--->rarely are models for the high end actually modeled in software.
and if you
>call an SGI or Dec Alpha "off the self", then you must have a pretty
cool
>shelf.<---
You can get a DEC machine for about 5K right now, with RAM and a good
size drive. SGIs are still overpriced.
--->All Software has it's limits. Even ILM and Pixar, with access to
the best
>modeling software around, Alias, use clay models for most of their
movies.<----
Sure, if you have a cyber scanner, why not build it clay first. TV
productions don't have these tools, so the artists make models in
software. Not one single model made at Amblin Imaging was ever
digitized, not even the Voyager ship for Star Trek. All built by hand.
-->Casper, Toy Story, B5, and many more used DIGITIZED models.<---
So, does that mean motion capture is better than keyframed animation?
FYI, digitized models generally come into a package as a complete mess,
and need extensive cleanup. They do provide a good place to start, but
it's not like you get a perfect mesh right out of a digitizer.
--->if Lightwave was so great there would be no copies of Alias sold
>and no 3d digitizers either.<---
That's a really stupid statement. By that rational I could argue that
Alias is not the best modeler, because if it was then there would be no
copies of LW or anything alse for that matter around, and if digitizing
were so great we wouldn't need software at all. LW does have the best
polygonal modeler around though.
--->use the proper tool for the job. if i'm going to animate sci-fi
scenes for TV,
>yes, use Lightwave.<---
LW is best as a sort of digital model shop, and a creator of
environments. Whether it's TV or film, the results would be the same.
>
-->animation for games, 3D Studio<---
That is their biggest market.
>
--->High end paarticle effects and rendering, Alias.<---
Why not, but it's not the only choice.
>
--->hardcore charater animation, SoftImage.<---
Some would argue Alias is better in this department.
----> I have a week, in most
>cases, to get my animation completed from start to finish, if i'm
lucky.<---
Your breaking my heart! Yeah, so did I. And I also had to HAND model
all the new submarines, colonies, etc, plus paint maps, light scenes,
and of course the animation, plus the expolsion of the week. And that
was just ONE of the shots we'd get. Usually, we'd get about 5 to 8 to
complete in that type of time frame. And this was at D1 res, not game
res, at 24 bit, not 8 bit. Then of course there was the snow.....and I
had to walk to work up hill, both ways....
--->couldn't say to my customer, "wait a little while longer and you'll
get a nice
>raytraced image to display at 256 colours"<---
Niether could we. If we didn't deliver on time at the beginning of the
next week, the show wouldn't get it's shots, which meant there'd be
hell to pay. In 3 seasons of seaQuest, we never once missed a
deadline.
--->If i want film quaility, i'll use Alias.<---
Does Alias have the market cornered on "film quality"? What is film
quality anyway. People who use Alias in feature work don't render in
it, they use rendermen. Alias is far too slow for production work, and
it's prone to crashing under it's own bloat. I know, I've seen it.
Yeah, it looks great, but the trade off as far as whether you're going
to meet your deadline or not is often not worth it.
GT
Article: 19539
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hidden Features: take 5.0
Date: 14 May 1996 03:47:28 GMT
Organization: Netcom
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In <4n8rik$adg@shiva.usa.net> jgjones@earth.usa.net (James
Jones/Nibbles and Bits) writes:
>
>
>At the extreme personal risk of being drawn and quartered (sounds like
>something to do in Modeler, don't it?) I thought I'd bravely toss out
a
>LightWave related question:
>
>The "Experimental Features" thingy is still in 5.0 (Intel),
>(Ctrl-Shift-F1), yet none of the key sequences for the previous hidden
>features (ones now standard) have an effect in any of the various
panels.
>(Ctrl-Shift-F2, Ctrl-Shift-F3... etc.).
>
>So, is the Experimental Features warning an impotent vestige of prior
>functionality? (Gawd, aren't computerized thesauri great?) Or are
there
>*new* hidden features yet undiscovered? And has anyone found 'em yet?
:)
>
>-Jim
>James G. Jones
>Nibbles & Bits
>jgjones@usa.net
>
>
There are no hidden features in the current release that I know of.
Often, the programmers will do this to enable the beta tester to try
out the feature as a proof of concept. If it works and they get good
feedback from the testers, it's then implemented into the software's
interface.
GT
Article: 19540
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From: david zbriger <dzbriger@sfsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Help (.avi)
Date: 14 May 1996 06:31:58 GMT
Organization: California State University Sacramento
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Hey there,
Everytime I try to render an animation, I get an error that says,
"Module doesn't support animation." Can anybody help me out? Thanx
Article: 19541
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From: jheyden@cstone.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Anim Question Please Help!!!!
Date: Tue, 14 May 1996 09:41:07 GMT
Organization: Cornerstone Networks - Pure Internet!
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Does anyone have, or know where I can get a utility for LW4.0 for the
PC that will let me save my wireframe previews as a "anim" file and
what utility I would use to play it back to tape rather than rendering
out a complete anim only to find I needed to make correction for the
client. A answer would be greatly appreciated.
Thanks,
John
Article: 19542
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From: Chipp Walters <chipp@humancode.com>
Subject: Japanese fix for LightWave 5.0??
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I've just received our 3 upgrades, one of them for our Japan office. I
seem to remember someone here talking about a fix for Modeler running on
the Japanese version of Win95 (startup failure 213). If anyone can
remember the thread, or the fix, can you please Email me? Our Japanese
President is currently here and looking to take back the new version
when he leaves later this week. thanks!!!
Article: 19543
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From: dan.bloomfield@mercopus.com (DAN BLOOMFIELD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: POV to DXF and trees
Message-ID: <8C074E2.0B9500009D.uuout@mercopus.com>
Date: Sun, 12 May 96 20:50:00 -0400
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-> 2. Any suggestions on how to go about modeling realistic trees???
-> Any help is appreciated
You could see my article in the March LW Pro on how to use clip mapped
trees. If you have to have 3d trees you could try the program LParser,
which is I believe on the NewTek ftp site, if not it should be around
lots of other places, it allows you to grow your own:)
Article: 19544
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From: Jack Walsh <jwalsh@imaginate.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 14 May 1996 00:15:16 -0700
Organization: The Imagination Workshop
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No, it's not the same renderer. The color saturation is much, much
better. It has a much better look than 3DS4. This is my opinion from
experience using 3DS4 and MAX. MAX is far superior.
Jack
Article: 19545
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 13 May 1996 23:08:02 -0700
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Mack <what@do.you.want.> wrote:
: >No, they are using Beta versions of software, which show features we see
: >in about 6 months to a year. The computers it runs on I could by off the
: >shelf. And many of the models are constructed by very talented artists.
: >Please, learn something about LightWave before commenting like this.
: >--Brian
: the B5 Station was modeled in Lightwave, i don't think so.
Why's that? First, it is not that complex, and second, it was originally
modeled at a time when they couldn't afford to use anything else. Of
course it was modeled and textured in Lightwave.
: rarely are models for the high end actually modeled in software. and if you
: call an SGI or Dec Alpha "off the self", then you must have a pretty cool
: shelf.
That's the most ridiculous statement I've ever heard. Rarely are models
for the high end actually modeled in software? What!!!??? Are you talking
about ditizing? An awful lot of us high end CGI artists model completely
freehand, and while I think LW needs work in the animation department,
their modeler is one of the best two polygonal modelers available. The
other is Nichemen Graphics (formerly Triple I, Del Rey and Symbolics).
: All Software has it's limits. Even ILM and Pixar, with access to the best
: modeling software around, Alias, use clay models for most of their movies.
: Casper, Toy Story, B5, and many more used DIGITIZED models.
This is not a limitation of the artists. It is a limitation of the
clients. Models are often digitized because the clients want to see a
solid thing and make a buyoff, and have a much harder time making up
their minds on what they want. In Pixar's case, Disney.
: There are some things that still take to long to model in software and as a
: sculture, I can work faster in clay and althought here are some things I can
: model in software better and faster, clay is still the most natural medium to
: work in. if Lightwave was so great there would be no copies of Alias sold
There are sculpters today who have never touched clay. It also means that
the tools still need work, but there are people who can sculpt quickly
and accurately in LW and Alias. And many things are easier in LW.
: and no 3d digitizers either.
: use the proper tool for the job. if i'm going to animate sci-fi scenes for TV,
: yes, use Lightwave.
Well, that's besides the point. There are a few things you can do with
Alias that you certainly can't do with LW, like animate with NURBS, blend
patch objects (and have the blends update during an animation, so the
objects continue to blend) and other nifty stupid NURBS tricks.
But, modeling wise you can do excellent characters in polys using LW, and
there are good things about polygons that are a big pain in Alias and SI
using NURBS and patches. On my last project we had 18 characters modeled
in LW and animated on Alias. Worked out very well.
: High end paarticle effects and rendering, Alias.
: hardcore charater animation, SoftImage.
I'd take Alias over Softimage any day for character animation. In fact, I
speced it over Softimage and Alias is what we bought. It has animatable
constraint weights, which lets you do some novel things, and hierarchies
can be assembled more arbitrarily and keyframing options are more robust.
: Though i'm sure my words will be twisted yet again by some person with
: software's equivilant of penis envy, others considering which package to buy
: should consider which package best suits their personal needs, not's some
: yahoo's opinion of what the Holy Grail is.
The Holy Grail is 3D software with Alias' features and refinement at a
Lightwave or 3DS price. Better yet, Animation Master's price. That's
around the corner, though that corner is about 18 months away. And that's
for today's functionality. Alias is moving ahead, so to keep up, any
pretender to the throne has to move farther than today.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 13 May 1996 23:41:01 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: steph@usr2.primenet.com
ebarba@usa.pipeline.com wrote:
: Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
: steph@primenet.com Chiropracter, and Podiatrist.
:
: wrote:
:
: ::There are other things that LW does just fine. The main argument is
: ::whether LW is ultimately capable of *everything* Alias can do, and
: ::whether the additional effort continues to make LW a "cost effective"
: ::choice.
:
: The main "argument" is not whether LW is capable of "everything" Alias can
: do. That's absurd. Where did that come from? First of all, if we turn that
: around, Alias in not capable of doing everything LW is. Does that make
: Alias cost effective? I am curious, what package do you render in?
Answer one, is that Lee Stranahan claimed it was, with the right artist.
So far as I and the 3 other former LW artists are concerned in my group,
it appears to be. And I render in Alias. Their raytracer is pretty damn good.
But I'm game. Someone else familiar with both know what LW is better than
Alias at.
And BTW, we have LW at work. We're always looking for something LW is
better at, so we can work at home.
: is not the equal of Alias in character animation, yet. It has not been the
: major priority for us, or NewTek. When NewTek decides it is a priority,
Yeah, I know. When they decide it's a priority they'll only be a couple
of years behind SI and Alias. Right now it's about 4 years.
: then it will become an excellent alternative. There are many things LW is
: good at that Alias is not. I personally have requested things be added to
: Alias (back when Amblin was being wooed by Alias) and did not seem them put
: in. (one of those took two and a half years! And when it was put in, it did
: not work correctly!)
Well, like? Not that I don't see room for improvement, but their particle
effects are excellent and their animation is excellent. Their modeling is
excellent. Their shaders are excellent. Their lights are OK. You can
animate several cameras at once. So long as you stay with NURBS,
texturing is excellent. The tricks I use to get the greatest speed out of
Alias I learned on LW.
: I am curious, as to what package you are rendering in though.
Alias. Again.
: This forum is not about Alias and a war of words between the two. This
: forum is about Lightwave, and a comparission and information exchange.
: The average guy who is looking at purchasing LW, is probably not also
: comtemplating buying Alias. If he is, then the simple reply is... buy both.
Not every potential LW user has access to Alias users like you do. And I
didn't start this thread, I just jumped in. And since I, and several
other former and current LW users, use both, I'm qualified to speak in
general terms on the subject. A few people asked me what Alias IK could
do that I didn't think LW could do, and so thus are challenged to see if
they can prove me wrong. More power to them.
: LW is dirt cheap compared to Alias, and it will do 90% of the work. It will
: allow you to learn 3D and maybe, just maybe, get a job in the Industry
: without selling all your worldly possesions just to own an SGI with a
: hobbled Alias seat.
I agree. It is one of the two programs I recommend to people who want to
work in the business. If you can prove your potential talent at all, it
can be done in LW or Animation Master, but the animation won't have the
same level of refinement unless someone works very, very hard. Regardless
of rendering (it's not what I look for, since the people I look for are
other character animators). Patience and tenacity are good skills for a
CGI animator to have, since they come in really handy on higher end
programs all the time.
All of this for the time being of course. Next year Newtek might put
Alias out of business ;)
:
: --
: Eric Barba
: ericb@d2.com Digital Domain
: ebarba@usa.pipeline.com Home
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 13 May 1996 08:56:05 -0700
Organization: Primenet (602)416-7000
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Joe Monahan <jmonahan@netzone.com> wrote:
: The new Indy's with R5000 Mips chips and ready for full 64 bit operating
: systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop, Illustrator,
: Kai's AND ALIAS Animator are available for $17,000.
: Doesn't that head them in the right direction?
If it were Alias PowerAnimator, and the R5000 Indy had full hardware
acceleration, I'd say yes. Though for some reason, I'd heard $27,000 for
the above package. The above wouldn't be too far off the mark as an NT
system, other than the fact that you can't buy a nice Accelgraphics card
or something to make up for lack of hardware rendering.
: Joe Monahan
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 13 May 1996 22:41:03 -0700
Organization: Primenet (602)416-7000
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fwtep@earthlink.net wrote:
: On 5/12/96 3:21PM, in message
: > The new Indy's with R5000 Mips chips and ready for full 64 bit operating
: > systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop, Illustrator,
: > Kai's AND ALIAS Animator are available for $17,000.
: >
: > Doesn't that head them in the right direction?
: >
: Yes, it heads them in the right direction, but they'd better stay to the side
: to make way for faster traffic.
The first thing you've said that I must agree with. And well put, too.
I do think that SGI is losing the next generation of CGI talent. The
younger people entering the business came up from the PC world (Amiga Mac
or otherwise) and they're alot more open minded about platforms, and there
are certain disappointments in using high end software and hardware, like
how all that power and memory are sqandered. The rough and tumble PC and
Amiga world, where a 16 MB system used to be more than enough and even
rare, the performance of a 128 MB I2X is a major letdown, regardless of
how fast it could be if all of the software used it as efficiently as the
smaller systerms we know.
: -=Fred=-
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: 13 May 1996 09:06:06 -0700
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Bryant Reif <reifbrya@pilot.msu.edu> wrote:
: > The patent on standard VHS has probably run out, but not S-VHS, hence the
: > lack of cheap, superior, S-VHS machines.
: Who cares. S-VHS sucks. Let's go digital!
As it turns out, the most likely contender for a digital consumer format
(Sony doesn't believe in a consumer anything that isn't priced for
professionals until it's been out for 10 years) is from Matsushita,
parent company of JVC, though it may well have been developed by JVC.
That's digital on tape. Digital on disc is another problem since tape is
vastly cheaper.
Either way, Matsushita has got you.
Also, Matsushita/JVC were responsible for torpedoing Video 8 and Hi 8.
While it has found a niche in the camcorder market, they successfully
kept it out of the home market. Just as people feel MS has suppressed
OS/2 and Linux and the Mac and Nextstep.
So, boycott VHS and all related formats ;)
: Bryant Reif
: mailto:reifbrya@pilot.msu.edu
: http://www.aiesec.org/~bryant
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19550
Newsgroups: comp.graphics.apps.lightwave
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From: fredie.layberger@columbiasc.ncr.com (Fredie J. Layberger)
Subject: Re: Bluescreening with Premeire
Message-ID: <DrDBBw.HEv@ncrcae.ColumbiaSC.ATTGIS.COM>
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Date: Mon, 13 May 1996 23:43:02 GMT
Lines: 36
In article <3197417E.5486@cyberoptics.com>, Nate Hayes <nhayes@cyberoptics.com> wrote:
Nate,
How about posting your tutorial to the Newtek ftp site (ftp.newtek.com) or to
the Tomahawk Lightwave site (tomahawk.grandi.com)?
Thanks...fred
>Stormfront wrote:
>>
>> Sorry to bother you lightwave users with this, but I'm SURE I saw it here
>> a while back. Someone was discussing the posibilities of doing
>> bluescreen and compositing in lightwave, and someoner else pointed out
>> that it was possible to do some very good comp's with Premiere and
>> Photoshop and that there was a tutorial to show you how.
>>
>> I would really like to read this tutorial as I have just hold of a demo
>> fo premiere and would like to play with the keyer to see if I can get
>> good quality bluescreens for video works. So if anyone has it or can
>> tell me where to get it - please email me.
>>
>> Thanks in advance.
>
>Hi Benjamin,
>
>I'm the one who wrote the tutorial. I've got copies of it uploaded to
>CompuServe under both the LightWave User's Group forum (GO GUGRPA) and
>the Premiere/PC forum (GO ADOBEAPP). Unfortunately, there's not a way to
>post it here in this newsgroup or else I'd do so....
>
>But yes, you can get very professional compositing results with the
>Adobe Photoshop/Premiere combination. For people on a budget, I highly
>recommend them both.
>
>Nate
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 14 May 1996 05:10:13 -0400
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>
>West Side Story was a complete re-write of Romeo & Juliet, but it was
still
>Romeo & Juliet.
>--
> -=Fred=-
Oh fine, and next you'll tell me Star Wars is Hidden Fortress...
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 14 May 1996 05:11:49 -0400
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>Damn, Lee! Can't you let a rotting dog lie?
>You really should have a Coke and a Smile, ya know?
How can you, when you get things like this off the plug-in mailing list?
>Date: Sat, 11 May 1996 23:47:27 -0400
>To: lwplugin-l@netcom.com
>cc: brad@newtek.com
>Subject: Re: SGI Compilation (now porting sensibility)
>Sender: owner-lwplugin-l@netcom.com
>Reply-To: lwplugin-l@netcom.com
>
>In a message dated 96-05-10 01, John Foust whined:
>
>> Although apparently at NewTek, it's OK to run your own off-hours
business
>> on company time and equipment - I believe Brad Peebler has an animation
>> business, and certainly Dan Milling was using NewTek equipment to
>> develop his translators that supplanted Syndesis', although at the time
>> he was working on them, he supposedly was going to publish the
>> product through someone other than NewTek, or so I was told.
>
>I have spent plenty of time at NewTek and I have never seen Brad doing
work
>on "company time". What I HAVE seen is Brad Peebler puting in countless
hours
>of unpaid "overtime" evenings and weekends. Brad, and most of the other
>people at NewTek, are devoted, hardworking employees who give a lot more
of
>themselves to NewTek than any company would have a right to ask.
>
>Dan Milling uses his OWN computer to do NewTek work, including the
>translators that supplanted yours.
>
>The interesting question is "WHY did they supplant yours?". The pathetic
>excuse for code you sent us before the 4.0 release would never work, and
what
>did work, worked poorly. We told you over and over of problems, and you
kept
>saying over and over that you had fixed them when you hadn't. What were
you
>doing with the time you were supposedly working on the translators?
Working
>on an "off-hours business"?
>
>David Hibsher
>Speaking for myself
>
>dph
>cc: Brad P
Now what you have to ask, is what company would let an employee go off
half-cocked like this, even if he is speaking for himself? If I did that
for Alesis, my butt would have been kicked out of the state, and I'd still
feel the bootprint over a year later.
But the response is the type of thing that just fills you with confidence
in a company.
>Subj: Re: SGI Compilation (now porting sensibility)
>Date: 96-05-12 21:56:12 EDT
>From: syndesis@inc.net (Syndesis Corporation)
>To: lwplugin-l@netcom.com
>CC: brad@newtek.com
>
>At 11:47 PM 5/11/96 -0400, DavHibsher@aol.com wrote:
>>
>>I have spent plenty of time at NewTek and I have never seen Brad doing
work
>>on "company time".
>
>I didn't say that Brad did his own off-hours work "on company time."
>I said, apparently it's OK to use NewTek equipment on private,
>non-NewTek enterprises. I was only relating what Brad told me himself.
>
>>Dan Milling uses his OWN computer to do NewTek work, including the
>>translators that supplanted yours.
>
>Does Dan own MIPS, Alpha and SGI machines and compilers, or was
>he using NewTek equipment for that? As I explained, for a long time
>I was told these translators were Dan's own product, not NewTek's.
>
>Of course, I'm no dummy, so when I'd heard of his translators in
>early 1995, I saw the writing on the wall, and expected NewTek use
>his translators eventually. I was told he had done those cross-platform
>versions of his translators even before NewTek ended our licensing.
>
>>The interesting question is "WHY did they supplant yours?". The pathetic
>>excuse for code you sent us before the 4.0 release would never work, and
what
>>did work, worked poorly. We told you over and over of problems, and you
kept
>>saying over and over that you had fixed them when you hadn't. What were
you
>>doing with the time you were supposedly working on the translators?
Working
>>on an "off-hours business"?
>
>Not that this has anything to do with the current thread topic
>regarding the economics of making plug-ins for everyone's favorite
>3D program, but apparently you think a little personal attack will
>help... so I'll fill you in, and since you decided to do this
>publically, I'll fill everyone else in, too. I would recommend
>that you take this discussion off-line and private immediately,
>unless you like provoking people into Stranahan-esque public rants.
>
>I can tell you what I was told by NewTek: "it was a business
>decision," or to put it another way, they got Milling's translators
>for less money than Syndesis's.
>
>Considering that in February 1995, NewTek agreed to renew the Syndesis
>license, as well as to increase the royalty, your declaration that
>NewTek felt these translators were inadequate doesn't hold much water.
>
>More precisely, Peebler arranged this renewal. You'd think if he thought
>our translators sucked as much as you think they do, he wouldn'tve
>done that. I can also say that the contract clearly states, all
>NewTek had to do was describe a bug in writing and we had thirty
>days to fix it.
>
>I can also say that NewTek was many months behind on royalty
>payments to Syndesis. We played ball during most of 1995, we
>let the overdue payments slide until the cash arrived from the
>first shipments of LW x86, but then the payments still didn't
>arrive. And then NewTek and Xaos began to demand the MIPS
>and SGI versions of the plug-ins, which we had completed - but
>which I "held hostage" until we were paid what we were promised.
>This was in mid-September or so.
>
>And surprise surprise, a few weeks later, with no intervening
>communication, this "business decision" arrived. What an amazing
>coincidence that it followed my demand for payment!
>
>And what really, really sucks are all the other people involved
>with LightWave and the Toaster, names you know and love, who
>were stuck without royalties for months and months, too.
>
>Now mind you, NewTek never once informed us that they were ready
>to dump Syndesis's plug-ins because of bugs. They never even said,
>oh, we can't afford you any more, or let's haggle and compare
>your translators to the ones made by this guy in tech support,
>and see who will give them to us for the lowest price, or to
>actually have some kind of open comparison of the translators...
>
>They just called one day and said it was over. And it wasn't until
>January 1996 that we ever got paid, and that was *only* because I
>came up with the creative idea of getting paid in copies of LW,
>which I quickly exchanged for cash at the local dealer. Oh, wait -
>NewTek did manage to send a check for two hundred dollars in late
>November, a tiny fraction of what was owed. If it wasn't for my
>settlement, according to NewTek's schedule, they *might* have paid
>us by *now* in May 1996.
>
>As for bugs, I'm tempted to say Syndesis never received a reproducible,
>adequately described bug from NewTek - but perhaps someone can find
>a counter-example, and I'd be willing to admit it, and then we can
>decide whether it was really our bug or whether we fixed it quickly
>enough for your taste. As for whether they worked or not, are you
>saying they worked better or worse than, say, ASDG's HIIP plug-ins
>for LW? And who is "we," and when did "we" tell Syndesis of the bugs,
>and how did you do it? Telepathically?
>
>Once last summer, someone from NewTek did send me one sample 3DS file
>that supposedly wasn't right - however, as I recall, it was an example
>of a "judgement call," where we translated a morph target or something,
>and they didn't, or that a double-sided material flag wasn't set
>correctly on a material, and that these bugs were fixed immediately.
>
>Mind you, these problems were found *in a beta version*, as you said,
>before 4.0 shipped, so this is exactly what was supposed to happen.
>I even asked Milling directly about any bugs he knew of or questions
>he had about Syndesis's translators, and I didn't even get a response.
>Very professional attitude over there, as I'll describe in more
>detail below.
>
>Over the course of the years, there *were* bugs that *we* found, and
>improvements that Syndesis made, and bugs that customers submitted
>directly to Syndesis because they knew their bug report had a snowball's
>chance of getting forwarded if they left the responsibility up to
>NewTek's crack tech support department.
>
>Another frustrating aspect of this - whenever a customer
>would call and say they were forwarded to Syndesis by NewTek, they
>were never given the name of the person they were talking to at
>NewTek, so we'd have no way to even trace these referrals. And
>then there's the hundreds of calls Syndesis handled, again forwarded
>from NewTek tech support, where as soon as the customer said the
>word "PC" or "Mac", they'd pass the call on to us, whereupon we'd
>solve the user's misunderstanding about CrossDOS.
>
>Then there's the bug fixes we made to the Amiga versions even
>before LW x86 was available, the improved TIO converters that NewTek
>couldn't find the time to bother to integrate, even though customers
>had spotted these bugs, we fixed them, we made other improvements
>that we were not strictly required to make contractually, which NewTek
>decided weren't important enough to integrate.
>
>As for "working" during work hours, I can tell you from my examination
>of Milling's (public-readable) history files on the NewTek developer
>Internet machine, he spends a lot of day-time hours chatting
electronically
>with a female at an ISP in Milwaukee, and checking his e-mail on
>his student account back at Marquette.
>
>When I told Peebler I was upset by Milling's development of this
supposedly
>non-NewTek personally-owned product using NewTek's equipment, he tried to
>calm me by saying he'd send me a copy of Milling's program, which I never
>received. A few weeks later, when I saw a file called "TRAN3D.ZIP" in
>Milling's public-readable directory on the NewTek's Internet site,
>I downloaded it, thinking it was the file I was promised. It contained
>the following header, followed by 800K of useless Linux source code:
>
>/*******************************************************/
>/* If you are reading this... The following applies */
>/* to you: (Otherwise disregard this file) */
>/* You fucking asswipe! You are so fucking dead! */
>/* YOU STUPID! STUPID!!! HUMAN?!! DON'T YOU KNOW THAT */
>/* TRANSFER LOG FILES ARE KEPT?!!! */
>/* I guess you need to steal it if you can't do it. */
>/* My lawyer will be in touch.... */
>/* Have a nice day... butmunch! */
>/*******************************************************/
>
>#define GETACLUE TRUE
>#define YOUARE AN_IDIOT
>
>#include <realprogramer.h>
>
>Needless to say, Milling's lawyer has not yet called me. I asked
>Peebler to explain this, and again reminded him of his offer to
>send me an executable of Milling's translators, or an explanation
>of any improvements for in my translators, but I received no reply.
>And this happened well before NewTek had told me they'd decided
>to use his translators. Very, very professional attitude.
>
>Next time you flame, at least know what you're talking about.
>And also, let this be a lesson for any company who decides to sell
>their plug-ins through NewTek.
>
>I must also add that after this situation had gone to hell in a
>handbasket, it was only the direct attention of Tim Jenison who
>managed to at least perform damage control. These screw-ups and
>unprofessional business practices were not happening at the "Tim"
>level. I wish I'd been dealing with him all along.
>
>- John
And some people wonder why some of us worry about LightWave.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19553
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 14 May 1996 09:32:04 +0000
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> the B5 Station was modeled in Lightwave, i don't think so.
Sorry your wrong. The B5 station and all it's bit were constructed in
the model maker !
Regards
Darkeye.
Article: 19554
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 13 May 1996 09:14:08 -0700
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Matt. <mjmackin@io.org> wrote:
: >: Perhaps true in raw processor performance - but it really depends what you are
: >: doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
: >: (symmetric multi-processing), and, on top of this, they do many things very
: >: very well - e.g. D1 realtime video boards *today*
: But they do you need to have real time D1 output if you can get close
: with the Perception. Its D1 output (but you have to render to it's
: hard drive.) It costs a small fraction of the SGI.
I'm afraid the Perception has too much artifacting, and the D1 boards in
higher end SGIs will combine multiple layers and do some pretty elaborate
effects without pre-rendering.
However, there are two Targa boards I saw at NAB that might be able to do
some of that, Play's Trinity looks like it can do some pretty elaborate
stuff, and Matrox has a board coming out that can do something like 8
channels of realtime playback from a single card. There's also the Qubit
from another bunch of ex-Newtek guys. All of these solutions are more
expensive than the Perception.
Which is a major point. When you are off the SGI you actually have a
choice as to what you can buy. Oh yeah, Matrox has some over-the-top high
speed bus they're promoting as a standard for digital video work, so that
you might be able to do realtime, uncompressed D1. The PCI bus is too slow.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19555
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: How and where do you report bugs in LW 5.0?
Date: 14 May 1996 10:07:04 GMT
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How and where do you report bugs in LW 5.0? I just found one in Modeler.
When I hid the middle section of a head I was working on, the metanurb
function on hidden polygons wouldn't reset itself. It would simply toggle
off metanurbs on the ones that were on, and toggle on metanurbs on the ones
that were off. I tried flipping all polygons on and metanurbing again it,
but it ignored it. I hoped saving it and restarting modeler would work, but
it saved the state it was in. Eventually I manually went in and flipped on
each un-metanurbed surface by hiding all other surfaces and turning on
metanurbs. So far, I haven't been able to duplicate this error, but I'd
thought I'd mention it in case anyone else here encounters it in the
future.
--
M C L -
Article: 19556
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: [AMIGA] Changing screen mode of Layout
Date: 14 May 96 02:46:13 -500
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Steve Koren replyed:
>> If LW5.0 for Amiga doesn't support CybergraphX I'm bailing out! If they
>> can't do it properly the might aswell drop it.
>What do you mean by "support"? After all, you *can* run both Modeler
>and Layout in CyberGdx modes now.
Oh, really.... Forcing Layout to open on a CybergraphX screen using NewMode is
hardly the way to go. Also the most important feature in Layout, animation
preview doesn't work at all!! Also when forced onto CGX the Layout is
SLOOOOW!!
Somehow MacroSystem has fixed this problem on the DraCo, the layout and
modeler are extremely responsive!!! Though the animation preview still doesn't
work.
My hope was that someone would make a plugin that could display the
animpreview on a separate screen or in a window.
>But I agree, there is a lot that it would be nice to see improved. I'd
>really like to see the imagemap thumbnails etc take advantage of
>CyberGfx modes. This is very easy to implement.
>Some things, however, are probably difficult to do just given the
>bandwidth limitations of the Z-III bus.
I would think that 15MB/sec should be enough to move the Layout interface!!!
Orebro Videoreklam - We sell DraCo systems and Amiga products!
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Article: 19557
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From: Jacky Talpalar <voodoo@netvision.net.il>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problems with LWSN
Date: Tue, 14 May 1996 12:50:03 -0700
Organization: VooDoo Ltd.
Lines: 28
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Walter (Jay) Turberville (III) wrote:
>
> In article <3194F0A5.7914@netvision.net.il> Jacky Talpalar <voodoo@netvision.net.il> writes:
> >From: Jacky Talpalar <voodoo@netvision.net.il>
> >Subject: Problems with LWSN
> >Date: Sat, 11 May 1996 12:55:17 -0700
>
> >I just got my LW 5.0 and I tryed installing the ScreamerNet render on my
> > studio's network, but each time I try to run it I get a message like
> >"unable to open file table" or something simmilar.
> >Do You know of this problem?
>
> Please describe what you have done so far to set up ScreamerNet. Then I am
> sure someone here will be happy to point you in the right direction.
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
I finnaly succeded setting up ScreamerNet. What I did wrong is I moved
the lwsn.exe file to a new directory but ommited to move the Lw_err.enu
file that is new to this version of LWSN. Notice that the importance of
this file is not mentioned anywhere on the book. (and if it is, is
nowhere near a logic place to be)
Thanks, Walter, anyway.
At your service
Jacky.
Article: 19558
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT Server problems- Amiga?
Date: 14 May 96 02:31:48 -500
Organization: -
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>How about connecting an Amiga to an NT server machine?
>Is there a way to do this other than TCP/IP, which I
>have found slow and inconvenient. I can't get NFS
>to show the drives of either machine.
I did hear of a "SCSI-hack" that let's you connect a PC and Amiga via the SCSI
interfaces. You had to do a bit of hacking on the PC SCSI card to alter the
unit number of the controller. I sure must be fast and cheap...
Orebro Videoreklam - We sell DraCo systems and Amiga products!
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Article: 19559
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW3.5 Amiga on Piccolo gfx board
Date: 14 May 96 02:51:06 -500
Organization: -
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>Does anybody has an Idea how to run LW 3.5 on gfx-boards?
>Was there an upgrade patch from newtek which I missed?
>I tried EGS, Cybergfx with no results. Please help.
>Render On!!!!
You can't! Not with intact functions anyhow. Not with 4.0 either... I'm still
hoping for 5.0, if that doesn't happen I going for Cinema4D.
Orebro Videoreklam - We sell DraCo systems and Amiga products!
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Article: 19560
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From: nekrmncer@aol.com (Nekrmncer)
Newsgroups: comp.graphics.apps.lightwave
Subject: Humanoid
Date: 14 May 1996 07:32:52 -0400
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Does anybody know where to get a demo version of this. I remember reading
about it being given away in one of those conventions (I could be wrong).
Article: 19561
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Imagine [REVIEW]
Date: 14 May 1996 08:13:06 -0400
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In article <4n7d36$iq1@storm.cycor.ca>, dgrant@peinet.pe.ca (Dennis Grant)
writes:
>Even better, LW's layout editor is *so* much more intuitive and faster to
use
>than Imagine's, that I literally save hours of work. Not to mention
faster
>rendering speed...
>
>So, to sum up, it's not enough to compare feature lists. You actually
have to
>work with a given program to see how well it fits into your way of
working,
>and all this "Max vs LW" stuff, most of it based solely on comparing
>brochures, is a bunch of hooey.
>
I agree completely. After spending a couple of weeks trying to work with
Imagine, I gave up. I was able to do some simple animations in LightWave
the first day.
-Marc
Article: 19562
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From: blaise@dti.com (Blaise Fanning)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 14 May 1996 14:43:05 GMT
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>
>> good realtime texture mapping with large scenes where all
>> textures are not resident in texmem, remarkable memory bandwidth
>
>The Alpha chip communicates with RAM at 256 bits.
>
I realize that this is off-topic, but I can't just let this one lie
out there. The Alpha chip communicates with RAM at 128 bits, not 256.
I am quite sure of this. I design Alpha computers. If you're not
careful, I'll start quoting from the reference manual again :-)
Blaise Fanning
VP Engineering
DeskStation Technology
Article: 19563
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From: mitchell broome <rolanbus@intelli-net.com>
Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Real3D questions.
Date: Tue, 14 May 1996 00:22:31 -0400
Organization: rolan business machine co. inc.
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> I believe you're mistaken there. 3D studio has never been available on
> the Amiga. I started out with Real3d classic on an A500, it's only been
> available on intel for about 2 years.
>
please excuse me, "modified."
Article: 19564
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From: 102710.3547@compuserve.com (David C. Bryant)
Newsgroups: comp.graphics.apps.lightwave
Subject: Best of LWPRO - which articles?
Date: Tue, 14 May 1996 19:14:44 GMT
Organization: Freelance animator
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I've been a subscriber to LWPRO for the past year and a half.
I don't need the Best Of unless I know which articles will not
be repeats of the ones I have. Can anyone tell me what
articles are in it so I can check against my old issues?
Article: 19565
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 13 May 1996 09:29:06 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: steph@usr4.primenet.com
Bryant Reif <reifbrya@pilot.msu.edu> wrote:
: Stranahan wrote:
: >
: > ----------------------------------------
: > Exactly why MS's monopoly in OS's will continue. It is highly unlikely
: > that a competing product could succeed.
: > ---------------------------------------
: >
: > Steph hit the correct issue - the difference between the nature of a
: > goverment enforced monopoly and a 'monopoly' that occurs because people
: Steph missunderstood my point. I didn't mean to say that MS enjoy's the
: legal definition of a monopoly, but a "monopoly" in which most rational PC
: owners have little choice but to buy their OS's. I also never equated MS's
: "monopoly" with bad.
"Rational" PC owners go straight for Windows, or Windows NT. That's where
the software is. Only ex-Unix gurus and ex-Amiga users and ex-Next users
have an obsession with alternative OSes, which is why they haven't succeeded.
The reason MS has a de-facto monopoly is because people want to go with
something that is widespread and common. Going with the crowd on an OS is
what makes people comfortable with all these different brands and
configurations of computers, and the pre-loaded OS makes them feel that
they can just plug in the computer and start it up.
What you want is for the machine to come with *NO* operating system, so
the consumer could choose their own OS. I can only say, that wouldn't
have gone over too well with my wife, my parents or my sister, who own 4
out of the 5 computers in my family (spread over a large distance, so I
wouldn't be able to personally help if they needed it).
This thinking reminds me of a friend who wants to eliminate the standard
ballot for president, and replace it with an ordinal ballot, 3
candidates, put a 1,2 or 3 by their name in order of preference. This
way, Ross Perot could have won the '92 election.
: Bryant Reif
: mailto:reifbrya@pilot.msu.edu
: http://www.aiesec.org/~bryant
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19566
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 13 May 1996 09:30:02 -0700
Organization: Primenet (602)416-7000
Lines: 37
Sender: root@primenet.com
Message-ID: <4n7o2a$j@nnrp1.news.primenet.com>
References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <bill_l-0705961003580001@141.240.15.63> <319596fe.6970951@news.ipswich.gil.com.au> <4n5d0d$jgs@nnrp1.news.primenet.com> <319664CD.144A@pilot.msu.edu>
X-Posted-By: steph@usr4.primenet.com
Bryant Reif <reifbrya@pilot.msu.edu> wrote:
: Steph Greenberg wrote:
: > In places like DD that are starting to use LW, it can only do good. The
: > competition between the traditional SGI people and the NT people will
: > expose LW users to features they didn't even know that they wanted, and
: > communication between them and Newtek should sharpen LW up quite a bit.
: Um.. What makes you think that LW users are oblivious to other programs' features?
This Usenet group.
: You make it
: sound like LightWave users live in their own little world and don't know of or use anything else.
No, Lightwave users make it sound that way themselves. Seeing people work
on other software and seeing how it is used is also different than
looking at a feature list.
: Is that true of Alias users?
Not this Alias user.
: Bryant Reif
: mailto:reifbrya@pilot.msu.edu
: http://www.aiesec.org/~bryant
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19567
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!buck.intelli-net.com!usenet
From: mitchell broome <rolanbus@intelli-net.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: adobe photoshop vs coraldraw 6
Date: Tue, 14 May 1996 01:36:20 -0400
Organization: rolan business machine co. inc.
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Shadow wrote:
>
> For digital manipulation of images and animation which would be better? Any
> opinions?Photoshop is for photo editing. I have not tried version 3.0 yet, but I
hear is is great. Corel Draw is for drawing pictures with flat shades
and gradiant fills. Photo Paint that comes with Corel Draw is has some
nice features, but I don't much care for it.
Article: 19568
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 14 May 1996 09:34:45 -0400
Organization: Express Access Online Communications, USA
Lines: 11
Message-ID: <Pine.SUN.3.93.960514092941.14278A-100000@access1.digex.net>
References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> <4n8vkp$1pm@dfw-ixnews7.ix.netcom.com>
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Xref: news2.cais.com comp.graphics.animation:35682 comp.graphics.apps.lightwave:19568 comp.graphics.packages.3dstudio:16680
Greg Teegarden wrote:
> [...] they use rendermen.
Did this conjure an image in anyone else's mind of dozens of little
elves with paintbrushes? I've always wondered how this wacky 3D stuff
really works.
- Ernie
Article: 19569
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: [AMIGA] Changing screen mode of Layout
Date: 14 May 1996 08:47:28 -0600
Organization: HP Fort Collins Site
Lines: 19
Sender: koren@hpsrk.fc.hp.com
Message-ID: <oj6wx2fnwfz.fsf@hpsrk.fc.hp.com>
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<1578.6708T166T658@mbox200.swipnet.se>
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In-reply-to: videoking@mbox200.swipnet.se's message of 14 May 96 02:46:13 -500
X-Newsreader: Gnus v5.0.9
videoking@mbox200.swipnet.se (Johan Otterstrom) wrote:
> Somehow MacroSystem has fixed this problem on the DraCo, the layout
> and modeler are extremely responsive!!!
I wonder if it is perhaps because the Draco has a higher bandwidth to
the graphics card? I may be wrong here, but I remember that the Draco
doesn't have its gfx card on the Z-III bus. Instead it has some sort of
faster proprietary bus, so if the responsiveness problems of Layout are
due to Z-III bus speeds, it would run a lot faster on the Draco.
(That's not to say Layout need be slow on the Amiga. Plenty of other
modelers are blazingly fast, such as Vertex, etc, running on the same
hardware. Even Modeler is faster than Layout by a good margin. You can
write it in a more optimal way I think. I've seen a LW5 feature that
says "improved refresh speed", so perhaps its coming in 5.0).
- steve
Article: 19570
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW3.5 Amiga on Piccolo gfx board
Date: 14 May 1996 08:49:54 -0600
Organization: HP Fort Collins Site
Lines: 20
Sender: koren@hpsrk.fc.hp.com
Message-ID: <oj6vihznwbx.fsf@hpsrk.fc.hp.com>
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<757.6708T171T320@mbox200.swipnet.se>
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In-reply-to: videoking@mbox200.swipnet.se's message of 14 May 96 02:51:06 -500
X-Newsreader: Gnus v5.0.9
videoking@mbox200.swipnet.se (Johan Otterstrom) wrote:
> >Does anybody has an Idea how to run LW 3.5 on gfx-boards?
>
> You can't! Not with intact functions anyhow. Not with 4.0 either... I'm still
Right, in 3.5 you can't, but in 4.0 you can. I do it all the time. It
is a little more cumbersome than necessary, but it works after a
fashion.
Modeler can directly be told to use a CyberGfx screen mode. Layout has
to be promoted. But both will run, unlike in 3.5. A few things like
the animation preview don't work, but otherwise it runs OK.
For some reason, though, it insists on drawing the imagemap previews
etc. in just a few colors even if your screen is 8 or 16 bit deep. I
hope they fix that in 5.0.
- steve
Article: 19571
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From: 102710.3547@compuserve.com (David C. Bryant)
Newsgroups: comp.graphics.apps.lightwave
Subject: Animator Resume - anyone hiring? - resume2.txt (1/1)
Date: Tue, 14 May 1996 19:08:53 GMT
Organization: Freelance animator
Lines: 133
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:<G0@;&%B+@T)06-T:6YG(&9O<B!C:6YE;6'_
`
end
Article: 19572
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From: Lyle Milton <lmilton@whstar.wh.att.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 14 May 1996 16:17:17 GMT
Organization: AT&T
Lines: 30
Message-ID: <4nabmd$ij4@nntpa.cb.att.com>
References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com> <4mdnor$4km@nntpd.lkg.dec.com> <4mleb8$126@nntpa.cb.att.com> <4mtdh3$elk@nntpd
NNTP-Posting-Host: 135.5.44.*
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leimberger@marbls.enet.dec.com () wrote:
>
>
>|>BTW, we had to delay production of the "MacroForm It!" e-zine but don't
>|>worry; we will resume production on it and our web page as soon as we get
>|>MacroForm 2.0 out the door. (You'll be able to access "MacroForm It!" from
>|>our One And Only Media web site to get new LW/MacroForm tutorial, tip, and
>|>hints)
>|>
>|>Enjoy MacroForm!
>|>
>|>-Lyle Milton
>|>-One And Only Media
>|>
>|>
> Lyle,
> Will 2.0 be available for the Amiga ? When ? and what is planned for
> upgrading ?
>
>
> -bill
> +-------------------------------+
Yup! Mid June (delays, delays...). Registered users will have an
opportunity for cross-platform or multiplatform upgrades.
You will be notified by mail very shortly...
-Lyle Milton
-One And Only Media
Article: 19573
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: 14 May 1996 08:40:26 -0600
Organization: HP Fort Collins Site
Lines: 11
Sender: koren@hpsrk.fc.hp.com
Message-ID: <oj6ybmvnwrp.fsf@hpsrk.fc.hp.com>
References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> <scotta.831926418@shellx>
<oj6k9ygha70.fsf@hpsrk.fc.hp.com> <4n7mh6$gdc@guitar.sound.net>
<Pine.SUN.3.93.960513233037.577C-100000@access1.digex.net>
NNTP-Posting-Host: hpsrk.fc.hp.com
In-reply-to: Ernie Wright's message of Mon, 13 May 1996 23:56:45 -0400
Ernie Wright <erniew@access.digex.net> wrote:
> Amiga standalone 3.5 didn't have it either, as I recall. The real
Hmm... I think it did (3.5 SA). My memory may be fading too, but I can
distinctly recall using Import & Export in 3.5. However, you had to
have started modeler *from* layout. If you started them separately, you
didn't get import/export.
- steve
Article: 19574
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: adobe photoshop vs coraldraw 6
Date: Tue, 14 May 1996 11:07:27 -0400
Organization: IMT
Lines: 14
Message-ID: <3198A1AF.47DF@atlanta.com>
References: <mfrazin.21.00067726@interaccess.com>
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Shadow wrote:
> For digital manipulation of images and animation which would be better? Any
> opinions?
For what it does (Image-manipulation) nothing beats photoshop. Especially for 3D use in
combination with Kai's power tools. photoshop is the best implementation of any image manipulating
tool there is. However for 2/3 of the price you can get CorelDraw that includes a bitmap to raster
program, a dedicated drawing program (in vectors) etc... . Bang for the buck corel is probably a
better deal.
Personnally I use photoshop. I use it so often that I said : "screw bang for buck: I want
the best!" I guess that's how people justify more expensive packages than LW. However in that price
range the buck tends to be so high that I have to go for bang and can't justify it.
Hajo
Article: 19575
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 14 May 1996 15:41:25 GMT
Organization: Netcom
Lines: 21
Message-ID: <4na9j5$djj@dfw-ixnews10.ix.netcom.com>
References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> <4n8vkp$1pm@dfw-ixnews7.ix.netcom.com> <Pine.SUN.3.93.960514092941.14278A-100000@access1.digex.net>
NNTP-Posting-Host: lax-ca25-11.ix.netcom.com
X-NETCOM-Date: Tue May 14 10:41:25 AM CDT 1996
Xref: news2.cais.com comp.graphics.animation:35684 comp.graphics.apps.lightwave:19575 comp.graphics.packages.3dstudio:16683
In <Pine.SUN.3.93.960514092941.14278A-100000@access1.digex.net> Ernie
Wright <erniew@access.digex.net> writes:
>
>Greg Teegarden wrote:
>
>> [...] they use rendermen.
>
>Did this conjure an image in anyone else's mind of dozens of little
>elves with paintbrushes? I've always wondered how this wacky 3D stuff
>really works.
>
>- Ernie
>
>
Doh! I meant Renderman....
GT
Article: 19576
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VT/Windows in Indiana?
Date: Tue, 14 May 96 12:56:23
Organization: NewTek Technical Support
Lines: 30
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Message-ID: <19960514.773FCC0.BA6C@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Tue 14-May-1996 2:07 , Paul Lara wrote:
PL> "David J. Hillyer" <dhillyer@pop.nlci.com> wrote:
PL> >I'm looking for a production house in Indiana that is using a Video
PL> >Toaster for Windows.
PL> > I'd like to do 1 or more of the videos with a company so I have some
PL> idea of
PL> >how the toaster would meet our needs before I put a proposal through to
PL> >get one for here. Any help/ideas appreciated!!
PL> Judging by the 'challenges' NewTek faced at this year's NAB, I
PL> wouldn't hold out hope for a 'Toaster for Windows' anytime soon. That
PL> was the one conspicuously absent product from their presentations.
PL> There was _one_ unit sitting on the desk, and on Tuesday morning, it
PL> seemed to take them several *hours* to get the thing to even boot!
PL> (Tim was over there fretting over the startups; something about SCSI
PL> problems).
The difficulty was that the host PC was down. We had no problems with the
Blue Box itself. We demonstrated it in standalone operation, from its own
front panel controls.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19577
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Firewire interface
Date: 14 May 96 12:38:06 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 28
Message-ID: <770.6708T758T342@execpc.com>
References: <3190D39C.74E8@inetnebr.com> <4n8q9e$apr@newshost.vvm.com>
NNTP-Posting-Host: hyades.execpc.com
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
On 14-May-96 02:15:10, Paul Lara <lara@vvm.com> wrote:
>Robert Christoffersen <rjchris@inetnebr.com> wrote:
>>Is there a flyer news group on-line?
> Been wondering the same thing myself. If anyone knows of a
> mailing list or newsgroup, please let me know!
The Toaster mailing list also covers the Flyer. You can get
information from
majordomo@tomahawk.grandi.com
With a message of
INFO TOASTER
You subscribe with a message to the same address; toaster subscribe
for the mailing list. The digest form is slightly different.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 19578
Newsgroups: comp.graphics.apps.lightwave
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Japanese fix for LightWave 5.0??
Message-ID: <shfDrEn8K.M6A@netcom.com>
Organization: The Blue Planet
References: <3197F921.21F6@humancode.com>
Date: Tue, 14 May 1996 17:00:20 GMT
Lines: 23
Sender: shf@netcom20.netcom.com
+-- Chipp Walters <chipp@humancode.com> writes:
| I've just received our 3 upgrades, one of them for our Japan office. I
| seem to remember someone here talking about a fix for Modeler running on
| the Japanese version of Win95 (startup failure 213). If anyone can
| remember the thread, or the fix, can you please Email me? Our Japanese
| President is currently here and looking to take back the new version
| when he leaves later this week. thanks!!!
The temporary fix is to configure the system for US English when you
start up Modeler. Or, you can get a fully localized Japanese version
from our distributer if you want one that really works right.
D-STORM, Inc.
2F, Akasaka Matsubara
6-8-8, Akasaka, Minato-Ku,
Tokyo, 107 Japan
Tel: 813-5570-8722
Fax: 813-5570-8723
WWW http://www.wellmet.or.jp/~dstorm/
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 19579
Newsgroups: comp.graphics.apps.lightwave
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: How and where do you report bugs in LW 5.0?
Message-ID: <shfDrEnpt.Mur@netcom.com>
Organization: The Blue Planet
References: <4n9m08$2iv@news1.t1.usa.pipeline.com>
Date: Tue, 14 May 1996 17:10:40 GMT
Lines: 31
Sender: shf@netcom20.netcom.com
+-- mikeling@nyc.pipeline.com(Michael C. Ling) writes:
| How and where do you report bugs in LW 5.0? I just found one in Modeler.
| When I hid the middle section of a head I was working on, the metanurb
| function on hidden polygons wouldn't reset itself. It would simply toggle
| off metanurbs on the ones that were on, and toggle on metanurbs on the ones
| that were off. I tried flipping all polygons on and metanurbing again it,
| but it ignored it. I hoped saving it and restarting modeler would work, but
| it saved the state it was in. Eventually I manually went in and flipped on
| each un-metanurbed surface by hiding all other surfaces and turning on
| metanurbs. So far, I haven't been able to duplicate this error, but I'd
| thought I'd mention it in case anyone else here encounters it in the
| future.
I'm not sure I'm understanding your description, but it sounds like you
are suffering from a common misconception about MetaNURBS. MetaNURBS
are not a modeling mode, they are a polygon type. When you hit TAB you
are toggling the polygon type of selected polygons from faces to
MetaNURBS, and vice versa. When you hide polygons and hit TAB, the
hidden polygons are not changed because they are no longer selected.
When you save an object, the MetaNURBS polygons are saved as MetaNURBS
and are thus loaded back as same. When you have a mixture of face
polygons and MetaNURBS polygons and use TAB, the faces are changed to
MetaNURBS and the MetaNURBS to faces.
The solution in your case would be to SELECT the polygons of the type
you don't want (which can be done through Statistics) and hit TAB to
change only them.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 19580
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: A newbie question....
Date: Tue, 14 May 96 13:57:36
Organization: NewTek Technical Support
Lines: 88
Distribution: world
Message-ID: <19960514.7650990.CB38@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Sat 11-May-1996 12:04 , Lemmin wrote:
L> Does lightwave 4.0 run properly in Win95?
L> It loads alright, but it won't save an avi
L> and this is starting to annoy me.
L> What am I missing? What should I have done?
L> I've gone through the config file and
L> set up directories and such, but it will
L> not save.
L> The only thing that I can think it is
L> is the HIIP plugin that doesn't support
L> Win95. I have to use the 16 bit version.
L> HELP!
L> Thanks in advance for any suggestions...
L> Ken
After you have installed Lightwave under Windows 95, you should
1) Go to the Settings option on the Windows "Start" menu,
2) Select the Control Panel,
3) Select Add/Remove Programs,
4) Select Windows Setup,
5) Select and remove the Multimedia group.
6) Exit and restart Windows.
7) Repeat 1-4 and re-add the multimedia group.
8) Exit and restart Windows again.
9) Delete the file NewTek\Programs\LW.CFG.
10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory,
including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P.
11) Exit and restart LightWave.
After this, the plugins, including the HIIP AVI and NT_AVI savers, should be
available and working.
There is a bug in the MicroSoft AVI codecs such that you can appear to have
rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI
you will find that, while blank sections may have been appended to the
beginning and the end of the AVI, the AVI has actually rendered
successfully.
Windows 95 users who wish to use the PowerView OpenGL plugin need to get the
Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev,
search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be
available at other locations on the Net as well.
When saving an AVI, you must type in a complete filename in the filename
requester, including the extension ".avi", or no file will be saved.
We do have a known bug in the handling of the scene file parameter for the
animation type, which is what you are experiencing in item 2. The
workaround is to edit the scene file in a text editor. Look for the line:
AnimationType 4
(the number will vary depending on what you selected for type) and either
remove the line or change the number to 0.
Another workaround is never to save the scene with an animation type
selected; always wait and select that at render time.
The product team has reported that this is fixed in 5.0.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19581
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From: rickmay@cinenet.net (Rick May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: Tue, 14 May 96 16:21:11 GMT
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
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In article <4n5t41$6mr@news.corpcomm.net>,
"John W. Stetzer III" <jwsttzr3@iw.net> wrote:
->>1.)Most important, there is no provision for even basic skeletal
->>deformation.
->
->You can do basic skeletal deformation in Max using linked xform, but it is
very
->basic. Pricing on C.S. hasn't been set yet, at least in my checking.
->
->John Stetzer
->JWS
->http://scream.iw.net/~jwsttzr3
->
IK is incorporated into 3D Max without any plugins..
I havent tried it- so I may be wrong- but I believe it also has the ability to
connect the IK "bones" to geometry without any plug ins..
rick
Article: 19582
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: NT to Mac ?
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John Brandwood wrote:
>
> Ken Geary wrote:
>
> > O.K. , let's go further, if you have a hub, does the server control what
> > goes in/out of the hub or is it similar electrically to a direct
> > connection between cpu's? Thanks.
>
> In simplistic terms it just acts like a big hunk of metal connecting all the
> different wires together.
>
> In real terms, there are 'managed' hubs and 'unmanaged' hubs.
>
> Unmanaged hubs don't care what protocols (NFS, AppleTalk, NT) the attached
> machines are using, it only cares about the electrical signal. It will
> typically be smart enough to handle the situation when devices get disconnected
> whilst in use, and even artificially disconnect a device if it causes too many
> collisions.
>
> Managed hubs understand the software protocols, and add significant functionality
> in large networks. They are expensive, and not needed for home or small-business
> use.
>
> That's about the limit of my knowledge, I'm afraid. I've never had to look after
> anything bigger than the small 2-hub network at the office, or my single hub
> network at home.
>
> Hope this helps,
>
> John.
--------------
I'm sorry to re-iterate, but I DO need a hub to just connect one MAc to
one NT workstation(running server)??? If so, how much are these beasties?
Article: 19583
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From: "Farzad W." <s944258@umslvma.umsl.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW3.1 render question
Date: Tue, 14 May 1996 14:11:15 -0600
Organization: UM-St.Louis
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Greetings,
We're using LW3.1 on Amiga4000 here at UM-St.Louis. recently we've
been having strange render problems.
A major problem that we face is that we can't get our scene completely
rendered. It doesn't look like a memory problem because it is rendered
on RAM and also it doesnot give us any memory errors!
We've had one scene with 140 frames. After hitting 'Easyanim' button,
we can see the last frames being rendered on the preview monitor but
once it's done and loaded, we find that only 60-90 frames has been
rendered!
What may be the problem? Any solutions?
Thank you in advance.
-Farzad
http://www.umsl.edu/studentlife/umsltv
Article: 19584
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Tue, 14 May 1996 16:01:54 -0400
Organization: The Ohio State University
Lines: 39
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References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com>
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> > Bull. Alias is for those who don't know any better. I'll put Lightwave's
> > output against Alias' any day of the week.
>
> Your ON! As you know I started a web page to compare the rendering quality
> of 3D Studio against a cheap modeling application. No one showed! I
> suppose the same will be the case with you and Lightwave, huh?
> The first page is at: http://www.netzone.com/~jmonahan/sketch.html
Just e-mailed you a quick little picture to show MAX's new rendering capabilities.
It's a simple scene but shows nice reflection and refraction that could easily pass
for raytracing. I would like to see any raytracer render the scene as fast as I did
on my measly Pentium 75. Hey notice I didn't use volumetric lights ;)
> I'll get another up with images I've done in Alias Power Anmator as soon
> as I can. What do you bet Lightwave's don't come close?
Fred, William, I think he's taunting you.
> Member, we're not talking just about rendering anymore - YOU said output -
> not rendering quality.
> Alias for people who don't know any better? That can ONLY be spoken by
> someone who doesn't know it!
If some of the pros respond, you'll be up to your eyeballs in good output.
> > It may not have all the features,
> > but then Alias doesn't have all Lightwave's either.
>
> Name one - I dare ya!
Screen updates that don't take a year :) I love Alias, but Lightwave is a very
capable program. What you will really be competing against is talent. Alias does
many nice things that other software can't, but it does not make you a better
artist.
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19585
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 14 May 1996 16:08:34 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Joe Monahan wildly asserts in response to Fred Tepper:
>Your ON! As you know I started a web page to compare the rendering
quality
>of 3D Studio against a cheap modeling application. No one showed! I
>suppose the same will be the case with you and Lightwave, huh?
Hmmm, maybe Fred is too busy working on motion pictures to respond to your
challenge, so I'll have to ask some questions. Rendering quality compared
to
"a cheap modeling application"? Isn't that a rather useless comparason?
No one
compares modelers to renderers. Or are you generalizing?
And since your stuff is apparently in Alias Sketch, are you saying you
were
comparing 3DS stuff to Sketch? I'm confused as to what you want to
compare
in this gauntlet throwdown. And when I went to look for other stuff on
your site,
I couldn't navagate to other pages.
>The first page is at: http://www.netzone.com/~jmonahan/sketch.html
I wont get into the poor HTML and bad web design, but your pictures
are...nice.
The massive amounts refraction, reflection and the like show you know how
to make stills that look like marketing demo material, and you know how to
use
the lathing tools to make goblets, lamps etc. Some of the textures look
nice,
but others, like the marble and wood textures look cheap and phony, making
me think they are either procedurals, or just poorly applied.
I'm not saying *I'm* some 3D master; that's just what your pictures look
like.
They're OK, but nothing that impresses me. Maybe I'm just not looking at
what you want to compare to other programs.
>I'll get another up with images I've done in Alias Power Anmator as soon
>as I can. What do you bet Lightwave's don't come close?
Well, based on what you put up, I'd say it depends on the artist. If I
did something,
it might be on par with yours. If Ken Stranahan, Mojo, Fred, or a whole
host of people
I could list, had the time to do something, you'd look foolish.
>Member, we're not talking just about rendering anymore - YOU said output
-
>not rendering quality.
Hmm, now we're getting into the truely subjective here. If "output" is
not rendering
quality, then you must mean overall composition, modeling, texturing etc.
If that's
the case, you're in trouble.
Maybe you should think some more about what your really comparing in this
impromptu contest. And if you like, I can check out some
LightWave artist galleries and point you at some images.
>Alias for people who don't know any better? That can ONLY be spoken by
>someone who doesn't know it!
>Joe Monahan
No, Fred may be exaggerating a bit, but Alias is often the first thing out
of a
producers mouth who doesn't know what the heck he is talking about. His
shows can only be edited on an Avid, and the CGI can only be done on
Alias,
and comping has to be done on a Cineon. You have to appreciate Alias'
quality,
and marketing, to getting them to this point, but it is far from the Holy
Grail of
CGI solutions.
Increasingly, you must take a hard look at price/performance ratios for
hadware
and software, and many of the old solutions no longer hold up as well.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 19586
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LWPRO - which articles?
Date: 14 May 1996 19:57:19 GMT
Organization: University of California, Santa Cruz
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Almost everything that is int he old lw pro issues are in the best of
issue...the best of issue doesn;t have every article..
The best of starts with issue #1
it also has a cd with objects, surfaces..plugins, updates that were only
availalbe on the net..etc..i have yet to actually look in teh cd..
Adam
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 19587
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From: jms93@aber.ac.uk (jms93)
Newsgroups: comp.graphics.apps.lightwave
Subject: 3D computer graphics and the sciences
Date: 14 May 1996 15:48:26 GMT
Organization: University of Wales, Aberystwyth
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Hi all,
I was wondering whether anyone out there is interested or indeed
currently working with 3D graphics in the biochemistry/biological
sciences field. I am envisaging pursuing this as a career and I would be
really grateful if anyone could provide me with information related to
this area, whether it be personal knowledge due to working in the area or
just awareness of what is going on in the 3D computer world in relation
to the sciences. I intend pursuing this as a career and so I would like
absolutely any information anyone has before I waste the rest of my
life!!!
Any information you can zing my way would be gratefully accepted and
appreciated. Thanks for your help....
Cheerz,
Jonathan Shillingford
jms93@aber.ac.uk
Article: 19588
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Japanese fix for LightWave 5.0??
Date: 14 May 96 15:30:13 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 14-May-96 03:08:17, Chipp Walters <chipp@humancode.com> wrote:
>I've just received our 3 upgrades, one of them for our Japan office. I
>seem to remember someone here talking about a fix for Modeler running on
>the Japanese version of Win95 (startup failure 213). If anyone can
>remember the thread, or the fix, can you please Email me? Our Japanese
>President is currently here and looking to take back the new version
>when he leaves later this week. thanks!!!
Yes. In short, set up the OS for "English US", not Japan, and this fixes
things. Should be somewhere in the control panel/setup area. An update is
expected to cure this problem, but in the meantime this will let things run.
It is the result of some bug in its international code.
If this doesn't fix it, I'll try to find the thread and send it to you.
Just let me know.
This is a message from Stuart Ferguson on the fix needed.
--
+-- fwtep@earthlink.net writes:
| > oxleyd@logica.co.uk (David Oxley) wrote:
| > >I upgraded to LW5.0 last night. The installation appeared to be
| > >successful. Layout comes up OK (although not all object are shaded when
| > >using OpenGL...hmmm), but I can't run Modeler. It pops up a dialogue box
| > >saying:
| >
| > > "Startup Failure 213: Message file missing"
|
| Here's what you need to do:
|
| Find these files and put them in your working directory (which is whatever
| directory your LW configs are).
| Mod_err.enu
| Mod_err.im
This is incorrect. The only file needed is MOD_ERR.ENU, which is the
US English error messages, and it should be placed in the PROGRAM
directory. That is, it should be in the same directory as the EXE file
for Modeler. As I noted in another message, you should also set your
localization to US English. This is a temporary work-around, but it
will let you run until we can get you better solutions.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 19589
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Animator Resume - anyone hiring? - resume2.txt (1/1)
Date: 14 May 1996 17:24:25 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>You need to attach a demo reel too ;)
alt.binaries.multimedia.unemployed.animators.reels
Anyone feel like making a request for a new newsgroup? :)
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19590
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 5.0 Misc
Date: 14 May 1996 21:12:03 GMT
Organization: Internet Express (800-592-1240 customer service)
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I've been trying to assimilate (BORG joke deleted) all the new stuff in
5.0, and I thought I'd post some of things I've stumbled on while poking
around and, embarrassing as it is to say, reading the new manuals. Of
course, some of these things might have been in LW before 5.0, and I just
somehow managed to miss 'em. :)
LAYOUT:
You can use the escape key (ESC) to abort a scene load. (!)
Center is now a mode, instead of a command. If toggled on, the selected
object will, even while being moved, remain centered in the view. Wild.
(This IS new, right?)
This was probably there in 4.0 and 3.5, but I never noticed it: Polygon
Size (Objects panel) values greater than 100% are possible. For a real
hoot, make a level 3 tessellated sphere and set the Polygon Size to
2000%. (Yes, I mean two thousand percent; there doesn't seem to be an
upper limit.)
STILL they haven't replaced the missing Auto Size button in the spherical
image map panel. (Yes, I know you can switch over to Planar, hit Auto
Size to set the Center location, and switch back... but picture yourself
doing this for several dozen widely-spaced spheres, each with it's own
image map...) What's the harm, NewTek? Put it back! Call it "Auto Center"
or something...
You can use the Texture Opacity setting on a single texture to control
the contribution of a Diffuse/Specular/Reflection/Transparency map.
Example: if you have a black & white map, and the 255 value is too much,
just turn down the Opacity instead of editing the image. (Note: set the
main panel value to 0% -- that's what "shows through" the texture.)
Many varied and interesting Lens Flare Star Filter (not Random Streaks)
options to control the number and pattern of streaks.
I think the following is A BAD THING: Light Intensity Falloff changed to
"Maximum Range" ...doesn't adjust with changes in the lights intensity
like the percent falloff did... have to envelope it. :-( Or is there an
up side that I've overlooked?
ALSO BAD: Limited Region adjustments are just as dog slow, if not slower.
Crippled snail at 15 fps slow, even.
The Watermark plugin is rather nice. Makes a nice raised relief outline
of the logo or whatever. Also, contrary to the manual, it does not use
the FG Alpha image... it has a pop-up to pick any loaded image.
The "p" key will close any Layout panel. (Scene, Objects, etc.) Who
knew? I didn't...
MODELER:
If a polygon is selected, Drag will only select points belonging to that
polygon.
The Automatic button for Array now has multiplier fields. (1.0 =
adjacent, 2.0 = object width apart, etc.) (Something not in the
description of Array in the manual, either.)
The Save View command (Ctrl-#, from numeric keypad) has a whole mess of
options now. (E.g.: can assign different types of preview to number
keys.) What's even better, the number key assignments are now SAVED and
will return when next you start Modeler.) Oh, happy day!
The OpenGL Sketch mode shows BG layers! In 3D! Intersecting with the
foreground objects!! (This is good.)
Also, under the heading "The Bug That Wouldn't Die":
The bug that ignored a reflection map when doing a surface-morph from an
object without one to one with, is not only still present, but has
actually gotten worse. In 4.0, the reflection map didn't show up until
the last frame of the morph. Now, in 5.0, it doesn't show up at all. (!)
Although it has a work-around (use just a tad, 0.0001 or so, of the same
reflection map on the object without), this is something that Amiga 3.5
LW could do just fine, and Intel LW should too, given that the user
should expect that no little tricks have to used in order to get a
surface to morph correctly, regardless of the disparity of the surface
settings.
My apologies for not mentioning dongles or 3DS Max... :)
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
Article: 19591
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: help: export lightwave object to 3ds
Date: Tue, 14 May 1996 21:50:31 GMT
Organization: Express Access Online Communications, USA
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Goh Lian Koon <glk@titan.np.ac.sg> wrote:
>Hi,
>
>I am new to lightwave. Just trying to check out the plugin for exporting
>*.lwo files to *.3ds format. Somehow, the plugins did not prompt for
>saveas or file name to export. So how to do it?
>
>I am using lightwave 4.0 and according to the manual, there is a export
>button.. but no no.. there is none in the interface I see. So I suppose
>the manual is outdated. Please advice.
>
>Thanks,
>Vincent
>glk@np.ac.sg
Go to the 'tools' panel and look in the 'custom' menu for 'trans3d
export'.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 19592
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: 3DS MAX's big flaws...
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Rick May wrote:
>
> In article <4n5t41$6mr@news.corpcomm.net>,
> "John W. Stetzer III" <jwsttzr3@iw.net> wrote:
> ->>1.)Most important, there is no provision for even basic skeletal
> ->>deformation.
> ->
> ->You can do basic skeletal deformation in Max using linked xform, but it is
> very
> ->basic. Pricing on C.S. hasn't been set yet, at least in my checking.
> ->
> ->John Stetzer
> ->JWS
> ->http://scream.iw.net/~jwsttzr3
> ->
>
> IK is incorporated into 3D Max without any plugins..
>
> I havent tried it- so I may be wrong- but I believe it also has the ability to
> connect the IK "bones" to geometry without any plug ins..
>
> rick
--------------
Yes, but(I'm still trying to find out) can the bones be set to control
only specified(or auto-assigned) points of an object, ala SI?
Article: 19593
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From: memex@teleport.com (Meme-X)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BONES: World coordinates question(sort of)
Date: Tue, 14 May 1996 21:59:17 GMT
Organization: Meme-X
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Pat Borjon <borjon> wrote:
>Sat night i thought about rot pitch 90 deg on bone, r, keyframe & then make a
>null the parent of the bone so i can start w/0,0,0 rot deg BUT you CANT make a
>NULL the parent of a bone. I'll try to resave the letter in modeller lying it
>on its face, assign a bone, & rot object but i'd think the axes would still
>give gimbal lock. i'll let ya know tho.
Yes you can. Make a null BONE. Simply reduce the bones strength to
0. In LW 4 you'll have to make it's strength 0.0001, in LW 5 make
it's strength 0%.
Place and rest this null bone oriented how you want your 'real' bone
to rest (0, 0, 0 rotation).
Kreg Branden
- Meme-X -
Article: 19594
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LWPRO - which articles?
Date: 14 May 1996 18:47:59 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Well, it's 99 articles from October 93 to December 95. So there will be a
fair amount of repeat towards the end.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19595
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 14 May 1996 18:48:16 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>: Um.. What makes you think that LW users are oblivious to other
programs' features?
>
>This Usenet group.
>
>: You make it
>: sound like LightWave users live in their own little world and don't
know of or use anything else.
>
>No, Lightwave users make it sound that way themselves. Seeing people work
>on other software and seeing how it is used is also different than
>looking at a feature list.
Wow, what an amazingly dumb generalization you've made!
You imply there are no people in any of the other newsgroups who do the
same thing. Do you seriously believe that?
Try pointing out a flaw in the Mac on a Mac newsgroup. Try telling
someone the Amgia is dead in their turf. Try (gasp) telling Alias users
that it might not be the messiah of animation. You'll get the same
general flame wars, with a little bit of rational discussion.
What we prey for, is the rational discussion, not crass generalization,
snipes like "Lightwave loosers (sic)", and all the general platform
fanaticism that just makes people look stupid.
--Brian
>: Bryant Reif
>: mailto:reifbrya@pilot.msu.edu
>: http://www.aiesec.org/~bryant
>
>--
>-------------------------------------------------------------------------
------
>Steph Greenberg, 3DCGIMD
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19596
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How and where do you report bugs in LW 5.0?
Date: 14 May 1996 18:49:41 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I'll check, but I think it's lwbugs@newtek.com.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19597
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: Tue, 14 May 1996 19:10:01 -0400
Organization: Concentric Internet Services
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Steph Greenberg wrote:
>
> Bryant Reif <reifbrya@pilot.msu.edu> wrote:
> : Stranahan wrote:
> : >
> : > ----------------------------------------
> : > Exactly why MS's monopoly in OS's will continue. It is highly unlikely
> : > that a competing product could succeed.
> : > ---------------------------------------
> : >
> : > Steph hit the correct issue - the difference between the nature of a
> : > goverment enforced monopoly and a 'monopoly' that occurs because people
>
> : Steph missunderstood my point. I didn't mean to say that MS enjoy's the
> : legal definition of a monopoly, but a "monopoly" in which most rational PC
> : owners have little choice but to buy their OS's. I also never equated MS's
> : "monopoly" with bad.
>
> "Rational" PC owners go straight for Windows, or Windows NT. That's where
> the software is. Only ex-Unix gurus and ex-Amiga users and ex-Next users
> have an obsession with alternative OSes, which is why they haven't succeeded.
>
> The reason MS has a de-facto monopoly is because people want to go with
> something that is widespread and common. Going with the crowd on an OS is
> what makes people comfortable with all these different brands and
> configurations of computers, and the pre-loaded OS makes them feel that
> they can just plug in the computer and start it up.
Yes. The nature of an OS lends itself to one universal standard
> What you want is for the machine to come with *NO* operating system, so
No no no. C'mon Steph where did I ever say this? I don't think you and I have an disagreement
here.
> the consumer could choose their own OS. I can only say, that wouldn't
> have gone over too well with my wife, my parents or my sister, who own 4
> out of the 5 computers in my family (spread over a large distance, so I
> wouldn't be able to personally help if they needed it).
Of course this is a bad idea.
> This thinking reminds me of a friend who wants to eliminate the standard
> ballot for president, and replace it with an ordinal ballot, 3
> candidates, put a 1,2 or 3 by their name in order of preference. This
> way, Ross Perot could have won the '92 election.
Maybe you are confusing your friend's arguements with mine? I don't think we have a
disagreement at all.
> -------------------------------------------------------------------------------
> Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
> steph@primenet.com Chiropracter, and Podiatrist.
>
> Copyright 1996. All Rights Reserved. Permission granted for non-commercial
> electronic republication only, such as Usenet and Email, and
> non-commercial educational purposes such as charge free WWW pages.
> Express permission is required for any other use. When in doubt, ask.
> -------------------------------------------------------------------------------
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 19598
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
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From: Pat Borjon <borjon>
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Sender: usenet@apollo.hp.com (Usenet News)
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Date: Tue, 14 May 1996 22:57:57 GMT
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On 5/10/96 2:59AM, in message
<jmonahan-1005960259400001@phx-ip-90.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
>> > Quick clue Joe. "alot" isn't a word.
>> [snip]
>>
>> [snip]
>>
>> No, actually it is. I'm just not anal about it. And - I can usually get my
>> point across even with misspelled words - something you seem to have a
>> problem with.
>>
>Actually it isn't in the way you used it. What you meant was "a lot" which is
>two words. "Allot" is a word but it means to grant or reserve, as in "I'm
>going to allot you only one parking space."
>--
> -=Fred=-
are you guys serious?
don't whine about use of language here.
while im on the subject & since these ARE model/anim groups, let me ask this:
how to rot pitch 90 on a bone, then tell layout this is angle 0,0,0. this way
the bone is standing upright like a leg. gimbal lock makes heading/bank rot
the same function @ pitch=90. i wanted to just rot bone 90 pitch & make it the
child of a NULL so i could manipulate the bone via the NULL, but you can't make
a bone the child of a NULL.
(& i think we all know how fun it is to manipulate the bone via the NULL) :)
alright alright, enuf already, i'll stop now...
any clues/help appreciated,
pat
Article: 19599
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Crosstalk on Flyer?!?
Date: Tue, 14 May 96 18:19:02
Organization: NewTek Technical Support
Lines: 71
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On Wed 8-May-1996 14:06 , Lance Gray wrote:
LG> I'm getting crosstalk between signals....
LG> Such as, when I play a clip on the Flyer and it finishes...and then goes
LG> black---I can faintly see the other image buffer through the blackness!
LG> I know it's some kind of a termination problem...but it has just shown
LG> up. I had this problem 2 years ago with the YC+ card going bad, and I
LG> pray that's not the reason again!
LG> I'm using an A4000 with Flyer software 4.1 w/a YC+
LG> I've also Autohued again & re-calibrated the Flyer to no avail?!?
LG> Any suggestions
LG> --
LG> ________________________________________________________________________
LG> Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
LG> "If you are insulted because of the name of CHRIST, you are blessed,
LG> for the spirit of GOD rests on you." 1 Peter 14
LG> ________________________________________________________________________
If the equipment is otherwise ok then a ground loop is the most likely culprit
for this. The best way to check this is to reduce the system to the simplest
setup. The computer system and a monitor for program out, with the attached
video equipment powered down, detached, and unplugged, including the Flyer
drives. Boot the system up, run the software, select your framebuffer with
the logo on preview, then alternately select inputs 3 and 4 on your program
out. If you do see ghosting, isolate the computer itself by using two prong
adaptors on the RGB and the Program out monitors, and retest. If you still
see the ghosting, then you have a problem either in the system or in the
Toaster or Flyer. If the Toaster or the Flyer is the source of the problem,
contact Tech Support for repair authorization.
If you see no ghosting, then the Toaster and Flyer are okay. Down the system,
add a component, and retest.
If you don't want to go through the entire painstaking process of putting the
system back together a piece at a time to figure out the loop, you could
simply set things up so that only the the computer system is grounded, and the
attached equipment all goes to a power strip (or several) which are not
grounded, plugged in using a two-prong adapter. This prevents the possibility
of a loop, and the video and audio interconnections between the equipment
cover the issue of grounding on the attached equipment.
I chatted with Tim about the crosstalk issue, and the Toaster exhibits only
the same level of crosstalk that by the laws of physics exists in any circuit
board. Any trace or wire produces a minute field, and thus affects the signal
in other traces or wires. In normal operations this kind of "crosstalk" is
certainly not visible, and is most often undetectable. Ground loops in
particular have the capability to amplify such crosstalk, and also to act as
an antenna to pick up RF noise in the environment and inject it into the
signal path.
Ground loops will thus also have an effect on the video signal quality. The
incoming composite video on a Toaster BNC is by necessity referenced to ground
when it hits the first amp. If there is noise in the ground, that noise is
translated directly into the video signal.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19600
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From: Shadowbird <darius@iasmh.bsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VT/Windows in Indiana?
Date: Tue, 14 May 1996 18:25:12 -0500
Organization: Ball State University
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> The difficulty was that the host PC was down. We had no problems with the
> Blue Box itself. We demonstrated it in standalone operation, from its own
> front panel controls.
Fair enough. How long until mass production begins, out of
curiosity?
-=-N-=-
Article: 19601
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From: fredster@digisys.net (Fredster)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: Tue, 14 May 1996 23:47:25 GMT
Organization: :)
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On Tue, 14 May 1996 21:34:38 GMT, Ken Geary <ken_geary@ademco.com>
wrote:
>> I havent tried it- so I may be wrong- but I believe it also has the ability to
>> connect the IK "bones" to geometry without any plug ins..
>
>Yes, but(I'm still trying to find out) can the bones be set to control
>only specified(or auto-assigned) points of an object, ala SI?
Nope. The bones system that ships with Max is a demo of what bones
*could* do, and they don't really do anything(pg. 13-13 Vol 1). For
usable bones, you have to wait for Character Studio, the first of the
ridiculously overpriced plug-in$ to let Max do what we thought it
would do out of the box (I'm not bitter or anything).
I got someone to give me an approx. price on Character Studio - $1500
msrp, but they're expecting the *real* price to be considerably lower.
Oooo, hold me back.
I believe LightWave has a usable bones system without spending more
money.
<sigh>
-------------------------------------------------------
Fredster
fredster@digisys.net
http://www.digisys.net/users/fredster
Brownies - not just for breakfast anymore!
Article: 19602
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: Tue, 14 May 1996 20:49:36 -0400
Organization: The Ohio State University
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> Nope. The bones system that ships with Max is a demo of what bones
> *could* do, and they don't really do anything(pg. 13-13 Vol 1). For
> usable bones, you have to wait for Character Studio, the first of the
> ridiculously overpriced plug-in$ to let Max do what we thought it
> would do out of the box (I'm not bitter or anything).
They are actually there for doing IK chains (pg.13-14 Vol 1). After you set
up the IK chain and movement, you atach your object to it and viola, and easy
way to do IK. I don't think Character Studio even uses the bones feature in
MAX. Bones Pro does though and it significantly cheaper than character
studio.
Jeff
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19603
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Save $30 on VTU/Lightwave Training Seminars
Date: 14 May 1996 21:09:05 -0400
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If I ever get my books delivered to the UK, the first person to Email me
can get my voucher for free!!!
Article: 19604
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From: bianco@ix.netcom.com(bia)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 2cents on OS
Date: 15 May 1996 00:32:59 GMT
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X-NETCOM-Date: Tue May 14 7:32:59 PM CDT 1996
>> The reason MS has a de-facto monopoly is because people want to go
>>with something that is widespread and common. Going with the crowd on
>>an OS is what makes people comfortable with all these different
>>brands and configurations of computers, and the pre-loaded OS makes
>>them feel that they can just plug in the computer and start it up.
_______________________________________________________________________
I have to keep Win3.1, Win95, and WinNT stocked on my machine.
It's less about "personal choice" than it is because of because of
driver soup. (no PARDRV on Win95 for instance, thanks DPS)
Is there anybody out there bitching about the fact that the "monopoly"
standard for renting a video is VHS? "maybe I WANT betamax?".
I think that the idea of microsoft as big-daddy or piggy-piggy is what
scratches the iconoclast in all of us. Its instinctive. It erupts from
suppressed memories of throwing eggs at nice cars on mischief nite as a
restless and undervalued twelve year old. Why lay on this
masses-are-sheep-going-with-the-crowd trip. I caught a whiff of Ayn
Rand and Rush lyrics. I have friends who are Evangelists and
Overclockers with very strong views on OS superiority (programmers and
network-guys), but they dont have to make a living doing animation.
If Photoshop ran fastest on an OS written by BurgerKing, then i'd be
first in line. Whaler NT or whatever.
bianco
Article: 19605
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From: bianco@ix.netcom.com(bia)
Newsgroups: comp.graphics.apps.lightwave
Subject: notice the thread death when the topic migrates. just trying to change the world. thats all.
Date: 15 May 1996 00:33:45 GMT
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X-NETCOM-Date: Tue May 14 7:33:45 PM CDT 1996
Article: 19607
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From: Dean Oliver <oliver1@uiuc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DPS Capture Card For Sale
Date: Tue, 14 May 1996 21:39:20 +0000
Organization: Virtually Real
Lines: 18
Message-ID: <3198FD88.20D@uiuc.edu>
References: <4mqo8n$d2s@news.net1.net> <4n84v3$80c@newsbf02.news.aol.com>
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To: GKeenan818 <gkeenan818@aol.com>
Um, it may help to know some specifics of this
capture card. I.E., is it the DPS-IV? How old is
it, any problems encountered with it? Why are you
selling?
Thanks,
Dean Oliver
Virtually Real
GKeenan818 wrote:
>
> Anyone looking for a capture card for use with their Amiga or PC PAR card?
>
> We have one available which is as new, fully boxed etc...
>
> Offers!
Article: 19608
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 14 May 1996 21:16:16 GMT
Organization: Pipeline
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On May 14, 1996 01:42:08 in article <Re: LW vs Alias>,
'jmonahan@netzone.com (Joe Monahan)' wrote:
>Your ON! As you know I started a web page to compare the rendering quality
>of 3D Studio against a cheap modeling application. No one showed! I
>suppose the same will be the case with you and Lightwave, huh?
>
>The first page is at: http://www.netzone.com/~jmonahan/sketch.html
>
I couldn't get on the page when you first announced the address. I just
went right now. The "render quality" seems okay to me. Your candle is a
little too smooth though, too perfect. The second image is nice, but I
think the wooden box should have had a different wood texture than the
table. In the last image, the "glass" wine glass a plastic look to it.
What would you want as a Lightwave rendering sample? a similarly arranged
scene?
--
M C L -
Article: 19609
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From: lara@vvm.com (Paul Lara)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How and where do you report bugs in LW 5.0?
Date: Wed, 15 May 1996 03:01:50 GMT
Organization: VDO Productions
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mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
>How and where do you report bugs in LW 5.0?
>M C L -
I guess the best place to start would be:
tech@newtek.com
Article: 19610
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: where to find renamer
Date: 14 May 1996 19:21:33 -0600
Organization: HP Fort Collins Site
Lines: 41
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In-reply-to: mfrazin@interaccess.com's message of Mon, 13 May 1996 19:44:40 -0600
X-Newsreader: Gnus v5.0.9
mfrazin@interaccess.com (Shadow) wrote:
> Where can I find renamer for the amiga or PC. I need it to rename file
> extensions on PC generated images so the VT4000 can read and display them.
There are some commands on Aminet that allow you to say "mv *.foo *.bar"
to rename all files ending with .foo to end in .bar. Or, if you have
sksh installed, just use the ch_ext command. Here is the source for it.
It should be easy to port to ARexx or any other shell you want.
Hope this helps,
- steve
if [ $# -lt 2 -o "$1" = '-?' ]
then
echo 'Usage:' $(basename $0) 'newext files...'
echo ' (renames files with new extention)'
return 1
fi
_newsuffix="$1"
if [ -z $(car "$_newsuffix" '.') ]
then
_newsuffix=$(cdr "$_newsuffix" '.')
fi
shift
for _fspec in $*
do
if [ ! -f "$_fspec" ]
then
echo -c $(basename $0) ": $_fspec not found, skipping."
else
_oldbase=$(extname -v "$_fspec")
mv "$_fspec" "$_oldbase.$_newsuffix"
fi
done
Article: 19611
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From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Layout Tutoral #5 Questions
Date: 15 May 1996 02:29:03 GMT
Organization: Planet Access Networks - Stanhope, NJ
Lines: 18
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I've encounted some problems with the layout #5 tutoral. Under step #15 it
tells you how to apply brushed metal to the cube at frame #2, I followed it
though though the surface was applied to frame #3 insted. Any idea why?
Also on step #20 it refers to a cube.crumpled, in the surface pannel. This
does not exist for some unknown reason.
Any suggestions?
Tony
Article: 19612
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How and where do you report bugs in LW 5.0?
Date: 14 May 1996 21:49:53 GMT
Organization: Pipeline
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On May 14, 1996 17:10:40 in article <Re: How and where do you report bugs
in LW 5.0?>, 'shf@netcom.com (Stuart Ferguson)' wrote:
>I'm not sure I'm understanding your description, but it sounds like you
>are suffering from a common misconception about MetaNURBS. MetaNURBS
>are not a modeling mode, they are a polygon type. When you hit TAB you
>are toggling the polygon type of selected polygons from faces to
>MetaNURBS, and vice versa. When you hide polygons and hit TAB, the
>hidden polygons are not changed because they are no longer selected.
>When you save an object, the MetaNURBS polygons are saved as MetaNURBS
>and are thus loaded back as same. When you have a mixture of face
>polygons and MetaNURBS polygons and use TAB, the faces are changed to
>MetaNURBS and the MetaNURBS to faces.
Normally when you hit tab the selected polygons would become metanurbs
type and nothing would happen to the unselected polygons. What was
happening was that the unselected polygons became Metanurbs when I
un-metnurbed the selected polygons. They simply switched places and the
effect carried over in the saved object.
Selecting or unselecting all polygons did not do anything since it did not
affect which polygons were metanurbed.
I had no way to reset them, except to manually hide the metanurbed polygons
and then tab what was left. Unfortunately I have already saved over the
object so I can not provide you with a sample of the problem I was having.
>The solution in your case would be to SELECT the polygons of the type
>you don't want (which can be done through Statistics) and hit TAB to
>change only them.
I was having trouble with which surfaces were or were not metanurbs. I
think the statistics doesn't show metanurb stats.
--
M C L -
Article: 19613
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 15 May 96 04:36:13 GMT
Organization: Earthlink Network, Inc.
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On 5/14/96 2:10AM, in message <4n9ill$mem@newsbf02.news.aol.com>, VirtualBri
<virtualbri@aol.com> wrote:
> >
> >West Side Story was a complete re-write of Romeo & Juliet, but it was
> still
> >Romeo & Juliet.
> >--
> > -=Fred=-
>
> Oh fine, and next you'll tell me Star Wars is Hidden Fortress...
> --Brian
> ======== http://members.aol.com/virtualbri/ =======
> == Home of the LightWave 3D Internet Resource Lists ==
> ============= So, why aren't you on it? =============
..and "The Searchers".
--
-=Fred=-
Article: 19614
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From: stack@rmii.com (Steve Tack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: caterpillar tracks anyone?
Date: 15 May 1996 04:22:44 GMT
Organization: Rocky Mountain Internet Inc.
Lines: 15
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In article <3198CB9A.1E72@ptf12.hro.nl>, 0201367@ptf12.hro.nl says...
>
>We're (me 'n the lads) making a game. but I need
>little tanks with catterpillar tracks as rendered sprites.
>I want the tracks to move too, but I'm baffled.
Point to http://www.portal.com/~amg/lwp/tracks.html
It's a complete tank tread tutorial (Lightwave PRO online). Don't ask me
how it's done, as I haven't done the tutorial and am quite new to LW. Let
us know how it turns out.
Steve Tack
Article: 19615
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From: joeperez@interport.net (Joe Perez)
Newsgroups: comp.graphics.apps.lightwave
Subject: 166 mhz Benchmarks please
Date: Wed, 15 May 1996 04:23:36 GMT
Organization: Interport Communications Corp.
Lines: 8
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NNTP-Posting-Host: joeperez.port.net
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I'm considering buying an intel based machine to do LightWave,
Photoshop, etc, and was curious: How fast are the 166's compared to
the Amiga 040 accelerators? I currently have a 28 mhz Warp Engine in
my 4000. Thanks for any info.
Joe Perez
Article: 19616
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 14 May 1996 21:42:02 -0700
Organization: Primenet (602)416-7000
Lines: 33
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X-Posted-By: steph@usr4.primenet.com
Bryant Reif <reifbrya@pilot.msu.edu> wrote:
: Steph Greenberg wrote:
: > the consumer could choose their own OS. I can only say, that wouldn't
: > have gone over too well with my wife, my parents or my sister, who own 4
: > out of the 5 computers in my family (spread over a large distance, so I
: > wouldn't be able to personally help if they needed it).
: Of course this is a bad idea.
: > This thinking reminds me of a friend who wants to eliminate the standard
: > ballot for president, and replace it with an ordinal ballot, 3
: > candidates, put a 1,2 or 3 by their name in order of preference. This
: > way, Ross Perot could have won the '92 election.
: Maybe you are confusing your friend's arguements with mine? I don't think we have a
: disagreement at all.
I can live with that.
: Bryant Reif
: mailto:reifbrya@pilot.msu.edu
: http://www.aiesec.org/~bryant
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19617
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From: crs2093@inforamp.net (crs2093)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 15 May 1996 04:08:14 GMT
Organization: iSTAR internet inc.
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Hi Brian.
Could let me know how to connect up to the Plug-in Mailing List? Thanks.
-Dave
david.wyand@canrem.com
Article: 19618
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From: Tim_Irvin@fcircus.sat.tx.us (Tim Irvin)
Subject: Re: where to find renamer
Message-ID: <19960514.7580A88.14296@fcircus.sat.tx.us>
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Date: Wed, 15 May 1996 04:09:56 GMT
Lines: 22
In <mfrazin.22.0009BF3F@interaccess.com>, mfrazin@interaccess.com (Shadow)
writes:
> Where can I find renamer for the amiga or PC. I need it to rename file
> extensions on PC generated images so the VT4000 can read and display them.
>
> thank you.
I know there is a program that comes with toaster 4.1 (Amiga) called
multirename. Its in the newtek/programs/utilities drawer.
Hope that helps.
Tim--
Tim@Endicor.Com
Tim_Irvin@fCircus.Sat.Tx.Us
"Who Needs Sleep, When You Have LightWave!?"
Article: 19619
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From: TCM <misc1870@csc.canterbury.ac.nz> (The Cookie Monster [Glenn Fisher])
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 15 May 96 18:12:29 +1200
Organization: University of Canterbury, Christchurch, New Zealand
Lines: 60
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In article <Pine.LNX.3.92.960509141551.10945A-100000@iasmh.bsu.edu>, Shadowbird <darius@iasmh.bsu.edu> writes:
>> Maybe it's just a personal thing, but how come there doesn't seem to be any
>> really good artists nowadays. Or at least in galleries and such. Half the crap
>> the have is not art. Whatever anybody says about 'expressing their inner
>> feelings'. IMHO art is skill in portraying realism. To strive for photorealism.
>> There are branch-offs like cartoons, which strive for character, and also
>> require skill, but not as much. I was at an art place and I saw some of L.S
>> lowry's paintings. A rough pencil drawing of a hand in the water. I mean rough.
>> The hand was a stick, and the water was a few squiggles. The person has no
>> artistic talent, but he has art gallery halls dedicated to his work.
>
> Wow, your opinions are going to totally shake up the art community as
> we know it. I understand you completely. I mean, those stupid
The art community has a vested interest in not getting shaken up, it's so full
of frauds they would all lose their jobs ;)
> impressionists just suck, Monet and the whole lot. I can't believe
> anybody such as Van Gogh could be so untalented as to not paint
> photorealistic stuff. And don't even get me started on Picasso. I mean,
Yes, lets start on Van Gogh, I've just looked up a whole lot of his work to see
if he's the guy I thought he was (he was).
For something to be art (in my eyes) it must have required talent to create.
I see no talent in Van Goghs work - I'm not very tolerant of abstract art (I
tend to think its bollocks) but I will admit that even though there is little
or no talent required in the painting part of abstract art there is talent
required in the composition and so I can concieve of it requireing talent. Van
Gogh also shows a complete lack of effort in the composition dept. his
paintings have the compositional feel of holiday snaps. There is nothing
wrong with this sort of composition, I'm just pointing out that anybody can
do it.
His painting skills... well can someone who knows why this guy wasn't forgotten
when he shot himself please tell me why his paintings are considered better
than the hundreds of high school folio works produced each year? The painting
technique itself certainly seems to require little skill.
Look at "sunflowers", composition you would find in a gardening book, and a
painting style that joe public is capable of although I have no idea why joe
public would want to paint that way.
Someone tell me what I am missing.
Is it his slightly warped sense of colour that arty people love so much (my
monitor does that when people bump the cable)?
I guess what I'm asking for is an imformed answer as to why?
I doubt anyone will able to convince me that Van Gogh was talented, but my mind
_is_ open to the possibility and I would like someone to try.
> So, if one doesn't paint 'photorealism,' then one is not an artist.
> If one writes anything other than essays, one is not a writer.
Photorealisim is something that we know takes talent, high school art classes
discourage this heavily - I have a sneaky suspicion it's a PC conspiracy
to make sure people who can't draw arn't disadvantaged ;)
--
The Cookie Monster (TCM)
- Nobody ever went out of business because they underestimated the
intelligence of the public.
Article: 19620
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From: fredster@digisys.net (Fredster)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: Wed, 15 May 1996 06:33:37 GMT
Organization: :)
Lines: 23
Message-ID: <319979a9.25771958@news.digisys.net>
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On Tue, 14 May 1996 20:49:36 -0400, Jeff Jasper <jasper.7@osu.edu>
wrote:
>They are actually there for doing IK chains (pg.13-14 Vol 1). After you set
>up the IK chain and movement, you atach your object to it and viola, and easy
Ok, they do something, just not what I thought they would. So far,
I've found it just as easy to link and move objects themselves...
>way to do IK. I don't think Character Studio even uses the bones feature in
>MAX. Bones Pro does though and it significantly cheaper than character
>studio.
Hmmm...gotta check it out! Thanks.
-------------------------------------------------------
Fredster
fredster@digisys.net
http://www.digisys.net/users/fredster
Brownies - not just for breakfast anymore!
Article: 19621
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From: edrobson@artsci.wustl.edu ("tracer" robson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bluescreening with Premeire
Date: Wed, 15 May 1996 06:43:08 GMT
Organization: fiction
Lines: 33
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References: <4n71c2$qo3@columbia.acc.brad.ac.uk> <3197417E.5486@cyberoptics.com>
Reply-To: edrobson@artsci.wustl.edu
NNTP-Posting-Host: @dialin2-27.wustl.edu
On Mon, 13 May 1996 09:04:46 -0500, Nate Hayes <nhayes@cyberoptics.com> wrote:
)>Hi Benjamin,
)>
)>I'm the one who wrote the tutorial. I've got copies of it uploaded to
)>CompuServe under both the LightWave User's Group forum (GO GUGRPA) and
)>the Premiere/PC forum (GO ADOBEAPP). Unfortunately, there's not a way to
)>post it here in this newsgroup or else I'd do so....
)>
)>But yes, you can get very professional compositing results with the
)>Adobe Photoshop/Premiere combination. For people on a budget, I highly
)>recommend them both.
)>
)>Nate
Could someone retrieve this and put it here, or on their web or ftp site.
for those of us who don't have access to Compuserve?
Thanks..
e
Article: 19622
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From: throb@net1.net (thROB)
Newsgroups: houston.forsale,tx.forsale,misc.forsale.computers.pc-specific.misc,misc.forsale.computers.pc-specific.cards,misc.forsale.computers.pc-specific.systems,misc.forsale.computers.pc-specific.systems,comp.graphics.apps.lightwave,comp.graphics.animat
Subject: ** Wanted : PC based DPS PAR Animation Recorder **
Date: Wed, 15 May 1996 06:56:47 GMT
Organization: Net One
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I am looking to get a PAR with or with out a HD attached. Please let
me know if you have such an animal.
If you have the TBC IV, even better (but this is NOT necessary). I
just want the PAR!!!!
Thanks,
Robert
(throb@net1.net)
Article: 19623
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
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From: bj071@torfree.net (Adrian van der Park)
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Message-ID: <DrFMyE.Hx0.0.sheppard@torfree.net>
Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Organization: Toronto Free-Net
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Date: Wed, 15 May 1996 05:51:49 GMT
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Xref: news2.cais.com comp.graphics.animation:35703 comp.graphics.apps.lightwave:19623 comp.graphics.packages.3dstudio:16714
Joe Monahan (jmonahan@netzone.com) wrote:
: Again, Indigo2's are OLD technology. Compare the Indigoes with the *NEW*
: R5000 and R10000 Mips chips please! According to Byte Magazine, " SGI is
: reporting significant performance gains on its latest R5000 based Indy
: workstation. According to SGI, the new Indy's [these are low end SGI
: machines] run 3D graphics software about 83 percent faster than existing
: R4400 [Indigo2] based systems. And because they use early versions of the
: R5000 that run at 150 to 180 MHz, greater gains lie ahead when the R5000
: achieves its target clock speed of 250MHz."
just a clue, but it seems that it's _SGI_ who is doing the speed analysis
here and of course they are going to try and put their product in a
favorable review... wouldn't you?
PS. I work with a 175MHz Indy w/ 96 ram, and it _is_a_lot_ slower than a
dual p6 for Pro/Engineer work. (they have the same memory count, just to
be fair). The P6 station was about half the price of the Indy.
So it would seem that it's SGI who is playing the catch up game on
desktop workstation speeds.
Adrian
--
___//L'Adder Noir\\__________________________________ _ _ _
GothCode 1.1 GoEn+ T9 B12Bk c1(7)f-- P7 M+++ a+ n---
b-:- H6'2" g m+ w++ r++ D-~ h+ s10 k+++ R- Ssw LcaON----
__"I have a cunning plan..." -Baldrick_______________ _ _ _
Article: 19624
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: INSTALL PROBLEMS LW 5.0
Message-ID: <DrFrB4.GF3@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <3194C0D8.5F31@telepost.no>
Date: Wed, 15 May 1996 07:25:52 GMT
X-News-Software: Ameol32
Lines: 23
> I have recently got my Lw5.0 upgrade. but,
> after i installed the software,
> the modeler will not run. I get a message like
>
> " STARTUP FAILURE 213 : MESSAGE FILE MISSING"
>
> Lightwave layout are working 100%. and dongel is ok.
>
> I am working under windows NT 3.51
>
> Is there someone that have a clue.
Is everyone out there getting strange deja vu sensations...
:?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 19625
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Message-ID: <DrFrB7.GFs@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4n12km$svt@newsbf02.news.aol.com>
Date: Wed, 15 May 1996 07:25:54 GMT
X-News-Software: Ameol32
Lines: 9
GOOD TIMES is a FRAUD!
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 19626
Newsgroups: comp.graphics.apps.lightwave
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: G6-strange problem
Message-ID: <DrFrM1.HH5@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <Dr9yzM.AFw@news2.new-york.net>
Distribution: world
Date: Wed, 15 May 1996 07:32:24 GMT
X-News-Software: Ameol
Lines: 24
> Greetings all
> Our company recently purchaced some Gateway computers for LW
> animating/rendering.
>
> The problem is screen refreshing on the G6 (layout only!), windows NT
> 3.51, LW4.0C, Matrox 4MB board, 64Meg.
> We have a P133 with the EXACT same drivers, cards, OS, etc, and it
> blows the G6 out of the water when it comes to screen updates.
>
> I have re-installed the entire system on the G6 twice- no cigar
>
> Has anyone encountered this type of problem?
> Suggestions?
>
If your problem is slow screen update speeds under layout, then the
problem is down to a bug in the PCI chipset. We had an identical machine
with identical problems. The Intel based chipset limits the throughput of
the PCI bus to about 8 megs per second. Gateway should soon start
shipping a revised version of the Motherboard, (Venus) with a Natoma
chipset.
I would ask Gateway to replace you machine with one of these when it is
available.
Glyn Williams - Particle Systems Ltd
Article: 19627
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From: Wooly Mittens <0201367@ptf12.hro.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: Wed, 15 May 1996 09:45:43 -0700
Organization: Delft University of Technology
Lines: 17
Message-ID: <319A0A37.1E8F@ptf12.hro.nl>
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Anthony Caviello wrote:
>
> I was curious about using the new INTEL IVI codec for lightwave
> rendering.
> My question is how do you actually implement it. Right now when I
> render an AVI from lightwave I get to pick the codec. To start using
> the new intel IVI do I have to replace something in my LW config.
> Obviously I must download the new codec, but I'm not clear how I use
> it, or render directly with. Do I need to swap it with the old intel
> codec in my control panel (NT).
It's better to render individual frames, the merge them in a dedicated
animation package like "adobe premier". That way you can control
more parameters of your AVI's or MOV's(superior format) and even make
crossfades between scenes.
Wooly Mittens.
Article: 19628
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From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Morphing Problem in Relation to Modeler
Date: 15 May 1996 08:25:05 GMT
Organization: Internet Direct Inc.
Lines: 7
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I've noticed that if I miror an object in modeler and then
attempt to morph both of them onto another object, the mirrored
one distorts in layout. Does anyone know why this is so? Is there a trick that
I'm missing, or do I have to abandon the mirroring tool if I wish to
morph objects.
Thanks; I'm using 4.0
Article: 19629
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From: Gameboy@ix.netcom.com (William Longworth)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: Tue, 14 May 1996 05:47:02 GMT
Organization: Netcom
Lines: 26
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>IK is incorporated into 3D Max without any plugins..
I'm talking about the ability to deform a continuous mesh with IK, not
simply move a series of linked objects. MAX has the BONES in there as
a teaser to get you to jump into Character Studio, character animation
plug-in that lists for as much as a copy of LW.
For more info on 3DS MAX and Character Studio, I suggest anyone
interested jump to;
http://www.ktx.com
This is the Kinetix website (Kinetix is the name given to the branch
of Autodesk responsible for marketing MAX).
The degree of integration in MAX under NT is very impressive, and
hopefully Newtek (and the apparently problematic Tim Jenison) will
study it for LW 6.0.
Still, when you consider that you can buy a nice Pentium 133+ AND
Lightwave 5.0 for the price of MAX alone....
Bill L.
Article: 19630
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From: B.P.Smith@bradford.ac.uk (Stormfront)
Newsgroups: comp.graphics.apps.lightwave
Subject: NT driver for DPS PAR
Date: 15 May 1996 08:53:42 GMT
Organization: the University of Bradford
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Just thought I'd post for all those using the DPS PAR board that the
revised version of the windows NT driver is now available from ftp.dps.com
Lets hope it works this time.
_____________________________________________________________________________
Benjamin Smith
University of Bradford, "Strike me down and I shall become more
England powerful than you can possibly imagine"
----------------------------------------------------------Obi-Wan-Kenobi-----
Article: 19631
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: 15 May 1996 04:58:10 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4n920u$rjq@usenet6.interramp.com>, caviello@interramp.com
(Anthony Caviello) writes:
>
> I love having a separate modeler and layout. I hope it stays
>separate. I think it has a lot to do with why so much good work is
>done with lightwave.
I agree with this, but from a plugin-point of view I would like the
functionality to be mirrored. What I mean is that modeler and layout
should be ONE program, so layout plugins could create polygons, for
instance. But I believe the workspaces should be kept seperate, for the
most part... I'd like to be able to perform basic twists, clones, etc in
layout (like in modeler), but I don't need Booliens in layout anytime
soon.. I like having the quad view, with layers for modeler - it would
suck to have to model in layout..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 19632
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From: Wooly Mittens <0201367@ptf12.hro.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: caterpillar tracks anyone?
Date: Wed, 15 May 1996 12:02:48 -0700
Organization: Delft University of Technology
Lines: 32
Message-ID: <319A2A58.6742@ptf12.hro.nl>
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Lyle Milton wrote:
> If you're in a real crunch and you have LW 3.5 and MacroForm 1.0 running
> on an Amiga (or know someone who does), you can use RailForm from the
> RailToolz requester.
>
> 1. create your treads in all their detailed glory about a disc (clone one
> tread with rotation)
> 2. create a curve to represent the desired shape of your tracks
> 3. RailForm your treads with the Absolute, Mold, and Curve settings
> 4. save (or export) that deformed tread object and undo the deformation
> 5. rotate your treads 360/#treads degrees
> 6. repeat steps 3 & 4
> 7. in Layout morph the first tread to the second tread over a specified
> number of frames (e.g. 4, 5, or whatever) with the Repeat setting
>
> From there you can use bones to add wobble and other little nuances.
>
> Hope this helps...
>
> - Lyle Milton
> - One And Only Media
gee thanks, that gave me a whole new perspective on the problem.
-I will look into the "railing" technique
-also bending the tracks for running over objects seems a good idea too.
If I'm realy nuts I'd like to clone individual segments in the
layout editor and make 'm move with pivot points...
but I'm not *that* nuts (or am I).
Wooly Mittens.
Article: 19633
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From: acharala@pavilion.co.uk (Andy C)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave 4.0 won't save AVI files on PC
Date: 12 May 1996 15:56:00 GMT
Organization: Pavilion Internet plc
Lines: 8
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Why is it doing this? I have got the tha HIIP-avi16 plug-in set up. I also
tryed the AVI_256 plugin but that reports an error with one of the DLL files.
HIIP-avi16 just does not create an AVI file even though it renders and seems
to be saving to disk after each frame.
Someone please help.
Article: 19634
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Camera-Help
Date: 15 May 1996 13:50:32 GMT
Organization: GBI
Lines: 24
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>>If I understand the problem correctly, more keyframes is the wrong
>>solution - the better one is to parent the camera to a null, move the
>>camera a distance away from the null, and then rotate the null.....
Rikard, Ive been out for a week or so. "wrong solution" is Lees way of saying "I
would do it differently". Parenting the camera to a null and moving, rotating the
null is a great technique, it makes dramatic sweeps very easy to do, and does
cut down on keyframes. In fact without this technique some camera motions
would almost be impossible.
Heres the downside, in my PERSONAL opinion, using the null to simply rotate
the camera a concentric distance around the object looks a little to perfect, a
little to CGI. To fix this you may want to try moving the camera in or out in
relation to the null. If your object does not fit neatly inside a concentric circle, you
will have to do this. Also you may want try rotating the camera ever so slightly off
center to give your camera a little inertia.
Because Lee and I differ slightly, you now have two solutions.
Enjoy
Scott at GBI
Article: 19635
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From: Hicks <masi0534@mailszrz.zrz.tu-berlin.de>
Newsgroups: comp.graphics.apps.lightwave
Subject: Model VP5075 wanted!
Date: 15 May 1996 13:57:48 GMT
Organization: ArtfulArt
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Is there anyone who has Viewpoint Model VP5075?
thanks in advance,
Hicks
Article: 19636
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From: pauland@dial.pipex.com (Paul Andrews)
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB: UK - LightWave Videos
Date: 15 May 1996 14:29:40 GMT
Organization: PR Software Consultants Ltd
Lines: 13
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Hi,
Anyone in the UK want to sell their Lightwave videos to me?
If so email me with the video titles and price!
I guess the Lee Stranahan's videos would be my preference.
Paul.
--------------------------------------------------------------------------
Paul Andrews P.R. Software Consultants Ltd.
CA-Ingres, CA-OpenROAD Consultancy pauland@dial.pipex.com
--------------------------------------------------------------------------
Article: 19637
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From: sbennett@magnus.acs.ohio-state.edu (Stephen G Bennett)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave file format
Date: 15 May 1996 15:23:28 GMT
Organization: The Ohio State University
Lines: 17
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NNTP-Posting-Host: beauty.magnus.acs.ohio-state.edu
Was wondering if anyone could help me. I'm trying to find the file
format for a lightwave object. What I'm trying to do is convert
some contours that I have digitized in a proprietary format into
a lightwave object so I can (obviously) load it into lightwave.
The contours are relatively simple, being a two-dimensional polygon
in the XY axis of about 100-200 points. Any help would be really
appreciated.
If possible, could you mail the results directly to my account.
My e-mail address is:
sbennett@magnus.acs.ohio-state.edu
Thanks a lot.
Steve Bennett
Article: 19638
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From: Chaz <SCS6@le.ac.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: A newbie question....
Date: 15 May 1996 15:40:56 GMT
Organization: University of Leicester, UK
Lines: 17
Message-ID: <4nctu8$6e9@falcon.le.ac.uk>
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jshimmin@pavilion.co.uk (Lemmin) wrote:
>
>Does lightwave 4.0 run properly in Win95?
>
>It loads alright, but it won't save an avi
>and this is starting to annoy me.
>
>What am I missing? What should I have done?
It runs fine in Win95, but when you are trying to save .avis, make sure
you type in the filename with the extension, eg. anim.avi, otherwise it
won't save it.
Chaz
Article: 19639
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VT/Windows in Indiana?
Date: Wed, 15 May 96 10:42:35
Organization: NewTek Technical Support
Lines: 28
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Message-ID: <19960515.779CB60.9D58@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Tue 14-May-1996 18:25 , Shadowbird wrote:
S> > The difficulty was that the host PC was down. We had no problems with
S> the
S> > Blue Box itself. We demonstrated it in standalone operation, from its
S> own
S> > front panel controls.
S> Fair enough. How long until mass production begins, out of
S> curiosity?
S> -=-N-=-
Shortly after the software development is finished. The official projection
for shipping, as stated at NAB, is for first quarter '97. The host-system
software portion of the project is being redone from the ground up in Java.
Segments that have a need for speed and/or must be platform specific will be
done in C++ or assembler, but for portability we are going to do as much as
possible in Java.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19640
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW3.1 render question
Date: 15 May 1996 15:56:43 GMT
Organization: MCSNet Internet Services
Lines: 54
Message-ID: <2093.6709T583T2873@mt-inc.com>
References: <3198E8E3.58BE@umslvma.umsl.edu>
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On 14-May-96 14:11:15, Farzad W. (s944258@umslvma.umsl.edu) posted:
> Greetings,
> We're using LW3.1 on Amiga4000 here at UM-St.Louis. recently we've
> been having strange render problems.
> A major problem that we face is that we can't get our scene completely
> rendered. It doesn't look like a memory problem because it is rendered
> on RAM and also it doesnot give us any memory errors!
> We've had one scene with 140 frames. After hitting 'Easyanim' button,
> we can see the last frames being rendered on the preview monitor but
> once it's done and loaded, we find that only 60-90 frames has been
> rendered!
> What may be the problem? Any solutions?
> Thank you in advance.
> -Farzad
> http://www.umsl.edu/studentlife/umsltv
You must remember that you can RENDER any size 'Easy Anim' that you want,
up to hundreds of frames. However, PLAYBACK is limited by your available
ram.
Your experience seems to be fairly consistent with this. If you try to load
in an anim larger than your available ram permits, it will be truncated at
the point where your ram 'maxes' out. So if you create an anim of 300
frames but only have enough ram for 90, it will only load the first 90
frames and discard the rest.
To see if this is the case, load in the 'GetSmall' project after a fresh
reboot, and see if it now loads in more frames than it did previously. If
so, you're hitting a ram limitation. Either limit yourself to smaller
animations or buy more ram if this is the case.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 19641
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From: drakon@shell.portal.com (Harry Benjamin Gibson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unclean Boolean unions.
Date: 15 May 1996 16:05:17 GMT
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
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Michael C. Ling (mikeling@nyc.pipeline.com) wrote:
: Thanks, but I think it is probably notthat. The objects I am referring were
: made from metaformed objects.
:
: On May 12, 1996 10:18:50 in article <Re: Unclean Boolean unions.>,
: 'mad@torment.tmisnet.com (Mark Dunakin)' wrote:
:
: >------------
: >I had a similar thing happen like this and I couldn't figure out why the
: seam
: >wouldn't disappear. I did so much as to keep zooming in in the object to
: see
: >if I could figure out what was going on. Finally, when I went back into
: >Modeler, I found out that what was happening was there was one polygon
: still
: >in the midel of the object slicing striaght through it. I deleted it and
: had
: >no more problems........md
My problems with booleans have always occured when I had non-planar polys
trying to do the intersecting. Once I found tehm and tripled (How come there
ain't a quadruple function?) the offending polys, the seams were nice and
smooth
Ben Gibson
Article: 19642
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW3.1 render question
Date: Wed, 15 May 96 11:04:28
Organization: NewTek Technical Support
Lines: 40
Distribution: world
Message-ID: <19960515.7797358.A119@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Tue 14-May-1996 14:11 , Farzad W. wrote:
FW> Greetings,
FW> We're using LW3.1 on Amiga4000 here at UM-St.Louis. recently we've
FW> been having strange render problems.
FW> A major problem that we face is that we can't get our scene completely
FW> rendered. It doesn't look like a memory problem because it is rendered
FW> on RAM and also it doesnot give us any memory errors!
FW> We've had one scene with 140 frames. After hitting 'Easyanim' button,
FW> we can see the last frames being rendered on the preview monitor but
FW> once it's done and loaded, we find that only 60-90 frames has been
FW> rendered!
FW> What may be the problem? Any solutions?
FW> Thank you in advance.
FW> -Farzad
FW> http://www.umsl.edu/studentlife/umsltv
I think if you load the anim, then use the T-bar to slowly scrub through the
anim, you'll find all 140 frames are present. What you can playback is always
limited by available RAM, when you just use the spacebar to do the normal
speed play. How much RAM do you have on the 4000, and what is the file size
of the stored animation? Do you make sure to unload all other program modules
(CG, TPaint, LW) before attempting playback? Have you tried loading the
Getsmall prroject and then playing the anim?
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 19643
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Wed, 15 May 96 17:02:19 GMT
Organization: Earthlink Network, Inc.
Lines: 43
Message-ID: <N.051596.100219.87@earthlink.net.earthlink.net>
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<bill_l-0705961003580001@141.240.15.63>
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On 5/7/96 2:03AM, in message <bill_l-0705961003580001@141.240.15.63>, Bill
Leonard <bill_l@magicnet.net> wrote:
> In article <4mj9hk$6bu@newsbf02.news.aol.com>, stranahan@aol.com
> (Stranahan) wrote:
>
> > I'm sorry, but I think it's very fair - the Industry works on a budget,
> > period. LightWave and other reasonably priced tools offer more bang for
> > the buck, period. You can simply do more, cheaper. If anyone doubts this,
> > put out a bid to a Alias company and a LightWave company. I know which one
> > can give you more for your money. I know that the right LightWave artist,
> > and there are a few of them, can deliver anything - and I mean ANYTHING -
> > the Alias artist can, on an equivilent budget. You don't think so? You
> > don't know the right artists....
>
> Lee, you just contradicted yourself in the same message!!!
>
> "LightWave and other reasonably priced tools offer more bang for
> > the buck, period. You can simply do more, cheaper."
>
> and then...
>
> "...the right LightWave artist,
> > and there are a few of them, can deliver anything - and I mean ANYTHING -
> > the Alias artist can, on an equivilent budget."
>
> So what do you mean?
>
> LW doesn't have the speed... and if you get more machines to stack up,
> that blurs the whole cost thing.
>
> Sorry.
>
> Bill Leonard - bill_l@magicnet.net
> cyber.lab g.f.x.
> Orlando, Florida
The speed issue is just not an problem for Lightwave. It runs on machines that
make Alias users drool. I have seen them drool too and it's not a pretty sight.
--
-=Fred=-
Article: 19644
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up..
Date: Wed, 15 May 1996 04:07:11 -0700
Organization: Center for Advancing Computer Technologies
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It figures you would say so as soon as someone asked you to demonstrate
your prowess....wimp.
Joe Monahan
In article <4n6jkf$p4g@newsbf02.news.aol.com>, instntguts@aol.com
(InstntGuts) wrote:
> <Shut up and get back to animating.>
>
> Ditto. A voice of sanity.
>
> Thanks, George.
>
> -- Jon
Article: 19645
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: Wed, 15 May 1996 04:11:37 -0700
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I agree. I challenged all the loud mouths to a free web page demo where I
would place their images next to others for all to compare. Suddenly all
the "experts" shut up. The one image I did recieve was actually stolen off
the web!
I'm keeping all these posts to present to the Internet class I teach -a
good lesson for them, and for me!
Joe Monahan
In article <4n8t5v$mhi@news2.cts.com>, Hell@down.com (Pixel Twister) wrote:
> bman2@ix.netcom.com(Brenden Mecleary ) wrote:
>
>
> > Well put! Enough with all this competition! Haven't you got
> >better things to do with your time?
>
> > Brenden Mecleary
> > bman2@ix.netcom.com
> > http://www.geocities.com/CapitolHill/1979/
>
>
>
>
> >>
> >>Shut up and get back to animating.
> >>
> >>George.
>
>
> Yer Damn Right, Brenden!
>
> I propose we start a new thread about not arguing about brand names!
> In all seriousness, I believe that these "pissing contests" are a
> byproduct of being Human. Everyone wants to think that what they are
> using is best, and will go to extreme measures to prove to themselves
> that they are correct. I have been silent about thus far, but the
> previous to articles finally sparked something. George, wonderful
> advice! Until everybody learns, however, I am just dumping these
> threads in my killfile.
> Happy Animating!
> yer pal
>
> t od d d d d d d
> toddcr@cts.com
> http://www.users.cts.com/crash/t/toddcr/
Article: 19646
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mailing List
Date: 15 May 1996 12:17:14 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Could be because the list has moved:
To subscribe tot he moved LightWave3D mailing list, send e-mail to:
majordomo@tomahawk.grandi.com
In the body of the message, include either
subscribe lightwave
or
subscribe lightwave-digest
Now, if you're on that list, I can't help you.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19647
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D computer graphics and the sciences
Date: Wed, 15 May 1996 10:13:32 -0400
Organization: IMT
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jms93 wrote:
> Hi all,
> I was wondering whether anyone out there is interested or indeed
> currently working with 3D graphics in the biochemistry/biological
> sciences field.
> Jonathan Shillingford
We do a lot of visualisation here at the shop. One of the key things in
visualisation of molecules is being able to animate objects procedurally according to
rules you program. As such I would go with some type of program which allows to
program blobs or at least particles. I've used Real3D for such a project. Since
Real3D does not have blobs we used spheres to represent molecules.
Lussier wrote a program specifically for what you want to do. Check out:
http://www.inside.net/silicon_softworks/
I am afraid that LW is not the best program for what you want to do. (I don't
want flames to start; Yes: LW can be programmed through plug-ins-No: It is not
exactly well suited for simulation purposes)
Lately we've been messing around with the visualisation of fluid dynamics and
complex systems in softimage. That might be a little out of your price range; I know
it is out of mine personnally.
Hajo
Article: 19648
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: 3DS MAX's big flaws...
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Date: Wed, 15 May 1996 17:04:53 GMT
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Fredster wrote:
>
> On Tue, 14 May 1996 21:34:38 GMT, Ken Geary <ken_geary@ademco.com>
> wrote:
>
> >> I havent tried it- so I may be wrong- but I believe it also has the ability to
> >> connect the IK "bones" to geometry without any plug ins..
> >
> >Yes, but(I'm still trying to find out) can the bones be set to control
> >only specified(or auto-assigned) points of an object, ala SI?
>
> Nope. The bones system that ships with Max is a demo of what bones
> *could* do, and they don't really do anything(pg. 13-13 Vol 1). For
> usable bones, you have to wait for Character Studio, the first of the
> ridiculously overpriced plug-in$ to let Max do what we thought it
> would do out of the box (I'm not bitter or anything).
>
> I got someone to give me an approx. price on Character Studio - $1500
> msrp, but they're expecting the *real* price to be considerably lower.
> Oooo, hold me back.
>
> I believe LightWave has a usable bones system without spending more
> money.
>
> <sigh>
> -------------------------------------------------------
> Fredster
> fredster@digisys.net
> http://www.digisys.net/users/fredster
> Brownies - not just for breakfast anymore!
---------------
BOGUS! I am now leaning further away from MAX everytime I find out about
a new "feature" that really needs an expensive plugin for it to be any
good! Even the people upgrading for $500 are in for some nasty
surprises(can you imagine buying 3ds4 just to get the upgrade deal?).
Article: 19649
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mailing List
Date: 15 May 96 12:29:31 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 14-May-96 11:37:59, Fredie Layberger
<Fredie.Layberger@ColumbiaSC.ATTGIS.COM> wrote:
>Has something happened to the Lightwave Mailing List? I've not received
> anything messages via the list for several days now.
The mailing list was moved to a new server. I and some others had to
resubscribe, so you may need to do that as well; if you've been off for
more than a couple weeks this is the case for sure.
You need to write to:
majordomo@tomahawk.grandi.com
With a message on its own line of
SUBSCRIBE LIGHTWAVE
or, if you just want information about the list, use
INFO LIGHTWAVE
--
This is also the server for the Toaster mailing list, substitute
TOASTER for LIGHTWAVE to get that.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 19650
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW3.1 render question
Date: 15 May 96 12:01:21 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 14-May-96 14:11:15, Farzad W. <s944258@umslvma.umsl.edu> wrote:
>Greetings,
>We're using LW3.1 on Amiga4000 here at UM-St.Louis. recently we've
>been having strange render problems.
>A major problem that we face is that we can't get our scene completely
>rendered. It doesn't look like a memory problem because it is rendered
>on RAM and also it doesnot give us any memory errors!
>We've had one scene with 140 frames. After hitting 'Easyanim' button,
>we can see the last frames being rendered on the preview monitor but
>once it's done and loaded, we find that only 60-90 frames has been
>rendered!
>What may be the problem? Any solutions?
The scene rendered just fine. But the loader for the animation will
quit *without* an error message, when it runs out of free memory to load
into. The lack of an error message of any type is annoying, because you
have no idea that it failed to load the entire thing.
To correct it, if possible, you need to shut down everything before
loading, possibly rebooting with the GetSmall Toaster project with no CG
or LW loaded, in order to get the needed memory.
An 18 meg A4000 can display a 200 frame animation, but only if it has
about 16 megs of free RAM. Which gets hard to do, if you've loaded up
anything. Getting 90-120 frames in that amount of RAM is more likely.
The preview animation mode is HAM8, but is _not_ compressed other than
using HAM8 format. That is why you can run it backwards and forwards,
and shift frames in real time at any speed you wish. It takes about 90k
per frame, or 8 megs for 90 frames, 12 megs for 140 -- and 18 megs for
200. And this entire block of memory must be contiguous, with no
applications tying up any of it with extraneous data, with such
applications including the animation player.
There are two solutions, if you don't have enough RAM to play the
entire thing, even rebooting without loading anything. You can render
only part of it, or you can buy more RAM.
--
I haven't tried a preview ANIM of this type in Toaster 4.1, but I'll
see how it reacts to large animations. Maybe it will tell me that I
haven't enough memory; that would be nice of it.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 19651
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 15 May 1996 10:43:01 -0700
Organization: Primenet (602)416-7000
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Adrian van der Park <bj071@torfree.net> wrote:
: : workstation. According to SGI, the new Indy's [these are low end SGI
: : machines] run 3D graphics software about 83 percent faster than existing
: : R4400 [Indigo2] based systems. And because they use early versions of the
: : R5000 that run at 150 to 180 MHz, greater gains lie ahead when the R5000
: : achieves its target clock speed of 250MHz."
: just a clue, but it seems that it's _SGI_ who is doing the speed analysis
: here and of course they are going to try and put their product in a
: favorable review... wouldn't you?
: PS. I work with a 175MHz Indy w/ 96 ram, and it _is_a_lot_ slower than a
: dual p6 for Pro/Engineer work. (they have the same memory count, just to
: be fair). The P6 station was about half the price of the Indy.
: So it would seem that it's SGI who is playing the catch up game on
: desktop workstation speeds.
There are special hooks in the R5000 that the software has to take
advantage of, which none of the major software does yet. It may run
Alias faster, since Alias doesn't appear to use GL on much of its
interactivity. The R5000 Indy is just another lame SGI brain dead
entry level machine. No 3D hardware accelerator.
If SGI can't use standardized tests, or give deeper explanations when
claiming major speed increases, like a comparison of software (like
Millimeter did with its rotating Chevy test) and relative performance
doing familiar tasks, I can't give their claims any credibility.
The R5000 looks just average when you look at the SpecInt and SpecFP '95
figures, and some of the Pentium Pro chips like the P6 200 MHZ kick its
butt. If it has special features that make it faster, tell us what apps
it really speeds up and show us a comparison that makes sense.
I agree with the above: SGI is playing catch up on the desktop
workstation speeds, and they're almost a lap behind. They still have
the software, but I hope more follow in SI's footsteps so we have a
real choice. If SGI can fight fair and win, that is same packages
which run on other machines and it's still faster and a comparable value,
than more power to them.
Right now, I'm unimpressed with what you get in the workstation class.
Their high end machines are unsurpassed, though.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19652
From: Albert_Mejias@msn.com (Albert Mejias)
Subject: FS: Painter and Poser
Date: 15 May 96 18:30:15 -0700
Message-ID: <0000940a+0000274a@msn.com>
Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.sprintlink.net!news.msn.com!msn.com
Newsgroups: comp.graphics.apps.lightwave
Organization: The Microsoft Network (msn.com)
Lines: 18
FS: Painter and Poser
For Sale:
Fractal Design Painter 4.0 and Wild Bundle
for Windows $220 + s/h. SRP $549
Fractal Design Poser 1.0
for Windows $70 + s/h. SRP $199
I inadvertently ordered extra copies of these programs and need to
sell them off. They are full unregistered products (disk seals are
unbroken). These are great for making textures and models.
Those interested please e-mail me directly.
Al Mejias
AlMejias@aol.com
Article: 19653
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Wed, 15 May 1996 04:54:46 -0700
Organization: Center for Advancing Computer Technologies
Lines: 138
Message-ID: <jmonahan-1505960454460001@phx-ip-62.netzone.com>
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NNTP-Posting-Host: phx-ip-49.netzone.com
In article <4nap82$384@newsbf02.news.aol.com>, equinoxii@aol.com (Equinox
II) wrote:
> Joe Monahan wildly asserts in response to Fred Tepper:
>
> >Your ON! As you know I started a web page to compare the rendering
> quality
> >of 3D Studio against a cheap modeling application. No one showed! I
> >suppose the same will be the case with you and Lightwave, huh?
>
> Hmmm, maybe Fred is too busy working on motion pictures to respond to your
> challenge, so I'll have to ask some questions. Rendering quality compared
> to
> "a cheap modeling application"? Isn't that a rather useless comparason?
> No one
> compares modelers to renderers. Or are you generalizing?
No, I'm responding to a claim that Lightwaves renderer is as good as
Alias's - an absurd claim.
>
> And since your stuff is apparently in Alias Sketch, are you saying you
> were
> comparing 3DS stuff to Sketch? I'm confused as to what you want to
> compare
> in this gauntlet throwdown. And when I went to look for other stuff on
> your site,
> I couldn't navagate to other pages.
Its simple. I'm saying that those who claim that raytracing can be "faked"
as a previous poster did don't know what they're talking about
> >The first page is at: http://www.netzone.com/~jmonahan/sketch.html
>
> I wont get into the poor HTML and bad web design, but your pictures
> are...nice.
Thanks. I put the page together in 20 minutes.
> The massive amounts refraction, reflection and the like show you know how
> to make stills that look like marketing demo material, and you know how to
> use
> the lathing tools to make goblets, lamps etc. Some of the textures look
> nice,
> but others, like the marble and wood textures look cheap and phony, making
> me think they are either procedurals, or just poorly applied.
I have to disagree. Compared to 3D Studio, I think they are an
improvement. I did nothing fancy with the textures - just slapped them on.
The challenge was in rendering quality only - not modeling, textures, etc.
Thats why I kept the geometry as simple as possible.
> I'm not saying *I'm* some 3D master; that's just what your pictures look
> like.
> They're OK, but nothing that impresses me. Maybe I'm just not looking at
> what you want to compare to other programs.
Maybe not....
> >I'll get another up with images I've done in Alias Power Anmator as soon
> >as I can. What do you bet Lightwave's don't come close?
>
> Well, based on what you put up, I'd say it depends on the artist. If I
> did something,
> it might be on par with yours. If Ken Stranahan, Mojo, Fred, or a whole
> host of people
> I could list, had the time to do something, you'd look foolish.
I disagree. Let them try, enough of the news group bullshit. I'm busy too
you know!
> >Member, we're not talking just about rendering anymore - YOU said output
> -
> >not rendering quality.
>
> Hmm, now we're getting into the truely subjective here. If "output" is
> not rendering
> quality, then you must mean overall composition, modeling, texturing etc.
> If that's
> the case, you're in trouble.
Nope. I was talking about the quality of other features. Particles,
lights, shaders, etc....no trouble at all to prove how superior Alias is
in these regards.
> Maybe you should think some more about what your really comparing in this
> impromptu contest. And if you like, I can check out some
> LightWave artist galleries and point you at some images.
If they are the same blow hards that have been dissin' me then fine, do so.
If they are pros who spend their life producing the advertising output for
a software company then forget it - I really do have other things to do!
> >Alias for people who don't know any better? That can ONLY be spoken by
> >someone who doesn't know it!
>
> >Joe Monahan
>
> No, Fred may be exaggerating a bit, but Alias is often the first thing out
> of a
> producers mouth who doesn't know what the heck he is talking about. His
> shows can only be edited on an Avid, and the CGI can only be done on
> Alias,
> and comping has to be done on a Cineon.
Exactly the kind of quality minded person I want to work with!
> You have to appreciate Alias'
> quality,
> and marketing, to getting them to this point, but it is far from the Holy
> Grail of
> CGI solutions.
Darn close though. I would hate to see Twister or Batman or The Mask done
in anything less then Alias. Thats were the fun is.....
> Increasingly, you must take a hard look at price/performance ratios for
> hadware
> and software, and many of the old solutions no longer hold up as well.
> --Brian
And we have to look at track records, the percentage of income put into
research and developmet and who has traditioanlly been on the cutting
edge. NO ONE who has used Alias Power Animator with any regularity would
be hapy to go back to the limiting constraints of anything less...
Joe Monahan
>
>
>
>
>
>
> Equinox Images, Inc.
> http://members.aol.com/equinoxii/
Article: 19654
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From: John Reddington <john@beanbaw.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REVIEW: The Best of LightWavePro
Date: Wed, 15 May 1996 19:21:37 GMT
Organization: None
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Reply-To: john@beanbaw.demon.co.uk
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Sorry to spoil the party, but I feel I must mention that there are
still many people who ordered this book BEFORE Christmas who still
haven't received it.
And just how in hell do they reckon that it should take 6 week to
ship to the UK???
I'm not saying anyone is being ripped off. I'm sure we're not, but the
service stinks!!
I would advise anyone to wait a while before ordering this book
especially if you live in the UK.
John Reddington - Email John@beanbaw.demon.co.uk
Article: 19655
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From: orbit@centcon.com (Kevin Jackson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: where to find renamer
Date: Wed, 15 May 96 09:06:45 GMT
Organization: ORBIT imaging
Lines: 6
Message-ID: <4nc3tt$noh@clark.zippo.com>
References: <mfrazin.22.0009BF3F@interaccess.com>
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In article <mfrazin.22.0009BF3F@interaccess.com>, mfrazin@interaccess.com (Shadow) wrote:
>Where can I find renamer for the amiga or PC. I need it to rename file
>extensions on PC generated images so the VT4000 can read and display them.
>
>thank you.
Try RESEQ.ZIP on the NEWTEK ftp. I believe its in the incoming directory.
Article: 19656
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From: bianco@ix.netcom.com(bia)
Newsgroups: comp.graphics.apps.lightwave
Subject: layout plug-in: USE-MODELER-TOOL
Date: 15 May 1996 17:03:38 GMT
Organization: Netcom
Lines: 40
Message-ID: <4nd2pa$58l@dfw-ixnews9.ix.netcom.com>
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X-NETCOM-Date: Wed May 15 12:03:38 PM CDT 1996
>... I'd like to be able to perform basic twists, clones, etc in
>layout (like in modeler), ..
__________________________________________________________________
why cant this be implemented. instead of having to use morph targets.
layout could create a temp file of the transformed object, and do the
morph automatically.
RABBIT.LWO
RABBIT.MR1
RABBIT.MR2
RABBIT.MR3
can a plugin be written for layout: "USE MODELER TOOL"
not only is switching to modeler a bother, but most deformations
require some other scene-element to judge just how to deform the
object.
a boxer hitting a large punching bag -- the dents in the bag would
depend on the speed and angle of the hits. imagine importing 60
save-transformed boxers (from 2 seconds of anim) into modeler to do
this. yipes. that's a lost weekend.
well, you wouldnt import ALL 60 frames, but just think about how
utterly handy it would be if, in layout, a popup toolbar appeared to
allow you to bend, twist, and magnetize a given object when you needed
it. I think our hard disks are big enough to hold the xtra 2-20 temp
copies of the object.
am i alone on this?
bianco
Article: 19657
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REVIEW: The Best of LightWavePro
Date: 15 May 1996 15:36:04 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 27
Sender: root@newsbf02.news.aol.com
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NNTP-Posting-Host: newsbf02.mail.aol.com
>Sorry to spoil the party, but I feel I must mention that there are
>still many people who ordered this book BEFORE Christmas who still
>haven't received it.
>
>And just how in hell do they reckon that it should take 6 week to
>ship to the UK???
>
>I'm not saying anyone is being ripped off. I'm sure we're not, but the
>service stinks!!
>
>I would advise anyone to wait a while before ordering this book
>especially if you live in the UK.
>
>
>John Reddington - Email John@beanbaw.demon.co.uk
Fair enough, although irrelevant to a review of the book.
I don't know what the delay is, but I know there are numerous hoops to
jump through to get U.S. products shipped and distributed overseas
legally, just as there is for foreign products to get here. Take that,
and combine it with a small company like AMG, and there's going to be
delays. We're not talking about Random House Publishing here.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19658
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From: Erik Flom <elfworks@slip.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up..
Date: Wed, 15 May 1996 12:43:11 -0700
Organization: ELFWorks 3D Construction Co.
Lines: 18
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References: <3197DA57.546C@ix.netcom.com> <4n6jkf$p4g@newsbf02.news.aol.com> <jmonahan-1505960407110001@phx-ip-62.netzone.com>
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Joe Monahan wrote:
> It figures you would say so as soon as someone asked you to
> demonstrate your prowess....wimp.
> Joe Monahan
Been to your web site....
For some 'competition', try these on for size:
http://www.iag.net/~cnelson/lw3d.htm
http://www.aboveweb.com/ELFWorks
(Of course, I just found out my site will be down until this evening, so
try this one later tonight.)
--
Erik Flom - ELFWorks - 3D Construction Co.
e-mail: ELFWork@aol.com
URL: http://www.aboveweb.com/ELFWorks
Article: 19659
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From: tekell@art.unt.edu (steve)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: 15 May 1996 20:08:09 GMT
Organization: UNT Visual Arts
Lines: 33
Message-ID: <4nddj9$s5h@hermes.acs.unt.edu>
References: <317BACC3.2098@dev.uol.com> <317C0A3D.7506@pilot.msu.edu> <317E403A.2A67@got.net> <4n920u$rjq@usenet6.interramp.com>
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> It seems baffling to combine the two, it would be like walking onto a
>hollywood soundstage on the set, and finding the carpenters building
>sets and props, behind the actors, while the director and cameraman
>are trying to set up their scene.
Yeah right, like you would be forced to experience this if L&M were one.
You could still work the old way, but you have many additional features and
options otherwise impossible. Duh, lets keep keep power, options, and
features from the user just so it matches some dumb real world metaphor - not.
Alot of CGI actors and sets are asked to do alot of things (inc. build
themselves over time) real actors and sets cannot do, why limit it to the
"real" world.
Have you never worked in a fully integrated enviroment? I *hate* the
seperation. I think this is one of the *big* advantages of Max. With the
seperation you are reduced to doing lots of morphs when often it could other-
wise be easily done with an animated modeling feature in some. Instead of
having to model a bunch of morphs you have the option of just moving in time
and changing the model. LW has some good modeling features why not make them
animatible? (Of course you would want construction histories to take full
advantage of animatible modeling.)
Come on, please don't discourage NewTek from given us more creative power
and control. Its like hearing people say they don't want multiple cameras
because *they* don't use them, while the rest of us would use the hell out of
such a simple addition to LW.
You may not see the advantage of having an single enviroment or a new
feature if you have never worked with it or never needed to. So please don't
discourage NewTek from adding it simply based on some goofy philisophy. You
may not know what all something might benefit you until you tried.
Article: 19660
Path: news2.cais.com!news.cais.net!bofh.dot!news.cais.com!news
From: puppetco@cais.com (puppetco)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack
Date: 15 May 1996 20:02:11 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
Lines: 20
Message-ID: <1129.6709T959T1212@cais.com>
References: <319513B2.720D@pilot.msu.edu>
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X-Newsreader: THOR 2.2 (Amiga;TCP/IP) *UNREGISTERED*
>P.S. What is wrong with NewTek making the CD-ROM part of the copy
>protection. Just have LW check for the CD-ROM at start-up. It's just as
>easy to crack that as it is the dongle, and it effectively stops the casual
>pirate same as the dongle. It's cheaper, easier and more reliable than the
>dongle. I have yet to hear a *good* arguement against this solution.
The problem, as I see it is that NewTek is afraid of "Render Farms."
One copy of LW running many machines in the same plant. CD copy
protection might not preclude "in-house" piracy. I don't have a dongle,
I have a Toaster. Of course, my LW won't run without it. Oh NO!! The
Mother of All Dongles!!!
________________________________________________________________________
* Christopher Piper }P-{> |||||||||||| The Puppet Co. Playhouse *
* *****Puppet Master***** |||||||||||| Glen Echo Park, Maryland *
* ***** E-Mail ***** |t|h|e|||||| -A non-profit professional- *
* puppetco@cais.com P u p p|e|t| puppet theater for the *
*_________________________________ C o ! _______Nation's Capital_______*
Article: 19661
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From: dondoug@svpal.svpal.org (Don Douglas)
Newsgroups: comp.graphics.apps.lightwave
Subject: Want to Buy Lightwave 4.0
Date: 15 May 1996 19:23:45 GMT
Organization: Silicon Valley Public Access Link
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Article: 19662
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 15 May 1996 16:17:18 -0400
Organization: America Online, Inc. (1-800-827-6364)
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More fun from one of our resident Alias Fanatics, Joe Monahan:
>I'm responding to a claim that Lightwaves renderer is as good as
>Alias's - an absurd claim.
Wait, is that the Alias renderer, or the renderers everyone actually
uses with Alias? It doesnt matter really . OK, so we have
something to compare. We arent talking about "output" then,
are we?
>Its simple. I'm saying that those who claim that raytracing can be
"faked"
>as a previous poster did don't know what they're talking about
Wait. Thats different than LightWaves renderer being as good
as Alias. I wont even get into using shadow maps and reflection
maps in place of raytracing, since all Im trying to find out is what
your little challenge is about.
>> The massive amounts refraction, reflection and the like show you
>> know how to make stills that look like marketing demo material,
>> and you know how to use the lathing tools to make goblets, lamps
>> etc. Some of the textures look nice, but others, like the marble and
>> wood textures look cheap and phony, making me think they are
>>either procedurals, or just poorly applied.
>I have to disagree. Compared to 3D Studio, I think they are an
>improvement. I did nothing fancy with the textures - just slapped
>them on. The challenge was in rendering quality only - not modeling,
>textures, etc. Thats why I kept the geometry as simple as possible.
OK, so if someone rendered that same scene in another program, what
would you use to determine that Alias renderer is better? What would
be your criteria? Are we just back into the totally subjective again?
>> Well, based on what you put up, I'd say it depends on the artist. If I
>> did something, it might be on par with yours. If Ken Stranahan,
>>Mojo, Fred, or a whole host of people I could list, had the time to
>>do something, you'd look foolish.
>I disagree. Let them try, enough of the news group bullshit. I'm busy too
>you know!
Apparently not too busy to make this ill-defined challenge over and over.
And not too busy to gloat at the lack of a response as some sort of proof
that you won.
>>If "output" is not rendering quality, then you must mean overall
>>composition, modeling, texturing etc. If that's
>> the case, you're in trouble.
>Nope. I was talking about the quality of other features. Particles,
>lights, shaders, etc....no trouble at all to prove how superior Alias is
>in these regards.
OK, so we arent talking about comparing just rendered output. This is
pointless; its obvious youre just an Alias fanatic who likes to make
wild
assertions about whats better.
And this "contest" is like playing cards with someone who makes up the
rules as he goes. The only way to win, is not to play.
>> Maybe you should think some more about what your really comparing in
this
>> impromptu contest. And if you like, I can check out some
>> LightWave artist galleries and point you at some images.
>If they are the same blow hards that have been dissin' me then fine, do
so.
>If they are pros who spend their life producing the advertising output
for
>a software company then forget it - I really do have other things to do!
"Dissin" you? Are you "down with that, homie"? So, the contest
is only for some people? Hopefully those who wont embarrass you
too much?
>> No, Fred may be exaggerating a bit, but Alias is often the first thing
out
>>of a producers mouth who doesn't know what the heck he is talking
>>about. His shows can only be edited on an Avid, and the CGI can
>>only be done on Alias, and comping has to be done on a Cineon.
>Exactly the kind of quality minded person I want to work with!
I didnt realize you thought "quality minded" meant blowing millions
of dollars unnecessarily based on the article they just read in Post
or some buzzword they picked up in Wired. I always though that meant
"idiot". Im sure you want to work with him, to soak him for all hes
got based on brand name identification whether it really makes sense
or not.
>And we have to look at track records, the percentage of income put into
>research and developmet and who has traditioanlly been on the cutting
>edge. NO ONE who has used Alias Power Animator with any regularity would
>be hapy to go back to the limiting constraints of anything less...
>
>
>Joe Monahan
Oooh,. I should be impressed by who has *traditionally* been on the
cutting
edge? Wow, if we want to look at long term track records and tradition,
then I guess I should still be buying IBM mainframes. Tradition is a bad
way to conduct decision making.
By the way, what is the percentage of income Alias is putting into R&D?
Maybe no one whos used Alias wants to go back, but thats not really
what we were discussing was it? But, unfortunately with your constantly
changing criteria, Im not sure what were talking about anymore.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19663
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From: brian@newtek.com (Brian Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: "Their" LW is the same as yours
Date: Wed, 15 May 1996 20:30:51 GMT
Organization: NewTek
Lines: 40
Message-ID: <4ndem7$ba3@guitar.sound.net>
NNTP-Posting-Host: 199.79.203.150
X-Newsreader: Forte Free Agent v0.55
Their seems to be some misunderstanding about what LightWave versions
the HollyWood guys use and what 'Joe Customer' actually gets.
Here's how it works (I know, because I am in charge of it:)
Allen, Stuart, Arnie or the other LightWave Developers send new
versions to NewTek during the beta testing phase. These versions will
have new features or bug fixes. I then forward these beta versions to
the Major Studios. They report back to me on bugs, requests or general
"WOW, COOL NEW FEATURE!" stuff. After every bug is squashed and every
feature added, the same LightWave and Plugins the Major Effects
Studios use are put on a CD, an install is made and whoila! a new
LightWave version is born.
Here's a perfect example of how features are added: Back in March of
this year, Wil Vinton Studios requested that the limit of 1000 objects
in a scene be raised (their particle work calls for thousands of
objects in a scene.) I forwarded their request to Allen, he found an
easy way to implement it and now the customer has it for 5.0.
(For those who didn't see the "README.TXT" on the 5.0 CD, this is how
you change it:
- The maximum number of objects, surfaces, images, and lights that can
be loaded at one time can now be set in the config file. The default
values are 1000, 1000, 200, and 1000 respectively, the same as in 4.0,
but now any or all of these limits can be varied within the range 100
to 32,000. Note that an image sequence counts as only one image, no
matter how many frames it may contain. It is strongly recommended that
these figures be left at default. If the limits need to be increased,
the values should be at the minimum required. )
As you can see, LightWaves development process fulfills the needs of
the Major Film/TV Effects studios using it. When they are happy with
it then we call it good enough to ship to the public.
Brian Thomas
LightWave 3D Testing Coordinator
NewTek, Inc.
Article: 19664
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Edit Card Suggestions
Date: Wed, 15 May 1996 16:47:28 -0400
Organization: Juris Corporation
Lines: 16
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Reply-To: juris@oo.com
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Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 3.0b3 (Win95; I)
Does anybody have any suggestions for a good quality capture/edit card
akin to the PVR, but under a grand?
A friend needs to capture video, do some simple editing, maybe some
graphic overlays, and output back to tape.
TIA,
TL
--
======================================================
|visit the Juris web site at http://www.oo.com/~juris|
| or visit my personal web site at |
| http://members.aol.com/tlwestgate/home/livroom.htm |
======================================================
Article: 19665
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From: xtremes05@aol.com (Xtremes05)
Newsgroups: comp.graphics.apps.lightwave
Subject: FireWorks Anyone?
Date: 15 May 1996 16:45:49 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Don't know if anyone can help me with this but here I go... Im trying to
create a scene in LightWave 3D of FireWorks like the one in the DAC Demo
Reel (Digital Animation Corporation). I try almost everything but can't
seem to get it to look REAL like the one in the demo reel. The one scene
that came with LW doesn't look as good as in the demo. I have Sparks too
if anyone can help me with this would be Great! Thanks in advance.
Article: 19666
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From: videogi@bbs.newtek.com (Darrel Goheen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Equipment 4 Sale
Date: Wed, 15 May 96 16:03:24
Organization: Total Video
Lines: 19
Distribution: world
Message-ID: <19960515.7914078.E691@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
For sale:
Panasonic WVF-250 camera, AG-7450 VTR with docking kit, Hard Case, 1 battery,
battery charger, Anton-Bauer brick battery mount. Very good condition.
$4500.00
3 Anton Bauer Pro Pac 13 batteries and charger. $1000.00 (Only available after
above camera is sold)
Bogen tripod for large 3 chip cameras. 3066 head with 3191 legs with ball
leveler. $400.00 (Only available after above camera is sold)
All prices firm and include shipping in the US. Visa/MasterCard welcome. Call
Darrel at 913-625-3546, Compuserve mail 102726,2363 or email at
102726.2363@compuserve.com
| AmiQWK 2.9 - FREEWARE |
... "The hate is swelling in you. Take your Jedi weapon. Use it." - Emperor
Article: 19667
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From: helmet@tnp.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave tutorial videos for sale
Date: Wed, 15 May 1996 21:04:36 GMT
Organization: Abest Network Services Inc. http://www.abest.com
Lines: 14
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Sorry if this doesn't belong but i wasn't sure where else to post
these, but...
I have the following Lightwave videos for sale -
Pro Flying Logos - $40
Tips & Tricks on creative pro quality flying logos
Pyrotechniques - $40
How to creative fire,smoke & explosions
Take both for $75. Price includes priority shipping.
Article: 19668
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From: jmonahan@netzone.com (Joe Monahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Wed, 15 May 1996 04:37:40 -0700
Organization: Center for Advancing Computer Technologies
Lines: 94
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References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <3198E6B2.335E@osu.edu>
NNTP-Posting-Host: phx-ip-49.netzone.com
Try to wade through this one.....
In article <3198E6B2.335E@osu.edu>, jasper.7@osu.edu wrote:
This is what the original poster said:
> > > Bull. Alias is for those who don't know any better. I'll put Lightwave's
> > > output against Alias' any day of the week.
This is what I said:
> > Your ON! As you know I started a web page to compare the rendering quality
> > of 3D Studio against a cheap modeling application. No one showed! I
> > suppose the same will be the case with you and Lightwave, huh?
> > The first page is at: http://www.netzone.com/~jmonahan/sketch.html
This is what Jasper said:
> Just e-mailed you a quick little picture to show MAX's new rendering
capabilities.
> It's a simple scene but shows nice reflection and refraction that could
easily pass
> for raytracing. I would like to see any raytracer render the scene as
fast as I did
> on my measly Pentium 75. Hey notice I didn't use volumetric lights ;)
Funny thing is, he originally said he could fake raytracing and that if I
couldn't I should re-evaluate what business I'm in. Then when I challenged
him he said his dongle was gone. Then he said he lost all his previous
images because he re-formatted his hard drive...(like he wouldn't make a
back-up first!) THEN he sent an image that he claimed he made but in
reality he took off the web! BTW, his .sig says he's a senior programmer
at OSU, but he's really only an undergrad student.....More info for my
internet class.
Then I said:
> > I'll get another up with images I've done in Alias Power Anmator as soon
> > as I can. What do you bet Lightwave's don't come close?
Then Jasper said:
> Fred, William, I think he's taunting you.
And know I'm saying:
Indeed I AM! I would like to see what all you experts can actually do!
Funny how quite you all get when challenged.
But then I said:
> > Member, we're not talking just about rendering anymore - YOU said output -
> > not rendering quality.
> > Alias for people who don't know any better? That can ONLY be spoken by
> > someone who doesn't know it!
And now I'm saying:
Since none of you "pros" responded to my last challenge, I doubt I get
alot of stuff from the new pros. And if I do, anyone visiting my web site
will clearly see that I was right all along. The little rendering you sent
was pathetic.
>
> If some of the pros respond, you'll be up to your eyeballs in good output.
>
> > > It may not have all the features,
> > > but then Alias doesn't have all Lightwave's either.
> >
> > Name one - I dare ya!
>
> Screen updates that don't take a year :)
Wow! What a feature! Maybe if you knew how to use Alias your screen
updates wouldn't take that long!
I love Alias, but Lightwave is a very
> capable program. What you will really be competing against is talent.
Alias does
> many nice things that other software can't, but it does not make you a better
> artist.
Duh! Really? And judging from your web page and stolen graphics that your
putting up as your own, your niether an artist or a 3D modeler/animator.
So I guess we can say good-nite to you!
Joe Monahan
>
> --
> Sr. Programmer 3
> Advanced Computing Center for the Arts and Design
> Emerging Technology Studio
Article: 19669
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 15 May 1996 14:44:01 -0700
Organization: Primenet Services for the Internet
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In article <4n2kqe$qjp@dfw-ixnews1.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
>From: gregtee@ix.netcom.com(William Teegarden)
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: 11 May 1996 18:03:58 GMT
>In
>>> I have to agree with Fred. NT is gaining market share pretty fast.
>As for it
>>> being a toy, next to IRIX/Unix ect, I don't see the logic in that
>statement.
>>
>> NT vs Unix question:
>>
>> foreach i ( *.hrc )
>> set n = echo $i | sed -e 's/hrc/als'
>> soft2alias $i $n
>> end
>>
>>200 models later......
I am not a programmer, but this looks like a routine to convert all *.hrc
files to *.als files using the program soft2alias. If this is correct, then I
don't think this should be a problem under NT assuming that NT has at least as
good of a batch "language" as plain old DOS.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19670
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: G6-strange problem
Date: 15 May 1996 15:06:02 -0700
Organization: Primenet Services for the Internet
Lines: 33
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In article <Dr9yzM.AFw@news2.new-york.net> eclipse@sd.cybernex.net (Jim Maloney) writes:
>From: eclipse@sd.cybernex.net (Jim Maloney)
>Subject: G6-strange problem
>Date: Sun, 12 May 1996 04:23:57 GMT
>Greetings all
>Our company recently purchaced some Gateway computers for LW
>animating/rendering.
>The problem is screen refreshing on the G6 (layout only!), windows NT
>3.51, LW4.0C, Matrox 4MB board, 64Meg.
>We have a P133 with the EXACT same drivers, cards, OS, etc, and it
>blows the G6 out of the water when it comes to screen updates.
>I have re-installed the entire system on the G6 twice- no cigar
>Has anyone encountered this type of problem?
>Suggestions?
>Thanks -
>Jim
>Eclipse Digital Imaging
Make sure PCI bursting is enabled in CMOS? Did you mean P6? If so, I thing
that someone mentioned that some early P6 chipsets weren't handling PCI well
and was causing very low PCI throughput. Maybe that is it.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19671
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
Date: 15 May 1996 15:02:01 -0700
Organization: Primenet Services for the Internet
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In article <4n3vl5$mjv@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
>From: Steph Greenberg <steph@primenet.com>
>Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
>Date: 11 May 1996 23:15:01 -0700
>Bryant Reif <reifbrya@pilot.msu.edu> wrote:
>: M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
>: is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
>: telephone lines, how long before they realize that M$ owns all the PC operating systems?
>When they realize JVC owns the VHS system?
>Telephone lines were a monopoly by government intervention. Gates won on
>the margins of the legal system of the free market. The situation is not
>the same, since anyone can invent a competing operating system. So far
>Windows is destroying them all without government intervention in their
>favor. Who needs an operating system that either doesn't run the most
>popular software or runs it slower because of emulation?
>And I ask again, has any action ever been taken against the VHS monopoly?
>: --
>: Bryant Reif
>: mailto:reifbrya@pilot.msu.edu
>: http://www.aiesec.org/~bryant
>--
>-------------------------------------------------------------------------------
>Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
>steph@primenet.com Chiropracter, and Podiatrist.
>Copyright 1996. All Rights Reserved. Permission granted for non-commercial
>electronic republication only, such as Usenet and Email, and
>non-commercial educational purposes such as charge free WWW pages.
>Express permission is required for any other use. When in doubt, ask.
>-------------------------------------------------------------------------------
For what it is worth, there are over 15 independant dialtone providers
(telcos) in Arizona. These were not due to the break-up of the Bell system.
Most have been around for many years. Large businesses have been doing their
own internal switching for years.
Steph is correct. The telephone monopoly (actually only a "near" monopoly)
was CREATED by our governement. It just took them a half a century or so to
realize that such a decree was stifling innovation.
Note also that VHS gained its "monopoly" (actually a very dominant position in
the consumer market - not really a monopoly) by making its technology
available to others via license agreement. If you don't invite others to
play, you lose. See consumer Beta for an example.
Fear of a monopoly in a relatively free market is based on myth and deception
- not on facts of reality.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19672
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
Date: 15 May 1996 18:04:02 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I have been informed by many people that this whole thing is a Hoax.
My most humble apologies for introducing a "Verbal Virus" into this
newsgroup.
I'm grateful that no one flamed me personally. I guess they knew I was
just trying to help.
Fortunately, this thread has turned into an exercise of the funny bone,
rather than, "boy is Don stupid for posting that old Good Times story".
Now, there's this kid with cancer in Ireland that want's to set a world's
record for collecting business cards......
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 19673
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toaster version or SA?
Date: 15 May 1996 18:12:49 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NewTek has just released the 4.1 upgrade for the Video Toaster, and that
includes LightWave 4.0.
The Amiga LightWave 5.0 upgrade, will upgrade Video Toaster or Standalone
4.0, to 5.0
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 19674
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 15 May 1996 18:28:23 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
1) It's not a matter of shifting R&D dollars to marketing - it's a matter
of using marketing dollars wisely.
3) The Toaster was one of a hundred video effects devices. There were
Toaster type all-in-one-boxes out very quickly, too.
None of them were featured on Invention, or NBC news.
None of them had a magazine.
None of them were featured in Rolling Stone.
None of them had their T-shirts in Wayne's World movies.
Etc etc etc etc,
This happened because of WORK - it may seem like magic to you if you don't
do marketing, but I saw the work. NO PRODUCT SELLS ITSELF. Period. That
statement is just marketing hype to tell you how good the product is...
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 19675
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 15 May 1996 18:29:40 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
1) It's not a matter of shifting R&D dollars to marketing - it's a matter
of using marketing dollars wisely.
3) The Toaster was one of a hundred video effects devices. There were
Toaster type all-in-one-boxes out very quickly, too.
None of them were featured on Invention, or NBC news.
None of them had a magazine.
None of them were featured in Rolling Stone.
None of them had their T-shirts in Wayne's World movies.
Etc etc etc etc,
This happened because of WORK - it may seem like magic to you if you don't
do marketing, but I saw the work. NO PRODUCT SELLS ITSELF. Period. That
statement is just marketing hype to tell you how good the product is...
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 19676
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From: jennifer davis <jdavis@origin.ea.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Job Opening for 3D Artist
Date: 15 May 1996 21:37:04 GMT
Organization: Origin Systems, Inc
Lines: 56
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If you have ever played computer games, now is your chance to
create one. The Ultima 9 and Ultima Online teams of Origin
Systems are looking for skilled computer artists.
Ultima is a an engrossing interactive experience that
recreates a medieval fantasy world in intricate detail. Ultima
Online takes this experience and opens it up to anyone with
access to the Internet so that thousands of people can interact
with each other at once--the ultimate in Multi-player games.
Both of these teams are looking for creative, enthusiastic
people who know how to have fun.
Requirements:
Extensive modeling and animation experience with 3D Studio 4.0
or Lightwave
Good texture mapping skills in either Adobe Photoshop or
Fractal Design Painter.
Overflowing creativity and good conceptual drawing skills
An sense of humor and the ability to get along with a wide
range of people.
A strong work ethic.
Additional appreciated skills:
Modeling and animation skills in Lightwave or 3D Studio 4.0
(whichever isn't primary)
Experience with 3D Studio Max
Experience with previous Ultima games or other fantasy/medieval
genres
Origin Systems has a lot to offer as an employer. Set in the
lush Austin hill country, it is one of the oldest and most
highly reputed companies in the computer gaming industry.
Origin has produced hits such as the Wing Commander series,
Crusader, the Ultima series and many more. Origin offers a
stable environment with competitive salaries and tremendous
opportunities for personal and professional growth; and yet it
is not a typical corporate atmosphere, but rather a relaxed
venue filled with warmth and friendship.
For more information or to set up an interview please contact:
Norma Vargas, Human resources
Origin Systems
5918 West Courtyard Drive
Austin, Texas 78730
512-434-4263-665
nvargas@origin.ea.com
Or on the Ultima Team:
Joye McBurnett, Associate Producer
Origin Systems
5918 West Courtyard Drive
Austin, Texas 78730
512-434-4263
jmcburnett@origin.ea.com
Article: 19677
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: Wed, 15 May 1996 18:54:56 -0400
Organization: The Ohio State University
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> I agree. I challenged all the loud mouths to a free web page demo where I
> would place their images next to others for all to compare. Suddenly all
> the "experts" shut up. The one image I did recieve was actually stolen off
> the web!
I sent him the one image and I can prove that it was not stolen off the web.
I will send the scene data and the materials for anyone else to render the
scene with. Hell if I was going to steal a scene I wouldn't have used the one
I sent. It is a very basic scene with a few sphere (three crystal balls and a
light blue steel ball) a wood claw is holding one sphere, there is also a
bowl with a flame coming out of it using the free inferno plug-in from Kenetix
site. And there is an hourglassand three piece of paper with a custom photoshop
texture, the font is Monotype Sorts then I airbrushed it up to make it look like
parchment. If he actually puts it up you can take a gander and have a laugh. Things
I will point out that I screwed up in my scene, forgot to turn on reflection in the
wood and the flame is too high out of the bowl. I would be interested to find out
where I supposedly "stole" this picture from.
> I'm keeping all these posts to present to the Internet class I teach -a
> good lesson for them, and for me!
>
> Joe Monahan
He also told me he taught 3D Studio. I am curious, where do you teach?
Jeff
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19678
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 15 May 1996 16:13:00 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: steph@usr2.primenet.com
Stranahan <stranahan@aol.com> wrote:
: 1) It's not a matter of shifting R&D dollars to marketing - it's a matter
: of using marketing dollars wisely.
: 3) The Toaster was one of a hundred video effects devices. There were
: Toaster type all-in-one-boxes out very quickly, too.
: None of them had their T-shirts in Wayne's World movies.
It doesn't hurt that Brad Carvey, one of the Toaster's creaters,
is Dana Carvey's brother. Also the Garth character is partially based
on Brad.
: This happened because of WORK - it may seem like magic to you if you don't
: do marketing, but I saw the work. NO PRODUCT SELLS ITSELF. Period. That
: statement is just marketing hype to tell you how good the product is...
Face it, the guy demoing the latest incarnation of the Toaster is
no Kiki. They were practically facing each other at NAB, and I'd say
the only people hanging at the Newtek booth were already members of the
Newtek choir, at least when I was there.
The Toaster was ahead of its time. Methinks Newtek didn't realize
that the world would eventually pass them buy. From what I saw, LW
is the *only* worthwhile product they have, and they haven't been
throwing the resources into it to once again make it a fully
*state of the art* product again. By that, I mean no excuses
about Alias and SI costing several times more. That didn't stop
them from going after Wavefront in 1990.
Wavefront didn't push the envelope much once they become dominant,
and it only took a couple of years for them to become largely
irrelevant.
: _____________________________________________
: Lee Stranahan
: "I shot a half hour, 35mm movie with professional quality visual effects
: for around $5000 - and I can show you how to do it, too."
: Access DeniedURL - http://users.aol.com/stranahan/access.htm
: Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19679
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Wed, 15 May 1996 19:35:04 -0400
Organization: The Ohio State University
Lines: 45
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> Just e-mailed you a quick little picture to show MAX's new rendering
> capabilities.
> It's a simple scene but shows nice reflection and refraction that could
> easily pass
> for raytracing. I would like to see any raytracer render the scene as
> fast as I did
> on my measly Pentium 75. Hey notice I didn't use volumetric lights ;)
>
> Funny thing is, he originally said he could fake raytracing and that if I
> couldn't I should re-evaluate what business I'm in. Then when I challenged
> him he said his dongle was gone. Then he said he lost all his previous
> images because he re-formatted his hard drive...(like he wouldn't make a
> back-up first!) THEN he sent an image that he claimed he made but in
> reality he took off the web! BTW, his .sig says he's a senior programmer
> at OSU, but he's really only an undergrad student.....More info for my
> internet class.
I, as I told Joe, wad to send in my 3DSr4 dongle to get MAX(only students have to do
this) And since I turned my whole HD NTFS when I upgraded to NT, yes I did loose
tons of data :( And no I didn't have any backup media at the time beside a single
3.5" floppy drive, after that fiasco i bought myself a nice little ZIP drive. I can
send anyone the scene i created as a DXF or 3DS or whatever, I'll have to send some
image maps too since some of the textures(ie. paper on the table) are custom. If you
want to find out who I am just do a whois on me at Ohio State's web page, and you
will notice it says Sr. Programmer. And yes I am an undergrad. I am in my senior
year at OSU and am the only undergraduate animation major here. Animation was
originally a grad only program here, but we have a nice thing called the
personalized study program where you can create your own major. This is how I
weasled my way into doing computer animation here :) And could you point me towards
the picture I supposedly stole off the web? If you want I can render the same scene
from various angles and send those to you. I thought you told me you were a 3D
Studio teacher? Where do you teach at?
> Duh! Really? And judging from your web page and stolen graphics that your
> putting up as your own, your niether an artist or a 3D modeler/animator.
> So I guess we can say good-nite to you!
I don't have a web page, if I did I sure as hell wouldn't be sending stuff to you to
put on yours, if you ever do. And you are no one to make judgement calls on skills.
Jeff
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19680
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 15 May 1996 16:25:01 -0700
Organization: Primenet Services for the Internet
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[snip]
>: release, free, products of significant value. Example Internet Explorer.
>: Released free while Netscape Navigator costs (retail or shareware) about
>: $50. Same story is true of their "new" HTML editor. Net result = weakened
>: competitors.Then less competitors.
Ahhh - here is the myth/deception:
If a company "drives out" the competition by providing free or below market
priced products, the consumer benefits. If the competitor then raises prices
in order to "gouge" the consumer will be hurt. But what this scenario ignores
is that competition can always REENTER. And this is the deception.
Pro-regulation folks conveniently leave out the other side of this
equation. There are billions of investment dollars out there just waiting to
assist someone in entering a market with high profit margins (such as the
situation that is created when there is little competition). This, of course,
will drive the prices back down.
So, you end up with either a near monopoly and reasonable prices or a number
of competitors and reasonable prices. When prices become "unreasonably" high
or low, that usually indicates a change in the market. These changes
eventually settle out. There is no impending horror story. Which is the
myth.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19681
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From: Derek Sorensen <Derek@bumblbee.demon.co.uk>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Followup-To: rec.arts.fine
Date: Wed, 15 May 96 22:57:49 GMT
Organization: Bumblebee Games
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In article <1996May15.181229@cantva>
misc1870@csc.canterbury.ac.nz
"The Cookie Monster [Glenn Fisher]" writes:
>
> Yes, lets start on Van Gogh,
[giant snip]
Umm, no, let's not. Let's take this discussion to an arts oriented news
group, eg: rec.arts.fine, ok?
Follow-up set.
Regards,
Derek Sorensen
--
: Bumblebee : Board, Tabletop and Play-By-Mail and eMail Games
: Games : http://www.tightbeam.com/bumblebee <- Free PBM rules
: : mailto://info@bumblbee.demon.co.uk <- Automated Info
Article: 19682
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Wed, 15 May 1996 19:38:51 -0400
Organization: The Ohio State University
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> Darn close though. I would hate to see Twister or Batman or The Mask done
> in anything less then Alias. Thats were the fun is.....
The Mask also used EIAS, and Batman was done mostly with in-house software.
Not sure what Twister was done with.
Jeff
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19683
Path: news2.cais.com!news
From: B Hayes <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "Their" LW is the same as yours
Date: Wed, 15 May 1996 17:09:34 -0400
Organization: Capital Area Internet Service, Inc.
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To: Brian Thomas <brian@newtek.com>
> As you can see, LightWaves development process fulfills the needs of
> the Major Film/TV Effects studios using it. When they are happy with
> it then we call it good enough to ship to the public.
>
> Brian Thomas
> LightWave 3D Testing Coordinator
> NewTek, Inc.
Brian:
How about the needs of the minor studios using it? For example I have had a dialog with Chuck through compuserve since last year, But every
time I make a suggestion he sez he forwards it to the proper channels... then I never hear about it again. For example (as if no one has
suggested this yet): there NEEDS to be a way to load Multiple Objects/Images at once. If WV studios has thousands of objects per scene I can't
belive that some one is clicking "load Object" scrolling down to the object cliking on it and then doing is again, thousands of times. You need
to have a "Load Directory" or at least Shift-Click / Ctrl-Click. I hate haveing to Waist Time repeating this task.
Brad Hayes
http://pacificney.net/~bjhayes
P.S. Sorry I ment this in a friendly way, but every thing I have writen today sounds like I have a real attitude. Not so... Thanks!
Article: 19684
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "Their" LW is the same as yours
Date: 15 May 1996 20:02:36 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Hey, it's the 3DS users who think hollywood is getting some other deal,
not us.
Part of what first got me interested in using LightWave was the fact that
I could do what the broadcast guys were doing. Granted, after becoming a
better artist....
But thanks for putting the official word in print.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19685
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From: "björn andersson" <bjorn.andersson@mbox300.swipnet.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: Need Help on DOC´s
Date: 15 May 1996 17:22:23 GMT
Organization: -
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Please I really need help!
I=B4ve looked all over for some good DOC=B4s on LW but I don=B4t
seem to have any luck.
If anybody out there in the big world knows anything,
just anything, that you think should interest me about
LW then write a few lines and tell me all about it.
Also if you have made something that you are realy proud
of and want to show the world, or maby just me, include it
too. I=B4m trying to get a large database with LW stuff, but
I=B4ve got too get more before I can refer to myself as an
big collector.
Any way, Thanks in advance to all.
----------------------------------------------------------
() | "And The Rest, After a Sudden Wet thud, Was Silence"
/\ |
----------Bjorn.Andersson@mbox300.swipnet.se--------------
Article: 19686
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From: what@do.you.want. (Mack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: adobe photoshop vs coraldraw 6
Date: 16 May 1996 00:25:28 GMT
Organization: whatz up
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In article <3198A1AF.47DF@atlanta.com>, bwidget@atlanta.com says...
>
>Shadow wrote:
>> For digital manipulation of images and animation which would be better?
>Any
>> opinions?
>
> For what it does (Image-manipulation) nothing beats photoshop.
Especially
>for 3D use in
>combination with Kai's power tools. photoshop is the best implementation of
> any image manipulating
>tool there is. However for 2/3 of the price you can get CorelDraw that incl
>udes a bitmap to raster
>program, a dedicated drawing program (in vectors) etc... . Bang for the buc
>k corel is probably a
>better deal.
> Personnally I use photoshop. I use it so often that I said : "screw
bang f
>or buck: I want
>the best!" I guess that's how people justify more expensive packages than L
>W. However in that price
>range the buck tends to be so high that I have to go for bang and can't jus
>tify it.
>
>Hajo
does any one know if this exists in the current or upgrades of
photoshop(3.05)?
bezier controls tools for doing selections. i may have missed it, but in alias
eclipe and in animator studio i can manipulate a paths profile with bezier
controls. can this be done in photoshop?
Article: 19687
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Underrated LW 5.0 feature.
Date: 15 May 1996 17:17:02 -0700
Organization: Primenet Services for the Internet
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"Specular Off" for individual lights. OK - not nearly so razzle-dazzle is the
various extremely cool "Meta" tools, but this really does enhance lighting
possibilities.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19688
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 15 May 1996 17:19:02 -0700
Organization: Primenet Services for the Internet
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In article <4n5pd4$l0k@news1.io.org> mjmackin@io.org (Matt. ) writes:
>From: mjmackin@io.org (Matt. )
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: Sun, 12 May 1996 22:40:52 GMT
>>Gordon Cameron <gocam@odyssee.net> wrote:
>>: > A dual processor Pentium Pro (which is available and a good deal) IS faster
>>: > than almost any SGI workstation.
>>: Perhaps true in raw processor performance - but it really depends what you are
>>: doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
>>: (symmetric multi-processing), and, on top of this, they do many things very
>>: very well - e.g. D1 realtime video boards *today*
>But they do you need to have real time D1 output if you can get close
>with the Perception. Its D1 output (but you have to render to it's
>hard drive.) It costs a small fraction of the SGI.
Uhhhh - I love the Perception. However, I'd trade drive space for D1 quality
in a second (for animation work).
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19689
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack
Date: Thu, 16 May 1996 00:26:05 GMT
Organization: MIND LINK! - British Columbia, Canada
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From: puppetco@cais.com (puppetco)
Subject: Re: Lightwave crack
Date: 15 May 1996 20:02:11 GMT
>>P.S. What is wrong with NewTek making the CD-ROM part of the copy
>>protection. Just have LW check for the CD-ROM at start-up. It's just as
>>easy to crack that as it is the dongle, and it effectively stops the casual
>>pirate same as the dongle. It's cheaper, easier and more reliable than the
>>dongle. I have yet to hear a *good* arguement against this solution.
>
>The problem, as I see it is that NewTek is afraid of "Render Farms."
>One copy of LW running many machines in the same plant. CD copy
>protection might not preclude "in-house" piracy. I don't have a dongle,
>I have a Toaster. Of course, my LW won't run without it. Oh NO!! The
>Mother of All Dongles!!!
I doubt if Newtek is worried about "Render Farms" showing up if they went to
CD copy protection. They already give you Screamernet for that exact purpose
when you buy a copy of Lightwave.
More likely it's cause anybody with a $1000 CD recorder and a box of $15 blank
discs could crank out copies of LW for their friends.
Jeff H...
Article: 19690
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From: anonbbjjcc@anon.penet.fi (br!an)
Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
Subject: Re: ESSAYS FOR FREE!!!!!!!
Date: Thu, 16 May 1996 03:29:00 GMT
Organization: Erols Internet Services
Lines: 33
Message-ID: <319aa0da.13935340@news.erols.com>
References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> <4m3bvp$6rg@news.bellglobal.com> <3188C9C5.3072@inetnow.net> <jefeDr9vpJ.9Ms@netcom.com>
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That site is so great -- you all must go there!!!
If you don't know the URL e-mail me!
On Sun, 12 May 1996 03:15:19 GMT, jefe@netcom.com (Pablo) wrote:
>Tarq3 (tarq3@inetnow.net) wrote:
>: >
>: > Where is this evil house of cheat my good man?????
>: > Allynn Wilkinson <awilkin@bgnet.bgsu.edu> wrote:
>: >
>: > >HOUSE wrote:
>: > >>
>: > >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
>: > >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
>: > >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
>: > >> CHECK IT OUT!!!!
>
>: Were's the site with the essays
>
> Right next to the dictionary.
>--
>******************************************************************************
> Thoughts by: Pablo (tm)
>
> Free Bob Kelly...
>******************************************************************************
>
>People tend not to like one who is always right; people truly hate one who
> really is...
>
> .mw
Article: 19691
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 15 May 1996 20:33:47 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Joe continues his crusade against sensibility:
>Try to wade through this one.....
OK.
>Funny thing is, he originally said he could fake raytracing and that if I
>couldn't I should re-evaluate what business I'm in. Then when I
challenged
>him he said his dongle was gone. Then he said he lost all his previous
>images because he re-formatted his hard drive...(like he wouldn't make a
>back-up first!) THEN he sent an image that he claimed he made but in
>reality he took off the web! BTW, his .sig says he's a senior programmer
>at OSU, but he's really only an undergrad student.....More info for my
>internet class.
Hmm, I suppose you've never had a computer problem ever. Is that one
of the advantages of being a Alias user. Your SGI never has a problem?
I think you better step back and make sure of your facts before
saying this person stole a graphic off the web. That's libel unless
you've
got some proof.
Also, who says you can't be a senior programmer and an undergraduate
at a university? I was an Office of Instructional Development Technician
Supervisor while being a lowly student at UCLA. What qualifies you
to call yourself a teacher? Where do you teach? Your footer on the post
says: "Center for Advancing Computer Technologies"? What is that?
Is that part of a real school? God help your students.
>> Fred, William, I think he's taunting you.
>Indeed I AM! I would like to see what all you experts can actually do!
>Funny how quite you all get when challenged.
Shouldn't teachers know how to spell? See my previous posts about
your swelled head.
>Since none of you "pros" responded to my last challenge, I doubt I get
>alot of stuff from the new pros. And if I do, anyone visiting my web site
>will clearly see that I was right all along. The little rendering you
sent
>was pathetic.
Now, I've got to see that rendering, since yours was no gem. See my
previous post for why you're being ingored and why people may
just not feel like playing your reindeer games. It doesn't mean you're
right.
>Wow! What a feature! Maybe if you knew how to use Alias your screen
>updates wouldn't take that long!
Ah, I see. When someone has something, then they're just dumb, while
you are always correct. What school did you teach at again? I'll have
to make sure not to come within 100 miles of such an institution.
>Duh! Really? And judging from your web page and stolen graphics that your
>putting up as your own, your niether an artist or a 3D modeler/animator.
>So I guess we can say good-nite to you!
>
>Joe Monahan
Um, look at your own poor excuse for work before accusing someone else
of anything. If there's any of the two of you to cross off the
believeability
list, you're the one, Joe.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19692
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From: what@do.you.want. (Mack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: 16 May 1996 00:40:03 GMT
Organization: whatz up
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In article <4n4pkb$715@dfw-ixnews4.ix.netcom.com>, Gameboy@ix.netcom.com
says...
>
>Having now seen 3DS MAX, I must say that I am both impressed and
>disappointed. The designers seem to have included a ton of extras,
>only to exclude some important funtionality. This kind of design
>strategy is generally referred to as "plug-in," but I simply call it
>screwing you, the customer, over.
>
>What do I mean? Let's take a look...
>
>1.)Most important, there is no provision for even basic skeletal
>deformation. Any "bones" type work must be done through a plug-in,
>i.e. Character Studio (a very impressive "step" driven animation
>tool...that costs $1500...YIKES!!!) or Bones Pro (which I haven't seen
>yet in its MAX incarnation). This is a vital animation tool present
>in packages costing 1/7 what MAX does .
>
>2.)Close behind is the render engine. Is it better than the old 3DS?
>Yes. Is it up to Lightwave's level? No. But this gives you the
>freedom to buy a new render engine and dole out a paltry $500+ when
>the urge strikes you.
>
>3.)No lens Flare. It's overused, but still a nice tool for creating
>interesting and vibrant lighting effects. Yet another $500 out the
>window.
>
>4.)Particle systems? Yup. Powerful? Nope. Crank out another $500+
>smackers.
>
>There are nice tools, i.e. the volumetric lighting, the warp fx, the
>integrated interface (I'm not getting into that debate, so don't
>start), and the interactive modelling tools (change object complexity,
>do boolens, bend, twist, shear, etc, in real time). However, with a
>little sweat, you can duplicate most in the basic Lightwave package,
>and than do a lot more. Is MAX better than Lightwave? In some ways
>yes, and with the right plug-ins, definitely, but only if cost is not
>an issue. Also, you might do some math and notice that after all the
>plug-ins, MAX is dangerously close to being as expensive as SoftImage
>NT, a more powerful program for the most part. With Microsoft backing
>SoftImage, expect a bit of competition should MAX/SoftImage cut into
>each other's sales (i.e. multi-platform release, cost cuts, and so
>on).
>
>As for Lightwave, though I have a softspot for it, I am very troubled
>by its lumbering progress. The interface is getting old, the shift to
>a "plug-in" architecture seems a good idea implemented for the wrong
>reasons (to reduce internal development), and overlooked programs like
>Imagine are coming out with more features for less money (lens flares,
>bones, meta balls, particles, several animation systems (cycles, for
>instance), motion blur, depth of field, IK, powerful procedural
>texture mapping, and so on ...) for much less than Lightwave ($500, I
>think). The stuff I am reading about Tim Jenison makes me think that
>Newtek is steaming through Amiga Country on a course for Atariville.
>
>What is the deal here kids?
>
>Bill L.
>Past user of Imagine (up to 3.0) and Lightwave (up to 3.5), and
>current user of 3DS 4.0 (for work) and Real 3D 3.1 (at home). Future
>user of 3DS MAX, and with a little luck, Alias Power Animator (both
>for work).
>
some of the reasons bones ala lightwave were notincluded may be the fact that
it would have hurt digimation. as an exec from autodesk told me, they can be
sued for hurting somes ones business and especially digimation , since they
are one of the largest ipas makers for 3ds.
character studio is an entirely different ball of wax.
you get a tool in CS that is the equivilant or exceeds what is possible under
many SGI platform tools. Your place steps and the character walks
automaticlly.
with real human motion as good as motion capture. you can then use ik to move
the upper body around , but it helps automate walking cycles like could not
believe.
you can use gravity, different types of motion attributes, like jumping
motion, running or wlking. how about doing a realistic back flip by placing
two foot steps down on the ground and rotating them 360 degrees?
how about joints that control musle and tenden flex depending on the position
of the joint?
all this done in an intergrated interface, realtime with enough ram, in a
shaded view port that is part of the interface.
1500 Bucks pricey, sure, but cheaper than SoftImage.
as a 3ds user i would love to see bones as part of the base package, but
realize why is isn't. doesn't mean i'm not disapointed, but if oyu need the
power you'll pay for it. cn you think of any other reason for using alias?
Article: 19693
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From: Mark Midolla <markm@hypertec.com.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga Lightwave 5 ready yet ?
Date: Thu, 16 May 1996 10:38:14 +1000
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Anyone got it yet ?
Mark
Article: 19694
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From: misc335@csc.canterbury.ac.nz
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias,
Date: 16 May 96 12:44:25 +1200
Organization: University of Canterbury, Christchurch, New Zealand
Lines: 32
Message-ID: <1996May16.124425@cantva>
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> Your ON! As you know I started a web page to compare the rendering quality
> of 3D Studio against a cheap modeling application. No one showed! I
> suppose the same will be the case with you and Lightwave, huh?
(Controversy alert :)
Y'know, I suspect most people who are good with high end software are quite
likely to be secure in the knowledge that they define what is possible, not
the software, and as such, less inclined to go out of their way to prove the
merits of the software. (The exception being pirates, as the reasoning behind
this observation is based on the assumption that "high end" means "not
availible to any old joe". Sounds elitist I know, but I do mean it like that,
and I'm being somewhat lighthearted anyway :-)
Given that cheap apps tend to be used by hobbiests, such an apathy
won't be a problem (in fact, you'll probably get people spending hugely
unrealistic production times working on something to prove the merit of their
apps). IOW, I could have told you you're chances of getting decent 3ds images
were bugger all, and LW is likely to be the same (though it is probably used
by more hobbiests, so the response should be a _bit_ better...)
In other words, if you really really have to compare software, I think a more
accurate way of doing it than judging the stuff sent to a site, is judging the
general demenour of the artists using the software, and see how much of a shit
they give what someone else thinks of their software.
Of course, being _more_ accurate doesn't mean it _is_ accurate, far from it,
we're talking gross generalisation city. (Though judging software from a few
misc pics on a website seems just as bad :)
But it's a new angle...
(Well, an old one dressed up as something new... :-)
Article: 19695
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: 15 May 1996 17:35:02 -0700
Organization: Primenet Services for the Internet
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In article <oj6k9ygha70.fsf@hpsrk.fc.hp.com> koren@hpsrk.fc.hp.com (Steve Koren) writes:
>From: koren@hpsrk.fc.hp.com (Steve Koren)
>Subject: Re: Whats new in LW5.0
>Date: 13 May 1996 09:20:03 -0600
>> * Data sharing between Layout and Modeler. Import and Export are Back!
>Back? Back from where? I'm using import and export just fine in 4.0,
>and it was there in 3.5 too. Before that I dunno.
[snip]
> - steve
It went away with the 4.0 release on non-Amiga platforms.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19696
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT to Mac ?
Date: 15 May 1996 17:46:02 -0700
Organization: Primenet Services for the Internet
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>O.K. , let's go further, if you have a hub, does the server control what
>goes in/out of the hub or is it similar electrically to a direct
>connection between cpu's? Thanks.
Think of ethernet as a "broadcast" channel. Everybody "sees" what everybody
else sends. That is why ethernet can work on a single coax line. Ethernet is
very efficient for "bursty" traffic, but starts to fall down when average
traffic levels get relatively high - but I digress.
A "hub" as previously described is a bridge and no filtering occurs. All
"cpus" see the same thing. Another type of "hub" is a router. A router can
selectively restrict the passage of certain packets of data to certain
network segments. This becomes an issue on larger networks to avoid the high
traffic levels described above.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19697
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From: howardst@aol.com (Howard ST)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack
Date: 15 May 1996 20:46:25 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>>One copy of LW running many machines in the same plant. >>
Light wave does this for free anyway. You don't need a dongle for a render
only machine.
-H
Article: 19698
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From: gordon@RND.Softimage.COM (Gordon D.B. Cameron)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Date: 13 May 1996 18:02:19 GMT
Organization: Softimage Inc.
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: : Perhaps true in raw processor performance - but it really depends what you are
: : doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
: : (symmetric multi-processing), and, on top of this, they do many things very
: : very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT
: : shipping yet), good realtime texture mapping with large scenes where all
: : textures are not resident in texmem, remarkable memory bandwidth, good flexible
: : processor scheduling etc etc.. A large portion of SGIs revenue is from their MP
: : machines, and not from their graphics w/stations...With their alliance with
: : Cray, we can expect good things in the future at the upper end of the
: : performance spectrum.
: I believe the statement was "almost any SGI *workstation*". The
: multiprocessor machines don't fall into the workstation class, but rather
: the lower end supercomputer class.
I believe that will have to change soon - they don't have any MP
machines on the desktop as yet, but I wouldn't be surprised to see
some multi (at least dual) processor Indy-type machines soon
(hopefully!)...
My background before SI was is in working for a parallel computing
centre (big Connection Machine, Cray T3D, etc), where it was
fascinating to watch the industry evolve and reinvent itself, over the
past 4 years. SGIs virtual takeover of the midrange supercomputer
market was remarkably fast, and left many people gasping. Whilst they
were doing that, however, as you say, the NT people were sneaking up
on the heels of the graphics range of machines.
It's an interesting industry,
: It may be SGI's fate to be left only with it's supercomputer market,
: which may itself be expanding.
In fact it may well be a very profitable fate for SGI, but not
necessarily for the graphics community until an equivalent new grapics
innovator appears.
-G.
--
~ Gordon Cameron / software development / Gordon.Cameron@Softimage.COM ~
~ Channels, Viewing, Peformance Animation / Phone: (514) 845-1636 x3445 ~
~ SOFTIMAGE Inc, Montreal, Quebec / Fax : (514) 845-5676 ~
~ Editor, SIGGRAPH Computer Graphics / Gordon.Cameron@siggraph.org ~
~ `Languages, like sandwiches - in one ear, and out the other' ~
Article: 19699
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From: patsmth@clt.mindspring.com (patrick smyth)
Newsgroups: comp.graphics.apps.lightwave
Subject: Wacom tablets and Lightwave
Date: Thu, 16 May 1996 01:07:33 GMT
Organization: MindSpring Enterprises, Inc.
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I'm sure that this has come up in this group before, but I must have
missed it, so....
I am trying to use Lightwave 3D release 4.0c with a Wacom ArtZ II
digitizer tablet (one of their newer products) and have found that
many functions within Lightwave respond *extremely* erratically to
tablet input. I had this problem initially with Caligari's Truespace
2.0, and found that there was a setting in their preferences menu
especially for tablet input to correct for these type of aberrations.
Is there a similarly simple solution for Lightwave 4.0, or is an
upgrade to 5.0 necessary (or does 5.0 have the same problem). I have
wrist injuries, and therefore cannot use a mouse or trackball for the
sort of extended precision work necessary in 3D modeling, so the
digitizer tablet is a necessity.
Thanks.
==============================================
Patrick Smyth Patsmth@clt.mindspring.com
Murphy's Law # 57 Tell a man that there are three hundred
billion stars in the universe and he'll believe you. Tell
him that a bench has wet paint and he'll have to touch
it to be sure.
==============================================
Article: 19700
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: adobe photoshop vs coraldraw 6
Date: 15 May 1996 18:18:02 -0700
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In article <mfrazin.21.00067726@interaccess.com> mfrazin@interaccess.com (Shadow) writes:
>From: mfrazin@interaccess.com (Shadow)
>Subject: adobe photoshop vs coraldraw 6
>Date: Mon, 13 May 1996 19:41:05 -0600
>For digital manipulation of images and animation which would be better? Any
>opinions?
Photoshop is probably the best image editor. I enjoy editing in
Photoshop almost as much as animating in LW. However, it has a lot of
specialization for print work that isn't necessarily a benefit for animation.
CorelDraw is a package of apps that includes CorelPaint, CorelDraw
(illustration software), Corel Dream (3D package), Corel Trace, and some
other packages. Corel Paint isn't as good of a package as Photoshop, but it
is very good. It has some other advantages though. The main one is
that the CorelDraw 6.0 package has a scripting language (based on BASIC) that
allows for batch processing images if you are willing to write a little code.
There is a lot of flexibility in having this programming ability built in. In
fact, I recently used its script to do a batch rename of some UNIX files to a
format that the PVR could recognize. The files were long and had two "dots"
and I converted them to DOS standard 8.3. This saved us a bunch of hassle and
time.
If I had to choose one and only one, I would grudgingly choose the CorelDraw
package for its total collection of tools. If I could script in Photoshop,
maybe not.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19701
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 15 May 1996 18:28:03 -0700
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>|>
> Lee's right, I didn't see the work that went into making the Toaster a big
> deal. Instead I was working at an amiga dealer and saw people that did not
> even know the Toaster exsisted trip over themselves to buy one when they
> saw it in use in the store. Newteks great marketing back then seemed to
> miss a great many people. The people marketing the Toaster were in the right
> place at the right time to be sure.
> -bill
I remember flipping by the shopping channel and seeing the guy who played the
young ensign (can't remember the actor's name or his character's name -
Wesley?) wearing a Toaster t-shirt and digressing from the topic on hand and
talking about the Video Toaster. I know a lot of people who weren't "into"
video who knew about the Toaster and I saw it presented to the average Joe a
number of different times.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19702
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From: kermit@infi.net (Kermit Woodall)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: 16 May 1996 01:44:48 GMT
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Walter (Jay) Turberville (III) (wturber@primenet.com) wrote:
:
:
: [snip]
:
: >: release, free, products of significant value. Example Internet Explorer.
: >: Released free while Netscape Navigator costs (retail or shareware) about
: >: $50. Same story is true of their "new" HTML editor. Net result = weakened
: >: competitors.Then less competitors.
:
: Ahhh - here is the myth/deception:
:
: If a company "drives out" the competition by providing free or below market
: priced products, the consumer benefits. If the competitor then raises prices
: in order to "gouge" the consumer will be hurt. But what this scenario ignores
: is that competition can always REENTER. And this is the deception.
No "deception" Walter, it's obvious that anyone, at anytime, can enter a
market currently dominated by one or more companies.
: Pro-regulation folks conveniently leave out the other side of this
: equation. There are billions of investment dollars out there just waiting to
: assist someone in entering a market with high profit margins (such as the
: situation that is created when there is little competition). This, of course,
: will drive the prices back down.
An interesting conception, but in reality few investors are going to be
willing to back a company unless there's an excellent chance of return on
that investment. Your idea of "billions" leaves out the point that these
billions aren't targeting one company.
What happens if the company that released a product for free, or below it's
market value dramatically, never raises the price - but instead keeps that
product's price point so low that nothing can enter and compete. The
company underwrites that product by dominating a market that it can come to
control and sell other products to to offset the original product's losses.
What happens to that competitor that is forced into a collapse? How are
they going reenter a market? How do they survive to reenter the market
during such a period? How do they pay their employees? Can they get
distibution channels to trust them again to carry their products? (If you
think distributors are eager to carry new products, guess again. If you
think they'll pay COD for new products, guess again.)
: So, you end up with either a near monopoly and reasonable prices or a number
: of competitors and reasonable prices. When prices become "unreasonably" high
: or low, that usually indicates a change in the market. These changes
: eventually settle out. There is no impending horror story. Which is the
: myth.
This is no myth, it's history. Anyone can look it up if they take the time
to do so.
The other point you've left out in your rebuttal is that a competitor that
is bought out, taken over, or absorbed can vanish utterly. As has been
pointed out by others, a large dominating company can buy smaller
competitorswho can't keep up with giveaway software strategies, then simply
discontinue the competing product. Remember Photostyler and other Aldus
products? Adobe bought Aldus. According to the press the FTC passed on the
deal specifically because Adobe's stated plans did not call for eliminating
the Aldus products. Photostyler and other Aldus products are no more now.
Kermit Woodall
Nova Design, Inc.
http://www.novadesign.com
--
Article: 19703
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 15 May 1996 18:53:01 -0700
Organization: Primenet Services for the Internet
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In article <N.051396.215021.61@earthlink.net.earthlink.net> fwtep@earthlink.net writes:
>From: fwtep@earthlink.net
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: Tue, 14 May 96 04:50:21 GMT
>On 5/12/96 4:11PM, in message <4n5r69$8k@vixen.cso.uiuc.edu>, Noam Ben-Ami
><nbenami@uiuc.edu> wrote:
>>
>> Sorry to disagree with you Fred, but as a programmer, I'd be willing to
>> consider the new changes as a qualifier for the title of "completely
>> new." Heck, multithreaded operation alone is worth that title! The
>> improvements to be gotten from threads are pretty terrific. As for the
>> rest, they are much more than simple lensflares.
>> I haven't seen any Max output, and IMHO, the old 3DStudio renderer was
>> kind of shitty unless you were willing to put a lot of work into making
>> everything look just right.
>>
>> --
>> Noam Ben-Ami is nbenami@ux4.cso.uiuc
>West Side Story was a complete re-write of Romeo & Juliet, but it was still
>Romeo & Juliet.
>--
> -=Fred=-
By that analogy all scanline renderers are "not new". Give it up Fred. The
weight of evidence says you lost this one.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19704
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS MAX's big flaws...
Date: 15 May 1996 19:08:02 -0700
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In article <4nc5rt$ek3@dfw-ixnews8.ix.netcom.com> Gameboy@ix.netcom.com (William Longworth) writes:
>From: Gameboy@ix.netcom.com (William Longworth)
>Subject: Re: 3DS MAX's big flaws...
>Date: Tue, 14 May 1996 05:47:02 GMT
>>IK is incorporated into 3D Max without any plugins..
>I'm talking about the ability to deform a continuous mesh with IK, not
>simply move a series of linked objects. MAX has the BONES in there as
>a teaser to get you to jump into Character Studio, character animation
>plug-in that lists for as much as a copy of LW.
>For more info on 3DS MAX and Character Studio, I suggest anyone
>interested jump to;
>http://www.ktx.com
>This is the Kinetix website (Kinetix is the name given to the branch
>of Autodesk responsible for marketing MAX).
>The degree of integration in MAX under NT is very impressive, and
>hopefully Newtek (and the apparently problematic Tim Jenison) will
>study it for LW 6.0.
>Still, when you consider that you can buy a nice Pentium 133+ AND
>Lightwave 5.0 for the price of MAX alone....
>Bill L.
Now THERE's an advert idea. Buy LW5.0 - Buy a workstation with the money
you just saved!
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19705
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whats new in LW5.0
Date: 15 May 1996 19:10:04 -0700
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In article <oj6ybmvnwrp.fsf@hpsrk.fc.hp.com> koren@hpsrk.fc.hp.com (Steve Koren) writes:
>From: koren@hpsrk.fc.hp.com (Steve Koren)
>Subject: Re: Whats new in LW5.0
>Date: 14 May 1996 08:40:26 -0600
>Ernie Wright <erniew@access.digex.net> wrote:
>> Amiga standalone 3.5 didn't have it either, as I recall. The real
>Hmm... I think it did (3.5 SA). My memory may be fading too, but I can
>distinctly recall using Import & Export in 3.5. However, you had to
>have started modeler *from* layout. If you started them separately, you
>didn't get import/export.
> - steve
This is how I remember it too.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19706
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problems with LWSN
Date: 15 May 1996 19:16:03 -0700
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In article <3198E3EB.6147@netvision.net.il> Jacky Talpalar <voodoo@netvision.net.il> writes:
>From: Jacky Talpalar <voodoo@netvision.net.il>
>Subject: Re: Problems with LWSN
>Date: Tue, 14 May 1996 12:50:03 -0700
>Walter (Jay) Turberville (III) wrote:
>>
>> In article <3194F0A5.7914@netvision.net.il> Jacky Talpalar <voodoo@netvision.net.il> writes:
>> >From: Jacky Talpalar <voodoo@netvision.net.il>
>> >Subject: Problems with LWSN
>> >Date: Sat, 11 May 1996 12:55:17 -0700
>>
>> >I just got my LW 5.0 and I tryed installing the ScreamerNet render on my
>> > studio's network, but each time I try to run it I get a message like
>> >"unable to open file table" or something simmilar.
>> >Do You know of this problem?
>>
>> Please describe what you have done so far to set up ScreamerNet. Then I am
>> sure someone here will be happy to point you in the right direction.
>>
>> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>> Studio 522 Productions |http://www.primenet.com/~wturber
>> http://www.studio522.com |ftp.primenet.com/users/w/wturber
>I finnaly succeded setting up ScreamerNet. What I did wrong is I moved
>the lwsn.exe file to a new directory but ommited to move the Lw_err.enu
>file that is new to this version of LWSN. Notice that the importance of
>this file is not mentioned anywhere on the book. (and if it is, is
>nowhere near a logic place to be)
> Thanks, Walter, anyway.
> At your service
> Jacky.
News to me too. I'll check it out.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19707
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 15 May 1996 19:19:02 -0700
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In article <4na65p$jkg@alpha.sky.net> blaise@dti.com (Blaise Fanning) writes:
>From: blaise@dti.com (Blaise Fanning)
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: 14 May 1996 14:43:05 GMT
>>
>>> good realtime texture mapping with large scenes where all
>>> textures are not resident in texmem, remarkable memory bandwidth
>>
>>The Alpha chip communicates with RAM at 256 bits.
>>
>I realize that this is off-topic, but I can't just let this one lie
>out there. The Alpha chip communicates with RAM at 128 bits, not 256.
>I am quite sure of this. I design Alpha computers. If you're not
>careful, I'll start quoting from the reference manual again :-)
>Blaise Fanning
>VP Engineering
>DeskStation Technology
Well he didn't say 256 bits AT A TIME!!! ;^)
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19708
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From: porter@gate.net (Todd Porter)
Newsgroups: comp.graphics.apps.lightwave
Subject: 3D Model CD (http://www.gate.net/~porter/3dcd.htm)
Date: Thu, 16 May 1996 02:49:40 GMT
Organization: CyberGate, Inc.
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I am putting together a 3D model CD. It will have over 1200+ models
on it all in DXF format. For a fee I can convert to over 35 formats
if you need them, including VMRL!
If you are interested in this check out:
http://www.gate.net/~porter/3dcd.htm
Over 250 of these models are real-time models (low poly count) Great
for VRML pages, games etc...
To keep from spamming I will make a few objects available at the WWW
site!
Thanks,
Todd Porter
Article: 19709
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From: bcheuk@inforamp.net (bcheuk)
Newsgroups: comp.graphics.apps.lightwave
Subject: looking for books on Lightwave 4.0 for beginner
Date: Thu, 16 May 1996 05:53:38 GMT
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hi all,
Is there a book on Lightwave 4.0 for beginner? Will you please e-mail
me the name of the book and its publisher? thanks in advance.
Brian Cheuk
bcheuk@inforamp.net
WWW Home Page: http://www.inforamp.net/~bcheuk
links on Hongkong media, Classical music and my portfilio.....
Article: 19710
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 15 May 1996 23:02:23 -0400
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------------------------------------
The people marketing the Toaster were in the right place at the right time
to be sure.
-----------------------------------
You know, Foust hates it when I mention Play - but I re-read this sentence
and it pissed me off. It implies that the marketing department of 'old'
NewTek (some would call it 'real' NewTek) was lucky.
Bite me.
As I indicated, there was a ton of work. In addition, the same group of
marketing people who launched Toaster made Snappy (a video digitizer that
entered the market with a BUNCH of competition already there) the largest
selling video product EVER for the PC in about a year. They launched
Trinity in a huge way. They made a company that is larger and more
sucessful than NewTek in that space of time, and it's a company that is
'cool' in the same way NewTek used to be.
Marketing, kids.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 19711
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From: tpalessi@netaxs.com (Tom Alessi)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 16 May 1996 03:06:41 GMT
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idiots - complete idiots
apparently some people must not be doing too well with their "skills"
since they have all this time to bicker and harass each other...
and btw I don't have the time either, I made the time because I was
hoping for some more intelligent responses (I'm the original poster)
thanks to all that replied! (to the original post of course)
-joe
Article: 19712
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT to Mac ?
Message-ID: <mad.7ann@torment.tmisnet.com>
Date: 15 May 96 00:30:50 PST
Organization: Tierra-Miga BBS
Lines: 48
On Tue 14-May-1996 7:20p, Ken Geary wrote:
KG> John Brandwood wrote:
KG> >
KG> > Ken Geary wrote:
KG> >
KG> > > O.K. , let's go further, if you have a hub, does the server control
KG> what
KG> > > goes in/out of the hub or is it similar electrically to a direct
KG> > > connection between cpu's? Thanks.
KG> >
KG> > In simplistic terms it just acts like a big hunk of metal connecting all
KG> the
KG> > different wires together.
KG> >
KG> > In real terms, there are 'managed' hubs and 'unmanaged' hubs.
KG> >
KG> > Unmanaged hubs don't care what protocols (NFS, AppleTalk, NT) the
KG> attached
KG> > machines are using, it only cares about the electrical signal. It will
KG> > typically be smart enough to handle the situation when devices get
KG> disconnected
KG> > whilst in use, and even artificially disconnect a device if it causes
KG> too many
KG> > collisions.
KG> >
KG> > Managed hubs understand the software protocols, and add significant
KG> functionality
KG> > in large networks. They are expensive, and not needed for home or
KG> small-business
KG> > use.
KG> >
KG> > That's about the limit of my knowledge, I'm afraid. I've never had to
KG> look after
KG> > anything bigger than the small 2-hub network at the office, or my single
KG> hub
KG> > network at home.
KG> >
KG> > Hope this helps,
KG> >
KG> > John.
KG> --------------
KG> I'm sorry to re-iterate, but I DO need a hub to just connect one MAc to
KG> one NT workstation(running server)??? If so, how much are these beasties?
-------------
Mine was just under 100.00 bucks. And it works great :)....Mine is a
LINKSYS........md
Article: 19713
Newsgroups: comp.graphics.apps.lightwave
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From: mdmmds@netcom.com (Matthew Sorrels)
Subject: CD-ROM Texture plugin
Message-ID: <3199ec27.32764983@192.0.2.3>
Sender: mdmmds@netcom6.netcom.com
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Wed, 15 May 1996 14:50:52 GMT
Lines: 101
Recently there has been a thread on the lightwave mailing list about how
to make a CDROM like texture(you know the surface of a CDROM). For some
reason it seemed like something interesting so I've spent the last seven
hours(I started around midnight) hacking together a shader plugin and a
sample object. Its not the greatest thing, and I suspect you could do
it without the plugin, but I'm not a render god. Anyway I've decided to
give this one away. Here is the readme that goes with the files. You
can find it on my FTP site:
ftp.pontari.com/pub/pontari/lightwave/cdrom.zip
or the web page(with a sample image just to see if you want to waste the
time to get the 30k zip):
http://www.pontari.com/pontari/lightwave
NOTE: I haven't tired this under Win95(its not worth the reboot just to
test it). I'm running 5.0, but I've used no 5.0 features so I think it
will work fine with 4.0. Nor have I tried all sorts of other things I
believe you need to do when dealing with floating point math. For all I
know it blows up on just about anything other than my sample object. I
would welcome bug reports and other general comments, but I doubt you
will see much more work on this one. Enjoy!
===========================================
CDROM Gradient Look Shader
Copyright 1996 Pontari Productions
All Rights Reserved.
Info: info@pontari.com
FTP: ftp.pontari.com/pub/pontari/lightwave/cdrom.zip
WEB: http://www.pontari.com/pontari/lightwave
This plugin and the sample object and gradient are free. However they
are not freely redistributable. We ask that if you want to give this
to others, please point them to our FTP server or WEB site. These are
the only authorized distribution points. If you found this plugin on
any other site please drop us a line so that we can have it removed.
Overview:
This shader places a rainbow gradient at certain angles on an object
similar to the diffraction grating on a CDROM. Combining this with an
image map and some clever use of motion blur a fairly realistic CDROM
like effect can be achieved. Its not clear that this plugin is really
all that necessary since you may be able to get the same effect with
an image map. However the plugin does make it a bit easier to get the
rainbow gradient. It is slightly wider than you would see on a real
CDROM and it doesn't quite move like a real CDROM, but it can produce
a nice effect. It may also have other uses, that I haven't thought
of.
The real trick to making it look right is to motion blur it spinning
at about 18 rpm. Its not so practical for a still shot in an
animation but it does make a reasonable still frame. Even without
motion blur its a reasonable looking CDROM type texture.
Install:
To install the CDROM texture do to the options panel of lightwave
layout and choose add plug-ins. Pick the cdrom.p file which you
should have placed in your newtek\plugins\layout folder.
Now under the Surface panel you will have a new Shader under Shader
Plug-IN.
There are no options with this plugin, the option screen is purely
copyright information.
Included is a sample cdrom.lwo which is a very poorly modeled cdrom
with the necessary textures applied. Be sure to install the plugin
before you load the object.
Also included is a sample scene file with a reasonable set of rotation
key frames. If you render any frame(other than 0) you will get a nice
motion blurred CD-ROM.
THIS MATERIAL IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED, STATUTORY OR OTHERWISE, INCLUDING WITHOUT
LIMITATION ANY IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE. THIS ENTIRE RISK AS TO THE USE,
RESULTS, AND PERFORMANCE OF THIS MATERIAL IS ASSUMED BY YOU. IN NO
EVENT SHALL PONTARI PRODUCTIONS BE LIABLE FOR ANY PROPERTY DAMAGE,
PERSONAL INJURY, LOSS OF USE, OR OTHER INDIRECT, INCIDENTAL, OR
CONSEQUETIAL COSTS, EXPENESE, OR DAMAGES, INCLUDING WITHOUT
LIMITATION, ANY DAMAGES FOR LOST PROFITS, BUSINESS INTERRUPTION, OR
DATA WHICH MAY BE LOST OR DAMAGED, EVEN IF PONTARI PRODUCTIONS HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT
ALLOW LIMITATIONS OF DAMAGES OR EXCLUSIONS OF IMPLIED WARRANTIES, SO
THESE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU.
Matthew Sorrels mdmmds@netcom.com, matthews@pontari.com
Pontari Productions (http://www.pontari.com/pontari)
Article: 19714
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From: mikicic@mcs.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: EPS to LWO???
Date: Wed, 15 May 1996 23:29:52 -0500
Organization: MCSNet Internet Services
Lines: 15
Message-ID: <319AAF40.118@mcs.com>
References: <4mqqig$s1d@service-2.agate.net>
NNTP-Posting-Host: mikicic.pr.mcs.net
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John Hileman wrote:
>
> Is there a way to convert encapsulated postscript to lightwave object
> format? It seems to me that desktop publishing with besier curves and splines
> would translate to a 2D object in lightwave quite easily. Could someone point
> me in the right direction, or, if you prefer, shoot a dozen tiny little holes
> in my theory so i'll never bring it up again? :) thanks.
Right there with ya John! I've been hoping to see an "auto-tracer" in Lightwave for simple alpha bitmaps. I
use Pixel3D or Imagine to import black&white iff images. These programs can convert an image into a 2D
multi-vertice polygon. For example, a white letter 'A' on a black background would result in an object with
the inside part of the letter all ready cut out. If you vivsect a head and scanned all the pieces, you could
skin all the polys once in lightwave to make a 3D head model. I believe Pixel3D is called Polyform on the
Intel. I'm not sure if it reads EPS files? I would like to be able to import Adobe Illustrator files too.
It seems possible since Lightwave all ready reads many font formats. :) Anyone else have any ideas?
Article: 19715
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "Their" LW is the same as yours
Date: 15 May 1996 21:45:01 -0700
Organization: Primenet Services for the Internet
Lines: 31
Sender: root@primenet.com
Message-ID: <wturber.155.14D53DC5@primenet.com>
References: <4ndem7$ba3@guitar.sound.net>
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[snip]
>Here's a perfect example of how features are added: Back in March of
>this year, Wil Vinton Studios requested that the limit of 1000 objects
>in a scene be raised (their particle work calls for thousands of
>objects in a scene.) I forwarded their request to Allen, he found an
>easy way to implement it and now the customer has it for 5.0.
[snip]
>As you can see, LightWaves development process fulfills the needs of
>the Major Film/TV Effects studios using it. When they are happy with
>it then we call it good enough to ship to the public.
>Brian Thomas
>LightWave 3D Testing Coordinator
>NewTek, Inc.
I sure hope this is only a superficial glossing over of the process. I would
sure hate to believe that all the other LW users who have been making similar
requests for similar reasons over the years were being ignored but that NewTek
was able to do this because Wil Vinton Studios requested it. Now I can
understand how the Vinton Studios should pull more weight, but this was a need
that was identified a long time prior to March of 1996.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19716
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From: mikicic@mcs.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Power_Texture
Date: Wed, 15 May 1996 23:52:10 -0500
Organization: MCSNet Internet Services
Lines: 11
Message-ID: <319AB479.7ECA@mcs.com>
References: <4n1kph$7rv@newsbf02.news.aol.com>
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Freddric wrote:
>
> How does this plugin work in lightwave 5.0. What do you do with the text
> file it writes. If anyone knows anything please let me know. Thankyou.
I can't even load *.BMP files! Every time I try, Windows95 crashs Modeler. I get an error saying that it
can't load the DIB file, whatever. I've tried every kind of method of saving BMP files; 24bit, colormapped,
compressed, non-compressed, etc. ,used PhotoShop, Windows paint program, image-alchemy. I give up! Maybe
its the powerful Windows95 thats the problem, wouldn't be surprised. I watched Fori (newtek programmer god)
work with it fine at NAB. I bet he was running on NT. I know I should switch, but I just got 95 working,
besides, NT has an upgrade far in-the-works (don't know the release date yet). Anyone have any ideas?
Article: 19717
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From: Russ Isler <jubei@slip.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom tablets and Lightwave
Date: Wed, 15 May 1996 21:38:47 +0000
Organization: Slip.Net
Lines: 11
Message-ID: <319A4EE7.42CB@slip.net>
References: <4ndure$t74@mule2.mindspring.com>
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patrick smyth wrote:
> I am trying to use Lightwave 3D release 4.0c with a Wacom ArtZ II
> digitizer tablet (one of their newer products) and have found that
> many functions within Lightwave respond *extremely* erratically to
> tablet input.
Just change the tracking type on the stylus to "mouse" mode rather
than absolute. That does it.
Russ
Article: 19718
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack
Date: 15 May 1996 22:00:05 -0700
Organization: Primenet Services for the Internet
Lines: 60
Sender: root@primenet.com
Message-ID: <wturber.156.14E2F88B@primenet.com>
References: <Jeff_Holinski.285.319A761D@mindlink.bc.ca>
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In article <Jeff_Holinski.285.319A761D@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
>From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
>Subject: Re: Lightwave crack
>Date: Thu, 16 May 1996 00:26:05 GMT
>From: puppetco@cais.com (puppetco)
>Subject: Re: Lightwave crack
>Date: 15 May 1996 20:02:11 GMT
>>>P.S. What is wrong with NewTek making the CD-ROM part of the copy
>>>protection. Just have LW check for the CD-ROM at start-up. It's just as
>>>easy to crack that as it is the dongle, and it effectively stops the casual
>>>pirate same as the dongle. It's cheaper, easier and more reliable than the
>>>dongle. I have yet to hear a *good* arguement against this solution.
>>
>>The problem, as I see it is that NewTek is afraid of "Render Farms."
>>One copy of LW running many machines in the same plant. CD copy
>>protection might not preclude "in-house" piracy. I don't have a dongle,
>>I have a Toaster. Of course, my LW won't run without it. Oh NO!! The
>>Mother of All Dongles!!!
>I doubt if Newtek is worried about "Render Farms" showing up if they went to
>CD copy protection. They already give you Screamernet for that exact purpose
>when you buy a copy of Lightwave.
>More likely it's cause anybody with a $1000 CD recorder and a box of $15 blank
>discs could crank out copies of LW for their friends.
>Jeff H...
But here is the funny thing. If you read your license agreement, you will
find that it does not allow you to use Screamernet on other machines. Yup -
that is correct. It was that way in 4.0 and is that way in 5.0 as well.
OK - I am sure that is not what NewTek intended. It just wouldn't make sense
to include a product designed for a purpose that was explicitely forbidden. If
you read the license agreement, it appears to be a "boilerplate" document
written by someone who has no idea of how LW is used or installed. There is a
provision that you cannot install the software on more than one machine (which
makes using Screamernet on a separate machine without a separate license an
unauthorized use). This also means you are not allowed to install LW on a
laptop or home machine and merely transfer the dongle as a means of avoiding
multiple use.
The other major absurdity is that if the software is available over a network
to other machines, you can only install it if you have software in place to
limit concurrent usage to the total number of licenses. This made no sense as
long as 4.0 was the only version. It makes a little sense with the 5.0
release (cuz you "re-use" the 4.0 dongle). Not that anybody is actually
likely to bother with complying.
I don't understand how NewTek or other software publishers can really expect
users to take their license agreements seriously if THEY won't. But then,
maybe they figure nobody reads them. Shoot - so few people even read the
manuals.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19719
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom tablets and Lightwave
Date: 15 May 1996 22:05:02 -0700
Organization: Primenet Services for the Internet
Lines: 43
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In article <4ndure$t74@mule2.mindspring.com> patsmth@clt.mindspring.com (patrick smyth) writes:
>From: patsmth@clt.mindspring.com (patrick smyth)
>Subject: Wacom tablets and Lightwave
>Date: Thu, 16 May 1996 01:07:33 GMT
>I'm sure that this has come up in this group before, but I must have
>missed it, so....
> I am trying to use Lightwave 3D release 4.0c with a Wacom ArtZ II
>digitizer tablet (one of their newer products) and have found that
>many functions within Lightwave respond *extremely* erratically to
>tablet input. I had this problem initially with Caligari's Truespace
>2.0, and found that there was a setting in their preferences menu
>especially for tablet input to correct for these type of aberrations.
>Is there a similarly simple solution for Lightwave 4.0, or is an
>upgrade to 5.0 necessary (or does 5.0 have the same problem). I have
>wrist injuries, and therefore cannot use a mouse or trackball for the
>sort of extended precision work necessary in 3D modeling, so the
>digitizer tablet is a necessity.
>Thanks.
>==============================================
>Patrick Smyth Patsmth@clt.mindspring.com
>Murphy's Law # 57 Tell a man that there are three hundred
>billion stars in the universe and he'll believe you. Tell
>him that a bench has wet paint and he'll have to touch
>it to be sure.
>==============================================
5.0 supposedly fixes this. I haven't personally verified this though. I
think that if you change your Wacom from absolute to relative that this will
help, but I have heard that this is not really a good solution.
I suggest getting the upgrade - it really is worth it for the other features.
OTOH, there are a lot of keystroke shortcuts and the numeric requesters that
might provide some relief by getting you off the mouse and onto the keyboard.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 19720
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From: bogle@swcp.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: DPS PAR DR-2100 Vs DPS PVR-2500?
Date: Thu, 16 May 1996 04:47:52 GMT
Organization: Southwest Cyberport
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NNTP-Posting-Host: ppp91.swcp.com
X-Newsreader: Forte Free Agent v0.55
I am interested in the differences between a DPS PAR DR-2100 and a DPS
PVR-2500. Will both work for putting animations onto video? Will
both work for editing video clips? What is the difference between the
Personal TBC IV for the PAR and the AD-2500 Live Video Capture
Daughter card for the PVR?
Thanks for the info!
BOGLE
Article: 19721
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From: zombie@icam.com.au (Zombie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT to Mac ?
Date: Thu, 16 May 96 04:00:06 GMT
Organization: Nexus
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In article <mad.7684@torment.tmisnet.com>, mad@torment.tmisnet.com (Mark Dunakin) wrote:
>-----------
>This is true, except that you still need a hub for some reason to make things
>talk. At least at the time when I was getting mine set up. I have heard a
>rumor that NT has since changed the Services for Macintosh (SFM) to work
>better and won't need the hub anymore, but I'd believe it when I see it or
>hear of someone that is using the new patch how it works.
>-----
At my workplace we've got an NT Server 3.51machine with two ethernet cards, one's
connected to the Mac 10Base2 network, the other is connected to the Windows95 10Base2
Network. The can both access volumes that exist on the server, without a hub. But this
does mean that transferring between a Mac and PC is a two-step process. They cannot access
each other's local volumes ie: A Mac can't 'see' a HD that is on one of the Windows95 HD's
and vice versa (this would probably be possible if TCP/IP protocol was set up on the
network, using FTP). Is this why you need a hub with your NT network?
Pete
Article: 19722
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From: zombie@icam.com.au (Zombie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: Thu, 16 May 96 03:46:46 GMT
Organization: Nexus
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References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318F5A2D.2BD@cyberoptics.com> <31900FD4.77A6@pilot.msu.edu> <4mt1ut$cdb@pheidippides.axion.bt.co
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In article <4mt1ut$cdb@pheidippides.axion.bt.co.uk>, scs@oyster. (Stuart Smith) wrote:
>
>Surely the fact that without the manuals, the software would be more or less unusable
>is sufficient protection. Lw is not like Windows progs with nice little RTF help files.
>Without the manual you would quickly loose interest in the package.
>
Not really. Imagine all the companies out there that would buy one legal copy of
Lightwave, and then install it on multiple machines. That's where NewTek would lose LOTS
of money, I suspect.
>
>The lamer will get sick of it quickly, and delete it. He would never have bought
>the product anyway, so what is the loss?
>
I'm only speculating, but I believe that 90% of the people who use ONLY a cracked version
of LW never would have bought it anyway. I'm sure many will disagree, but a lot of people
would just get the cracked version to play with it for a while, then go on to other
things.
I really feel that it's the companies, and not the individuals, who NewTek is trying to
stop from pirating LW. Hey, maybe we should just ask NewTek who their anti-piracy measures
are aimed at?
If I am right, then wouldn't the following combination of anti-piracy methods be better :-
* CD must be in drive
* Serial number protection (either encoded on CD, or entered by user during installation)
* Checking for duplicate serial numbers on the network
Anyway, that's my suggestion. Remember it's based on my presumption, NewTek is primarily
concerned about piracy in the professional environment, where the machines would be
permanently connected to the network.
As an added benefit, NewTek don't have to keep paying out the dongle manufacturer.
Pete
Article: 19723
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From: caviello@interramp.com (Anthony Caviello)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: Thu, 16 May 1996 05:11:58 GMT
Organization: PSI Public Usenet Link
Lines: 14
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>It's better to render individual frames, the merge them in a dedicated
>animation package like "adobe premier". That way you can control
>more parameters of your AVI's or MOV's(superior format) and even make
>crossfades between scenes.
>Wooly Mittens.
Thanks for the good advice. When using premiere, does it import the
series of animation frames as a complete batch that you can place on
the timeline as a single clip, or do you have to individually import
each frame as a clip, and place each on timeline? Can premiere on a
intel computer generate a MOV.
Article: 19724
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From: cheers <chngcj@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: TAPE FOR SALE???
Date: 16 May 1996 06:03:46 GMT
Organization: Singapore Telecom Internet Service
Lines: 9
Message-ID: <4negg2$qac@lantana.singnet.com.sg>
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HI,
WE ARE FROM SINGAPORE AND IF U DO HAVE LIGHTWAVE TRAINING
TAPES FOR SALE OR SESSION CONDUCTED FOR SUCH SOFTWARE,
PLS LET US KNOW AND WE WILL TALK........
CHEERS
Article: 19725
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Thu, 16 May 96 07:05:03 GMT
Organization: Earthlink Network, Inc.
Lines: 38
Message-ID: <N.051696.000503.07@earthlink.net.earthlink.net>
References: <jmonahan-1405960142080001@phx-ip-94.netzone.com>
<4nap82$384@newsbf02.news.aol.com>
<jmonahan-1505960454460001@phx-ip-62.netzone.com>
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On 5/15/96 4:54AM, in message
<jmonahan-1505960454460001@phx-ip-62.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
> In article <4nap82$384@newsbf02.news.aol.com>, equinoxii@aol.com (Equinox
> II) wrote:
> > Joe Monahan wildly asserts in response to Fred Tepper:
> >
> > >Your ON! As you know I started a web page to compare the rendering
> > quality
> > >of 3D Studio against a cheap modeling application. No one showed! I
> > >suppose the same will be the case with you and Lightwave, huh?
> >
> > Hmmm, maybe Fred is too busy working on motion pictures to respond to your
> > challenge, so I'll have to ask some questions. Rendering quality compared
> > to
> > "a cheap modeling application"? Isn't that a rather useless comparason?
> > No one
> > compares modelers to renderers. Or are you generalizing?
>
> No, I'm responding to a claim that Lightwaves renderer is as good as
> Alias's - an absurd claim.
> >
>
Joe, if you're reading this, you should have some images of mine in your e-mail
box. When will they be up on the web page? By the way, Lightwave's renderer
IS as good as Alias'. If the Alias renderer is so great, why doesn't anyone
actually USE it? ILM? NO. Pixar? NO. etc...
--
-=Fred=-
PS: Since you are a teacher, I hope you notice my correct use of the words
"you're" and "your". You don't seem to have gotten the hang of those simple
words yet.
Article: 19726
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From: terry.hill@zetnet.co.uk (Terry Hill)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: caterpillar tracks anyone?
Date: Thu, 16 May 1996 04:15:25 +0100
Lines: 28
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NNTP-Posting-Host: piccadilly.zetnet.co.uk
In message <3198CB9A.1E72@ptf12.hro.nl>
Wooly Mittens <0201367@ptf12.hro.nl> writes:
> We're (me 'n the lads) making a game. but I need
> little tanks with catterpillar tracks as rendered sprites.
> I want the tracks to move too, but I'm baffled.
> I think an animated bumpmap is both lame and effective.
> Wooly Mittens.
Wooly Mittens?
Take a shuftie at http://www.islandnet.com/~dretch/home.html
It`s the url for `primordial soup` (a great LW web page). Log in
and have a look in the Lightwave 3d techniques search engine. Pull
down the page and you`ll find a good solution - i`ve used it myself
and it worked excellently. BTW - something not mentioned in the tip
is that you need to center your link along the path, or i`tll skew,
and use enough links to make a realistic tread.
Cheers,
--
Tel
terry.hill@zetnet.co.uk
Article: 19727
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From: wivey@ix.netcom.com(William H. Ivey)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 16 May 1996 04:12:42 GMT
Organization: Netcom
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In <N.051496.213613.94@earthlink.net.earthlink.net> fwtep@earthlink.net
writes:
>
><virtualbri@aol.com> wrote:
>
>> >
>> >West Side Story was a complete re-write of Romeo & Juliet, but it
was
>> still
>> >Romeo & Juliet.
>> >--
>> > -=Fred=-
>>
>> Oh fine, and next you'll tell me Star Wars is Hidden Fortress...
>> --Brian
>
>..and "The Searchers".
>--
> -=Fred=-
With the radio chatter for the attack on the Death Star lifte whole
from "Dambusters" (couldn't resist) -Wm
Article: 19728
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: Thu, 16 May 96 07:24:22 GMT
Organization: Earthlink Network, Inc.
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On 5/15/96 4:11AM, in message
<jmonahan-1505960411370001@phx-ip-62.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
> I agree. I challenged all the loud mouths to a free web page demo where I
> would place their images next to others for all to compare. Suddenly all
> the "experts" shut up. The one image I did recieve was actually stolen off
> the web!
>
> I'm keeping all these posts to present to the Internet class I teach -a
> good lesson for them, and for me!
>
> Joe Monahan
Joe,
I finally looked at your Alias Sketch page. I think a better name would be
"Alias Wretch" page. Here are some of the problems I have with the images.
1. In the top image, you've got this funky looking crumply looking glass vase,
which is fine, but the shadow is decidedly uncrumply looking.
2. In the middle image, the translucent lamp is casting a shadow that's as
dark as the picture frame's--and the lamp is ON!
3. In that same picture, the lamp isn't casting any light UP, only down.
4. Also in the middle one, the wood texture map is sized way too big. The
grain is as wide as the fountain pen (I think that's what it is).
5. Finally, for the middle one, in the "mirror" picture, what's that
reflection thing in the bottom right?
You don't have a larger version of the bottom image to comment on. All in all,
these images are pretty weak. If you actually think they are good compared to
ANY professional work you are as mistaken about that as you are about a good
many other things. But thanks for playing. Boy, Alias Sketch sure can make
things look like fourth rate CGI.
--
-=Fred=-
Article: 19729
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: Thu, 16 May 96 07:25:39 GMT
Organization: Earthlink Network, Inc.
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On 5/15/96 4:11AM, in message
<jmonahan-1505960411370001@phx-ip-62.netzone.com>, Joe Monahan
<jmonahan@netzone.com> wrote:
> I agree. I challenged all the loud mouths to a free web page demo where I
> would place their images next to others for all to compare. Suddenly all
> the "experts" shut up. The one image I did recieve was actually stolen off
> the web!
>
> I'm keeping all these posts to present to the Internet class I teach -a
> good lesson for them, and for me!
>
> Joe Monahan
Joe,
I finally looked at your Alias Sketch page. I think a better name would be
"Alias Wretch" page. Here are some of the problems I have with the images.
1. In the top image, you've got this funky looking crumply looking glass vase,
which is fine, but the shadow is decidedly uncrumply looking.
2. In the middle image, the translucent lamp is casting a shadow that's as
dark as the picture frame's--and the lamp is ON!
3. In that same picture, the lamp isn't casting any light UP, only down.
4. Also in the middle one, the wood texture map is sized way too big. The
grain is as wide as the fountain pen (I think that's what it is).
5. Finally, for the middle one, in the "mirror" picture, what's that
reflection thing in the bottom right?
You don't have a larger version of the bottom image to comment on. All in all,
these images are pretty weak. If you actually think they are good compared to
ANY professional work you are as mistaken about that as you are about a good
many other things. But thanks for playing. Boy, Alias Sketch sure can make
things look like fourth rate CGI.
--
-=Fred=-
Article: 19730
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Message-ID: <mad.7bz4@torment.tmisnet.com>
Date: 15 May 96 23:12:19 PST
Organization: Tierra-Miga BBS
Lines: 97
On Wed 15-May-1996 6:12p, The Cookie Monster [Glenn wrote:
T> In article <Pine.LNX.3.92.960509141551.10945A-100000@iasmh.bsu.edu>,
T> Shadowbird <darius@iasmh.bsu.edu> writes:
T> >> Maybe it's just a personal thing, but how come there doesn't seem to be
T> any
T> >> really good artists nowadays. Or at least in galleries and such. Half
T> the crap
T> >> the have is not art. Whatever anybody says about 'expressing their
T> inner
T> >> feelings'. IMHO art is skill in portraying realism. To strive for
T> photorealism.
T> >> There are branch-offs like cartoons, which strive for character, and
T> also
T> >> require skill, but not as much. I was at an art place and I saw some of
T> L.S
T> >> lowry's paintings. A rough pencil drawing of a hand in the water. I
T> mean rough.
T> >> The hand was a stick, and the water was a few squiggles. The person has
T> no
T> >> artistic talent, but he has art gallery halls dedicated to his work.
T> >
T> > Wow, your opinions are going to totally shake up the art community as
T> > we know it. I understand you completely. I mean, those stupid
T> The art community has a vested interest in not getting shaken up, it's so
T> full
T> of frauds they would all lose their jobs ;)
T> > impressionists just suck, Monet and the whole lot. I can't believe
T> > anybody such as Van Gogh could be so untalented as to not paint
T> > photorealistic stuff. And don't even get me started on Picasso. I
T> mean,
T> Yes, lets start on Van Gogh, I've just looked up a whole lot of his work
T> to see
T> if he's the guy I thought he was (he was).
T> For something to be art (in my eyes) it must have required talent to
T> create.
T> I see no talent in Van Goghs work - I'm not very tolerant of abstract art
T> (I
T> tend to think its bollocks) but I will admit that even though there is
T> little
T> or no talent required in the painting part of abstract art there is talent
T> required in the composition and so I can concieve of it requireing talent.
T> Van
T> Gogh also shows a complete lack of effort in the composition dept. his
T> paintings have the compositional feel of holiday snaps. There is nothing
T> wrong with this sort of composition, I'm just pointing out that anybody
T> can
T> do it.
T> His painting skills... well can someone who knows why this guy wasn't
T> forgotten
T> when he shot himself please tell me why his paintings are considered
T> better
T> than the hundreds of high school folio works produced each year? The
T> painting
T> technique itself certainly seems to require little skill.
T> Look at "sunflowers", composition you would find in a gardening book, and
T> a
T> painting style that joe public is capable of although I have no idea why
T> joe
T> public would want to paint that way.
T> Someone tell me what I am missing.
T> Is it his slightly warped sense of colour that arty people love so much
T> (my
T> monitor does that when people bump the cable)?
T> I guess what I'm asking for is an imformed answer as to why?
--------
I guess it's the same thing as how nobody could stand any of Ed Wood's flicks
either, but now they are concidered clasic si-fi junk, er "B" movies.
And so the same thing goes with Van Gogh. Why do you think he killed himself?
Cuz everyone liked his work? It's one of those wierd things, that after a long
time suddenly become some sort of "cool" thing to look at, just because of the
clasicness of it or something? I don't know? But even though I tend to agree
with your general thought on the subject, I have to say that, I LOVE Ed Wood
and I,,,guess I like Van Gogh too...Sometimes even a stick figure is cool if
it's done right........md
T> I doubt anyone will able to convince me that Van Gogh was talented, but my
T> mind
T> _is_ open to the possibility and I would like someone to try.
T> > So, if one doesn't paint 'photorealism,' then one is not an artist.
T> > If one writes anything other than essays, one is not a writer.
T> Photorealisim is something that we know takes talent, high school art
T> classes
T> discourage this heavily - I have a sneaky suspicion it's a PC conspiracy
T> to make sure people who can't draw arn't disadvantaged ;)
T> --
T> The Cookie Monster (TCM)
T> - Nobody ever went out of business because they underestimated the
T> intelligence of the public.
Article: 19731
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 16 May 1996 00:02:02 -0700
Organization: Primenet (602)416-7000
Lines: 56
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Message-ID: <4nejta$3jc@nnrp1.news.primenet.com>
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Gordon D.B. Cameron <gordon@RND.Softimage.COM> wrote:
: fascinating to watch the industry evolve and reinvent itself, over the
: past 4 years. SGIs virtual takeover of the midrange supercomputer
: market was remarkably fast, and left many people gasping. Whilst they
: were doing that, however, as you say, the NT people were sneaking up
: on the heels of the graphics range of machines.
: It's an interesting industry,
: : It may be SGI's fate to be left only with it's supercomputer market,
: : which may itself be expanding.
: In fact it may well be a very profitable fate for SGI, but not
: necessarily for the graphics community until an equivalent new grapics
: innovator appears.
Well, I've seen some pretty interesting thing. I've seen how fast
Animation Master runs on Win95 using the NVidia based Diamond edge card.
That has non-subdivided patch rendering with UV mapping. Real time. It's
made for VR type games and is astounding. And it has an audio card with
Wavetable synthesis. There are evolutionary forces at play in the PC
industry that don't exist at SGI's price level. And the margins of scale
are amazing. You could start on the PC with Animation Master, and
increase the power of your machine, work your way through LW, 3DMax to
SI. You'd have an interesting suite of software.
Also, there's innovative use of software. By this time next year, the
various PC 3D packages will be competitive with the high end today, and
SI will be even higher end than it is now. If 100,000 or more CGI artists
had the tools available to them that now exist on the high end (not
accounting for improvements done on the high end in the intervening
period), you will see some interesting things being done.
That, in my opinion, is what you miss by having decent packages only
available with SGI. The software and hardware are so expensive, that few
people have the time to experiment with long form projects. When you can
work at home, you simply do things differently than when you're under the
money gun at an office or studio.
Then there's the whole cottage industry of Neil Stephenson-esque VR
construction and custom bodies. It looks like that's where things are
actually headed. And those tools will evolve fast. People will have
computers at home already capable of workstation performance, and that
will be a big market to tap. But you have to know when it's gotten to
that point.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19732
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW is an Island
Date: 16 May 1996 00:08:02 -0700
Organization: Primenet (602)416-7000
Lines: 29
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X-Posted-By: steph@usr07.primenet.com
Stranahan <stranahan@aol.com> wrote:
: As I indicated, there was a ton of work. In addition, the same group of
: marketing people who launched Toaster made Snappy (a video digitizer that
: entered the market with a BUNCH of competition already there) the largest
: selling video product EVER for the PC in about a year. They launched
: Trinity in a huge way. They made a company that is larger and more
: sucessful than NewTek in that space of time, and it's a company that is
: 'cool' in the same way NewTek used to be.
: Marketing, kids.
Not to mention having some kick ass products to sell. And what about
those Quvis or Qubis guys? If they have what they say they have, it will
blow Accom and Abacus out of the water.
: _____________________________________________
: Lee Stranahan
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19733
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From: achan@ix.netcom.com(Alan Chan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: 15 May 1996 22:59:01 GMT
Organization: Netcom
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In <jmonahan-1505960411370001@phx-ip-62.netzone.com>
jmonahan@netzone.com (Joe Monahan) writes:
>
>I agree. I challenged all the loud mouths to a free web page demo
where I
>would place their images next to others for all to compare. Suddenly
all
>the "experts" shut up. The one image I did recieve was actually stolen
off
>the web!
>
>I'm keeping all these posts to present to the Internet class I teach
-a
>good lesson for them, and for me!
Have you ever thought about the fact that some of the work we're doing
is as yet unreleased? The images we are generating are miles above
those lovely images of yours, and I for one would not want to bother
placing it on your web site. We're a little too busy working on real
projects.
AC
ps. you need to work on your lighting, your images look like CGI.
Article: 19734
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From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: CAN SOMEONE MAKE A TEXTURE MAP PLUG IN????
Date: 16 May 1996 07:12:49 GMT
Organization: Internet Direct Inc.
Lines: 7
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Is it possible for someone to make a plugin for layout
that will alow one to map a texture along a non-linear axis?
This would eliminate so many unnecessary morphs and cut
down on rendering time.
Wouldn't some of you agree??????
Article: 19735
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 16 May 1996 00:25:03 -0700
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William Teegarden <gregtee@ix.netcom.com> wrote:
: So are we talking modeling as well then here? I'll bet I can model
: ANYTHING you can make in Alias using LW, in the same or less amount of
: time.
Since you can't animate with patches in LW, that's a stupid statement.
With patches, no matter how close you get to the edge of a curved object,
you never see polygonal edges. You can also do all sorts of things with
object history. A scene I've been working on subdivides at render to
about 2.5 million polygons. That'd be pretty nasty in LW, since it would
have to have 2.5 million polygons in the actual scene.
Sooner or later LW will get on the stick and get NURBS and construction
history. Until then, you can make some great models, but they'll cost ya.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 19736
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From: lthouse@primenet.com (David Hopkins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Misc
Date: 16 May 1996 01:25:01 -0700
Organization: Lighthouse Imaging
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In article <4nasv3$d02@shiva.usa.net>, jgjones@earth.usa.net
says...
>LAYOUT:
>
>You can use the escape key (ESC) to abort a scene load. (!)
Wow, that has been true for a REAL long time! Just caught that,
did you? ;-)
>
>Center is now a mode, instead of a command. If toggled on, the
selected
>object will, even while being moved, remain centered in the view.
Wild.
>(This IS new, right?)
>
Yup, this one's new.
>This was probably there in 4.0 and 3.5, but I never noticed it:
Polygon
>Size (Objects panel) values greater than 100% are possible. For a
real
>hoot, make a level 3 tessellated sphere and set the Polygon Size
to
>2000%. (Yes, I mean two thousand percent; there doesn't seem to be
an
>upper limit.)
>
Not new.
>STILL they haven't replaced the missing Auto Size button in the
spherical
>image map panel. (Yes, I know you can switch over to Planar, hit
Auto
>Size to set the Center location, and switch back... but picture
yourself
>doing this for several dozen widely-spaced spheres, each with it's
own
>image map...) What's the harm, NewTek? Put it back! Call it "Auto
Center"
>or something...
Ummm...why do you need an Auto Size button for a Spherical Image
Map? Just set the Width and Height Tilings to 1....
>The "p" key will close any Layout panel. (Scene, Objects, etc.)
Who
>knew? I didn't...
Not only has this been there a LONG time, but pressing "p" actually
OPENS the panel as well.
-David
Article: 19737
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From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Newsgroups: comp.graphics.apps.lightwave
Subject: Pwrview Prob. with 5.0(module handle)
Date: 16 May 1996 08:16:04 GMT
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I just got my 5.0 today. The powerivew plugin seems to me be giving me the
same error(can't get module handle) as the one for 4.0 did before you changed
the name and reinstalled. I have tried changing name to "pviewigl.p" and
reinstalling it as this worked with 4.0 but alas it did not work. Does
anyone have an answer on to how I can fix it? ..Oh yeah this is running
under Win95.
Sai
Article: 19738
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: Now the Open GL board question
Message-ID: <DrHr53.AC2@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4ndbfq$hh4@kadath.zeitgeist.net>
Distribution: world
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Thanks for a very detailed post, but it suggests that you don't know of
the plans to merge the technologies.
Both the OpenGL API and The Direct 3D API will make calls through the
same structure and be able to exploit the same new Hardware and Software
accelerators.
This means that the software OpenGL implementation under NT is to be
re-coded exploiting the Direct 3D architecture. At least on the Intel
platform.
OpenGL calls to NT will not change - but when the system comes to
plotting the primitives - Direct3D (Rendermorphics) code will execute
instead of the old slow SGi stuff.
This will mean software-only OpenGL applications - (like the majority of
Lightwave users will be using) will speed up quite a bit.
Also bottom end cards designed to accelerate game will also be exploited
by the NT OpenGL when possible.
Another effect will be to narrow the performance advantage that hardware
accelerators offer. I'd advise people considering purchasing a hardware
accelerator to hold tight until this technology is in place.
Glyn Williams - Particle Systems.
Article: 19739
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom tablets and Lightwave
Date: 16 May 1996 01:02:49 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: virtualbri@aol.com (VirtualBri)
There was a problem with relative versus absolute positioning while useing
graphics tablets that has been addressed with 5.0. I think you'll have to
upgrade to get the changes.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= So, why aren't you on it? =============
Article: 19740
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Do not send your pictures to Joe Monahan!
Date: Thu, 16 May 1996 06:13:40 -0400
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It is a complete waste of time dealing with this guy.
It all pretty much started when he said that you can't do realistic glass
in 3D Studio. This guy told me he was a 3D Studio instructor. I figured
someone who teaches 3D Studio would know something as easy as making
realistic glass. Well he got pissy when I told him this so he started the
whole web page thing. I sent him a picture which he now claims I stole
off the web somewhere. It was a very basic scene, and my first picture
done with MAX, if I was going to steal something, it would NOT be this.
Anyway, he has yet to put up my picture, or anyone elses. The only
response I get from him is slanderous e-mail. I have asked him numerous
times which school he teaches at and he has yet to tell me, and have also
asked where this web page is that I supposedly stole my rendering from.
So for obvious reasons, protect yourself from harassment and don't send
him anything.
Jeff
--
Student Programmer 3(change is for Joe, who was confused)
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 19741
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From: rbeffects@aol.com (RBeffects)
Newsgroups: comp.graphics.apps.lightwave
Subject: Viewing Animations
Date: 16 May 1996 02:14:50 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Iam looking for the best way to view my Lightwave 5.0 animations for under
$500.00. Should I be looking at video cards like
miroVideo,Q-Motion,FAST,or a Matrox Millenium 4MB WRAM card?
Iam also having a problem with LW5.0. It started on 4.0. Last week the
rendering time stoped working. It now always reads 0 seconds. I added
5.0 and it still wont work. Is there any way to fix this?
My system is: P-90
32RAM
1GIG
ATI WinTurbo w/2vram
Win 95
Thanks
Roger
Article: 19742
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
Date: Wed, 15 May 1996 23:49:56 -0400
Organization: Laurell Creative Services
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X-NETCOM-Date: Wed May 15 10:49:39 PM CDT 1996
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Walter (Jay) Turberville (III) wrote:
>
> [snip]
>
>
> Ahhh - here is the myth/deception:
>
> If a company "drives out" the competition by providing free or below market
> priced products, the consumer benefits. If the competitor then raises prices
> in order to "gouge" the consumer will be hurt. But what this scenario ignores
> is that competition can always REENTER. And this is the deception.
> Pro-regulation folks conveniently leave out the other side of this
> equation. There are billions of investment dollars out there just waiting to
> assist someone in entering a market with high profit margins (such as the
> situation that is created when there is little competition). This, of course,
> will drive the prices back down.
>
> So, you end up with either a near monopoly and reasonable prices or a number
> of competitors and reasonable prices. When prices become "unreasonably" high
> or low, that usually indicates a change in the market. These changes
> eventually settle out. There is no impending horror story. Which is the
> myth.
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
While this scenario is valid, it only addresses part of the problem. You've ignored
the human side. People lose their jobs during these dislocations. And while it's
easy to say that this is the price of progress, the view looks quite different when
you're the one who's down-sized out of a job.
The economic models never take into account what happens to people in the process of
change. I don't think many of us would like to live in a society that was totally
economically efficient.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 19743
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VT/Windows in Indiana?
Date: Thu, 16 May 1996 00:07:39 -0400
Organization: Laurell Creative Services
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Chuck Baker wrote:
>
>
> Shortly after the software development is finished. The official projection
> for shipping, as stated at NAB, is for first quarter '97. The host-system
> software portion of the project is being redone from the ground up in Java.
> Segments that have a need for speed and/or must be platform specific will be
> done in C++ or assembler, but for portability we are going to do as much as
> possible in Java.
>
> .
> ========================================================================
> Chuck Baker | TekWorld: NewTek Tech Support BBS
> Technical Support Online Services | telnet address: bbs.newtek.com
> NewTek, Inc. | modem ports: 913-271-9299
> ========================================================================
> CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
> AOL: Keyword NewTek Email: Tech@newtek.com
> ========================================================================
This is an April Fools joke that's 45 days late, isn't it?
You guys have been working on this thing for a really long time, and now you're
starting all over again? Something is really wrong with this picture.
I get it. Newtek is trying to be cool, using the latest fad, instead of being
steady, and getting products out when they might have a chance of getting a
jump on the rest of the industry.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 19744
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 won't save AVI files on PC
Date: Thu, 16 May 1996 08:25:11 +0000
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>
> Why is it doing this? I have got the tha HIIP-avi16 plug-in set up. I
also
> tryed the AVI_256 plugin but that reports an error with one of the DLL
files.
>
> HIIP-avi16 just does not create an AVI file even though it renders and
seems
> to be saving to disk after each frame.
>
> Someone please help.
>
Have you manualy typed the extension of .avi in the filename when
setting up to save the animation ?
Regards
Darkeye.
Article: 19745
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: 16 May 1996 06:12:29 GMT
Organization: Netcom
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In <jmonahan-1505960411370001@phx-ip-62.netzone.com>
jmonahan@netzone.com (Joe Monahan) writes:
>
>I agree. I challenged all the loud mouths to a free web page demo
where I
>would place their images next to others for all to compare. Suddenly
all
>the "experts" shut up. The one image I did recieve was actually stolen
off
>the web!
>
>I'm keeping all these posts to present to the Internet class I teach
-a
>good lesson for them, and for me!
>
>Joe Monahan
>
What are you teaching in your class? Hope it's not how to design a web
page.
I saw your images today from the browser at work. Although they are
"nice" they certainly aren't anything that hasn't been done a million
times already.
Your lighting is simplistic, models unchallenging to create, especially
with such a powerful program as Alias. I would think that you would
have at the very least made something that would show off NURBS
modeling rather than simple extrusions and lathes.
GT
Article: 19746
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? Pick one and shut up....
Date: 16 May 1996 06:22:55 GMT
Organization: Netcom
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In <319A60C0.75D1@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>
>> I agree. I challenged all the loud mouths to a free web page demo
where I
>> would place their images next to others for all to compare. Suddenly
all
>> the "experts" shut up. The one image I did recieve was actually
stolen off
>> the web!
>
>I sent him the one image and I can prove that it was not stolen off
the web.
>I will send the scene data and the materials for anyone else to render
the
>scene with. Hell if I was going to steal a scene I wouldn't have used
the one
>I sent. It is a very basic scene with a few sphere (three crystal
balls and a
>light blue steel ball) a wood claw is holding one sphere, there is
also a
>bowl with a flame coming out of it using the free inferno plug-in from
Kenetix
>site. And there is an hourglassand three piece of paper with a custom
photoshop
>texture, the font is Monotype Sorts then I airbrushed it up to make it
look like
>parchment. If he actually puts it up you can take a gander and have a
laugh. Things
>I will point out that I screwed up in my scene, forgot to turn on
reflection in the
>wood and the flame is too high out of the bowl. I would be interested
to find out
>where I supposedly "stole" this picture from.
>
>> I'm keeping all these posts to present to the Internet class I teach
-a
>> good lesson for them, and for me!
>>
>> Joe Monahan
>
>He also told me he taught 3D Studio. I am curious, where do you teach?
>
>Jeff
>--
>Sr. Programmer 3
>Advanced Computing Center for the Arts and Design
>Emerging Technology Studio
I personally think this guy is around twelve years old. I was
considering putting an image up but after seeing his web page I quickly
lost interest. After all, if glass balls and wine glases are all he
can muster from a program like Alias, then he is the one lacking in
talent.
It's funny how he hasn't responded to any of my posts. I wonder what
professional experience he has too.
GT
Article: 19747
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 16 May 1996 06:36:38 GMT
Organization: Netcom
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In <319A6B0B.5834@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>
>> Darn close though. I would hate to see Twister or Batman or The Mask
done
>> in anything less then Alias. Thats were the fun is.....
>
>The Mask also used EIAS, and Batman was done mostly with in-house
software.
>Not sure what Twister was done with.
>
>Jeff
>--
>Sr. Programmer 3
>Advanced Computing Center for the Arts and Design
>Emerging Technology Studio
Jeff, this guy's an idiot. He obviously know almost NOTHING of how CGI
is produced, his web page proves that. Don't waste your time with him.
The films he throws out with such reckless abandon where not "done in
Alias". Sure, Alias was probably used to built some of the geometry
for these productions, but non of it was rendered in it. Alias is too
much of a pig in that regard. Yeah, it's renders look good, but so do
Renderman's, which is what's ALWAYS used for final output.
He's not even using SGI Alias for that matter, but Alias Sketch, which
is far from Poweranimator.
GT
Article: 19748
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From: ren@mars.nettrek.net.au
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 15 May 1996 15:16:58 GMT
Organization: University of Queensland
Lines: 10
Message-ID: <4ncsha$n5c@hobyah.cc.uq.oz.au>
References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <4mrk06$fai@nnrp1.new
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In <4mrk06$fai@nnrp1.news.primenet.com>, Steph Greenberg <steph@primenet.com> writes:
>I also regard SGI as being more monopolistic than Microsoft. When you
>buy a program designed to run on SGI, you can't run it on a DEC, or Sun,
>or HP, even though they all run Unix. You MUST buy only an SGI. With
>NT, you get your OS for under $500, and pick the machine you want to
>run it on to suit your needs and budget.
True, but I guarantee if MS sold PCs it would be a different story - they're
monopolistic in everything they sell - that's why all their apps are only available
on their Operating System - They don't make PC's (thankfully).
Article: 19749
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From: ren@mars.nettrek.net.au
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 15 May 1996 15:22:48 GMT
Organization: University of Queensland
Lines: 42
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References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <jmonahan-0805961406260001@phx-ip-92.netzone.com> <4mro1u$9b9@vixen.cso.uiuc.edu>
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In <4mro1u$9b9@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam Ben-Ami) writes:
>jmonahan@netzone.com (Joe Monahan) writes:
>
>>And while every ones standing around saying. "see, almost as good as an
>>SGI/Alias..." SGI and Alias are working on MAYA and their R10,000's which
>>will put them well ahead of the pack again.
>
>Actually, we say, "look, Joe doesn't have a clue, hahahaha!"
>
>>As was pointed out in Variety's last issue, people aren't coming to
>>Animation/Effects houses asking for "The same stuff that was done last
>>year."
>
>Yeah, good old jimbob came to me yesterday asking for a fully articulated
>fish character for jimbob's bait and tackle shop's spot during the NBA
>finals.
>
>>Their asking for better - because the audience expects better. And just
>>when everyone else is getting almost as good - the best is getting alot
>>better.
>
>Quick clue Joe. "alot" isn't a word.
>
>>If anything the audience for much output is getting MORE demanding. And to
>
>English isn't your native language, is it?
>
>>meet their demands you can either work ona machine/software that is built
>>for it or something that was built desperately hoping to immitate it. I'll
>
>Or you can just use Joe's TRS-80 running his super duper IRIX 3.0 emulator.
>Ooooh.
>
>>stick with the innovators rather then the immatators any day.
>
>Another quick suggestion Joe: don't use words whose spelling you are
>unsure about.
>
>Andone final suggestion: give it up. You're clueless. The sooner you realize
>this, the sooner you will have taken the first step towards adulthood.
>
Same could be said for you... very mature...
Article: 19750
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From: Golchert@cris.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Misc
Date: 16 May 1996 13:05:15 GMT
Organization: Concentric Internet Services
Lines: 60
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David Hopkins (lthouse@primenet.com) wrote:
: In article <4nasv3$d02@shiva.usa.net>, jgjones@earth.usa.net
: says...
: >LAYOUT:
: >
: >You can use the escape key (ESC) to abort a scene load. (!)
: Wow, that has been true for a REAL long time! Just caught that,
: did you? ;-)
: >
: >Center is now a mode, instead of a command. If toggled on, the
: selected
: >object will, even while being moved, remain centered in the view.
: Wild.
: >(This IS new, right?)
: >
: Yup, this one's new.
: >This was probably there in 4.0 and 3.5, but I never noticed it:
: Polygon
: >Size (Objects panel) values greater than 100% are possible. For a
: real
: >hoot, make a level 3 tessellated sphere and set the Polygon Size
: to
: >2000%. (Yes, I mean two thousand percent; there doesn't seem to be
: an
: >upper limit.)
: >
: Not new.
: >STILL they haven't replaced the missing Auto Size button in the
: spherical
: >image map panel. (Yes, I know you can switch over to Planar, hit
: Auto
: >Size to set the Center location, and switch back... but picture
: yourself
: >doing this for several dozen widely-spaced spheres, each with it's
: own
: >image map...) What's the harm, NewTek? Put it back! Call it "Auto
: Center"
: >or something...
: Ummm...why do you need an Auto Size button for a Spherical Image
: Map? Just set the Width and Height Tilings to 1....
: >The "p" key will close any Layout panel. (Scene, Objects, etc.)
: Who
: >knew? I didn't...
: Not only has this been there a LONG time, but pressing "p" actually
: OPENS the panel as well.
: -David